Files
cudoku/main.c
T

228 lines
6.7 KiB
C
Raw Normal View History

#include <stdbool.h>
#include <stdio.h>
#include <string.h>
2023-09-12 03:36:30 +02:00
#include <time.h>
#include <glad/glx.h>
#include "3rdparty/stb/stb_image.h"
#include "x11.h"
#include "cudoku.h"
2023-09-12 03:21:18 +02:00
#include "font.h"
2023-09-12 23:32:58 +02:00
Display *display;
Window window;
void usage() {
printf("Usage: cudoku [OPTION]\n\n");
printf(" %-20s%-20s", "-h, --help", "prints this help message\n");
printf(" %-20s%-20s", "--use-texture", "use a texture instead of generating the grid using shaders\n");
2023-09-12 03:21:18 +02:00
printf(" %-20s%-20s", "-f, --font FONT", "use a custom font file to render text\n");
2023-09-04 01:57:39 +03:00
}
2023-09-12 23:32:58 +02:00
void handle_keypress(XEvent xev, Cudoku *game) {
if (XLookupKeysym(&xev.xkey, 0) == XK_r) {
/* reset_board(&game); */
} else if (XLookupKeysym(&xev.xkey, 0) >= XK_0 && XLookupKeysym(&xev.xkey, 0) <= XK_9) {
set_selected_number(game, XLookupKeysym(&xev.xkey, 0) - XK_0);
2023-09-13 01:06:19 +02:00
} else if (XLookupKeysym(&xev.xkey, 0) == XK_BackSpace ||
XLookupKeysym(&xev.xkey, 0) == XK_Delete) {
2023-09-12 23:32:58 +02:00
set_selected_number(game, 0);
2023-09-13 01:06:19 +02:00
} else if (
XLookupKeysym(&xev.xkey, 0) == XK_Left ||
XLookupKeysym(&xev.xkey, 0) == XK_a ||
XLookupKeysym(&xev.xkey, 0) == XK_h) {
2023-09-12 23:32:58 +02:00
move_selection(game, -1, 0);
2023-09-13 01:06:19 +02:00
} else if (
XLookupKeysym(&xev.xkey, 0) == XK_Right ||
XLookupKeysym(&xev.xkey, 0) == XK_d ||
XLookupKeysym(&xev.xkey, 0) == XK_l) {
2023-09-12 23:32:58 +02:00
move_selection(game, 1, 0);
2023-09-13 01:06:19 +02:00
} else if (
XLookupKeysym(&xev.xkey, 0) == XK_Up ||
XLookupKeysym(&xev.xkey, 0) == XK_w ||
XLookupKeysym(&xev.xkey, 0) == XK_k) {
2023-09-12 23:32:58 +02:00
move_selection(game, 0, -1);
2023-09-13 01:06:19 +02:00
} else if (
XLookupKeysym(&xev.xkey, 0) == XK_Down ||
XLookupKeysym(&xev.xkey, 0) == XK_s ||
XLookupKeysym(&xev.xkey, 0) == XK_j) {
2023-09-12 23:32:58 +02:00
move_selection(game, 0, 1);
2023-09-13 01:06:19 +02:00
} else if (
XLookupKeysym(&xev.xkey, 0) == XK_Return ||
XLookupKeysym(&xev.xkey, 0) == XK_space) {
2023-09-12 23:32:58 +02:00
toggle_selection(game);
/* } else if (XLookupKeysym(&xev.xkey, 0) == XK_n) { */
/* new_board(&game); */
/* } else if (XLookupKeysym(&xev.xkey, 0) == XK_f) { */
/* toggle_fullscreen(display, window); */
/* } else if (XLookupKeysym(&xev.xkey, 0) == XK_c) { */
/* toggle_check(&game); */
/* } else if (XLookupKeysym(&xev.xkey, 0) == XK_m) { */
/* toggle_mute(&game); */
/* } else if (XLookupKeysym(&xev.xkey, 0) == XK_F1) { */
/* toggle_help(&game); */
}
}
int main(int argc, char *argv[]) {
2023-09-12 03:21:18 +02:00
const char *font_path = "assets/fonts/Rubik/Rubik-VariableFont_wght.ttf";
/* const char *font_path = "assets/fonts/Roboto/Roboto-Bold.ttf"; */
bool use_texture = false;
2023-09-12 03:21:18 +02:00
// 900 is the initial width and height
int width = 900, height = 900;
// scale factors for the entire board to nicely fit as a square inside
// the window
float x_scale = 1.f, y_scale = 1.f;
if (argc > 1) {
char *flag = argv[1];
if (strcmp(flag, "-h") == 0 || strcmp(flag, "--help") == 0) {
usage();
return 0;
}
2023-09-12 03:21:18 +02:00
for (int i = 1; i < argc; i++) {
char *flag = argv[i];
if (strcmp(flag, "-f") == 0 || strcmp(flag, "--font") == 0) {
if (i + 1 < argc) {
font_path = argv[i + 1];
i++;
} else {
2023-09-12 23:32:58 +02:00
printf("[ERROR]: used font flag with no provided font, defaulting to Rubik\n");
2023-09-12 03:21:18 +02:00
}
} else if (strcmp(flag, "--use-texture") == 0) {
2023-09-12 23:32:58 +02:00
FILE *fp = fopen("assets/sudoku-grid.png", "r");
if (fp == NULL) {
printf("[ERROR]: could not open board texture, falling back to shader grid\n");
} else {
fclose(fp);
use_texture = true;
}
2023-09-12 03:21:18 +02:00
}
}
}
int res = init_x11(&display, &window);
if (res < 0) return 1;
2023-09-12 03:21:18 +02:00
res = init_fonts(font_path);
if (res == -1) {
2023-09-12 23:32:58 +02:00
printf("[ERROR]: could not initialize freetype library\n");
2023-09-12 03:21:18 +02:00
return 1;
} else if (res == -2) {
2023-09-12 23:32:58 +02:00
printf("[ERROR]: could not load font file: \"%s\"\n", font_path);
2023-09-12 03:21:18 +02:00
return 1;
}
2023-09-14 01:41:39 +02:00
srand(time(NULL));
Cudoku game = {0};
generate_random_board(&game);
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) {
if (game.board[i][j].value) {
printf("%d | ", game.board[i][j].value);
} else {
printf(" | ");
}
2023-09-14 01:41:39 +02:00
}
printf("\n");
}
printf("\n");
2023-09-12 03:21:18 +02:00
unsigned int font_vao, font_vbo;
prepare_font(&font_vao, &font_vbo);
Shader font_shader = create_shader("shaders/font_v.vert", "shaders/font_f.frag");
Shader grid_shader;
2023-09-12 03:21:18 +02:00
unsigned int grid_texture;
if (!use_texture)
2023-09-12 03:21:18 +02:00
grid_shader = create_shader("shaders/board_v.vert", "shaders/grid_f.frag");
else
2023-09-12 03:21:18 +02:00
grid_shader = create_shader("shaders/board_v.vert", "shaders/board_f.frag");
2023-09-12 23:32:58 +02:00
int board_vao = prepare_bg(use_texture, &grid_texture);
2023-09-12 03:21:18 +02:00
2023-09-12 23:32:58 +02:00
Shader selection_shader = create_shader("shaders/board_v.vert", "shaders/quad.frag");
unsigned int selection_vao, selection_vbo;
prepare_selection_box(&selection_vao, &selection_vbo);
2023-09-13 01:06:19 +02:00
Shader win_shader = create_shader("shaders/board_v.vert", "shaders/quad.frag");
unsigned int win_vao = prepare_win_overlay();
bool quit = false;
while (!quit) {
while (XPending(display)) {
XEvent xev;
XNextEvent(display, &xev);
if (xev.type == ConfigureNotify) {
XConfigureEvent xce = xev.xconfigure;
if (xce.width != width || xce.height != height) {
width = xce.width;
height = xce.height;
resize_x11_window(display, window);
set_scale_factor(xce.width, xce.height, &x_scale, &y_scale);
}
2023-09-04 01:57:39 +03:00
} else if (xev.type == KeyPress) {
2023-09-13 01:06:19 +02:00
if (XLookupKeysym(&xev.xkey, 0) == XK_Escape ||
(XLookupKeysym(&xev.xkey, 0) == XK_q && xev.xkey.state & ControlMask)) {
2023-09-04 01:57:39 +03:00
quit = true;
break;
2023-09-12 23:32:58 +02:00
} else {
handle_keypress(xev, &game);
2023-09-04 01:57:39 +03:00
}
2023-09-12 03:21:18 +02:00
} else if (xev.type == ButtonPress) {
if (xev.xbutton.button == Button1) {
int x = xev.xbutton.x;
int y = xev.xbutton.y;
2023-09-12 23:32:58 +02:00
do_selection(&game, x, y, width, height, x_scale, y_scale);
2023-09-12 03:21:18 +02:00
}
}
}
2023-09-12 03:21:18 +02:00
glClearColor(0.2, 0.2, 0.2, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
2023-09-08 01:51:09 +02:00
float transform[4][4] = {
{x_scale, 0, 0, 0},
{0, y_scale, 0, 0},
{0, 0, 1, 0},
{0, 0, 0, 1},
};
if (!use_texture)
2023-09-12 23:32:58 +02:00
draw_bg_grid_shader(grid_shader, board_vao, (float *)transform, width < height ? width : height);
else
2023-09-12 23:32:58 +02:00
draw_bg_grid_texture(grid_shader, board_vao, grid_texture, (float *)transform);
if (game.should_draw_selection)
2023-09-13 01:06:19 +02:00
draw_selection_box(
selection_shader,
selection_vao,
selection_vbo,
game.selection.x,
game.selection.y,
(float *)transform);
2023-09-12 23:32:58 +02:00
draw_numbers(font_shader, font_vao, font_vbo, (float *)transform, game.board);
if (game.has_won) {
2023-09-13 01:06:19 +02:00
draw_win_overlay(win_shader, font_shader, win_vao, font_vao, font_vbo, (float *)transform);
2023-09-12 23:32:58 +02:00
}
glXSwapBuffers(display, window);
}
close_x11(&display, &window);
2023-09-02 00:17:15 +03:00
return 0;
}