mirror of
https://github.com/IllusionMan1212/cudoku.git
synced 2026-10-24 18:12:25 +00:00
228 lines
6.7 KiB
C
228 lines
6.7 KiB
C
#include <stdbool.h>
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#include <stdio.h>
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#include <string.h>
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#include <time.h>
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#include <glad/glx.h>
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#include "3rdparty/stb/stb_image.h"
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#include "x11.h"
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#include "cudoku.h"
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#include "font.h"
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Display *display;
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Window window;
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void usage() {
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printf("Usage: cudoku [OPTION]\n\n");
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printf(" %-20s%-20s", "-h, --help", "prints this help message\n");
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printf(" %-20s%-20s", "--use-texture", "use a texture instead of generating the grid using shaders\n");
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printf(" %-20s%-20s", "-f, --font FONT", "use a custom font file to render text\n");
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}
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void handle_keypress(XEvent xev, Cudoku *game) {
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if (XLookupKeysym(&xev.xkey, 0) == XK_r) {
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/* reset_board(&game); */
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} else if (XLookupKeysym(&xev.xkey, 0) >= XK_0 && XLookupKeysym(&xev.xkey, 0) <= XK_9) {
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set_selected_number(game, XLookupKeysym(&xev.xkey, 0) - XK_0);
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} else if (XLookupKeysym(&xev.xkey, 0) == XK_BackSpace ||
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XLookupKeysym(&xev.xkey, 0) == XK_Delete) {
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set_selected_number(game, 0);
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} else if (
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XLookupKeysym(&xev.xkey, 0) == XK_Left ||
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XLookupKeysym(&xev.xkey, 0) == XK_a ||
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XLookupKeysym(&xev.xkey, 0) == XK_h) {
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move_selection(game, -1, 0);
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} else if (
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XLookupKeysym(&xev.xkey, 0) == XK_Right ||
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XLookupKeysym(&xev.xkey, 0) == XK_d ||
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XLookupKeysym(&xev.xkey, 0) == XK_l) {
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move_selection(game, 1, 0);
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} else if (
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XLookupKeysym(&xev.xkey, 0) == XK_Up ||
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XLookupKeysym(&xev.xkey, 0) == XK_w ||
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XLookupKeysym(&xev.xkey, 0) == XK_k) {
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move_selection(game, 0, -1);
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} else if (
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XLookupKeysym(&xev.xkey, 0) == XK_Down ||
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XLookupKeysym(&xev.xkey, 0) == XK_s ||
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XLookupKeysym(&xev.xkey, 0) == XK_j) {
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move_selection(game, 0, 1);
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} else if (
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XLookupKeysym(&xev.xkey, 0) == XK_Return ||
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XLookupKeysym(&xev.xkey, 0) == XK_space) {
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toggle_selection(game);
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/* } else if (XLookupKeysym(&xev.xkey, 0) == XK_n) { */
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/* new_board(&game); */
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/* } else if (XLookupKeysym(&xev.xkey, 0) == XK_f) { */
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/* toggle_fullscreen(display, window); */
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/* } else if (XLookupKeysym(&xev.xkey, 0) == XK_c) { */
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/* toggle_check(&game); */
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/* } else if (XLookupKeysym(&xev.xkey, 0) == XK_m) { */
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/* toggle_mute(&game); */
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/* } else if (XLookupKeysym(&xev.xkey, 0) == XK_F1) { */
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/* toggle_help(&game); */
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}
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}
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int main(int argc, char *argv[]) {
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const char *font_path = "assets/fonts/Rubik/Rubik-VariableFont_wght.ttf";
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/* const char *font_path = "assets/fonts/Roboto/Roboto-Bold.ttf"; */
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bool use_texture = false;
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// 900 is the initial width and height
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int width = 900, height = 900;
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// scale factors for the entire board to nicely fit as a square inside
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// the window
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float x_scale = 1.f, y_scale = 1.f;
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if (argc > 1) {
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char *flag = argv[1];
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if (strcmp(flag, "-h") == 0 || strcmp(flag, "--help") == 0) {
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usage();
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return 0;
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}
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for (int i = 1; i < argc; i++) {
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char *flag = argv[i];
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if (strcmp(flag, "-f") == 0 || strcmp(flag, "--font") == 0) {
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if (i + 1 < argc) {
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font_path = argv[i + 1];
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i++;
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} else {
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printf("[ERROR]: used font flag with no provided font, defaulting to Rubik\n");
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}
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} else if (strcmp(flag, "--use-texture") == 0) {
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FILE *fp = fopen("assets/sudoku-grid.png", "r");
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if (fp == NULL) {
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printf("[ERROR]: could not open board texture, falling back to shader grid\n");
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} else {
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fclose(fp);
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use_texture = true;
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}
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}
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}
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}
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int res = init_x11(&display, &window);
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if (res < 0) return 1;
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res = init_fonts(font_path);
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if (res == -1) {
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printf("[ERROR]: could not initialize freetype library\n");
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return 1;
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} else if (res == -2) {
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printf("[ERROR]: could not load font file: \"%s\"\n", font_path);
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return 1;
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}
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srand(time(NULL));
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Cudoku game = {0};
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generate_random_board(&game);
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for (int i = 0; i < 9; i++) {
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for (int j = 0; j < 9; j++) {
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if (game.board[i][j].value) {
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printf("%d | ", game.board[i][j].value);
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} else {
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printf(" | ");
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}
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}
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printf("\n");
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}
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printf("\n");
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unsigned int font_vao, font_vbo;
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prepare_font(&font_vao, &font_vbo);
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Shader font_shader = create_shader("shaders/font_v.vert", "shaders/font_f.frag");
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Shader grid_shader;
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unsigned int grid_texture;
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if (!use_texture)
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grid_shader = create_shader("shaders/board_v.vert", "shaders/grid_f.frag");
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else
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grid_shader = create_shader("shaders/board_v.vert", "shaders/board_f.frag");
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int board_vao = prepare_bg(use_texture, &grid_texture);
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Shader selection_shader = create_shader("shaders/board_v.vert", "shaders/quad.frag");
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unsigned int selection_vao, selection_vbo;
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prepare_selection_box(&selection_vao, &selection_vbo);
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Shader win_shader = create_shader("shaders/board_v.vert", "shaders/quad.frag");
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unsigned int win_vao = prepare_win_overlay();
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bool quit = false;
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while (!quit) {
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while (XPending(display)) {
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XEvent xev;
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XNextEvent(display, &xev);
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if (xev.type == ConfigureNotify) {
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XConfigureEvent xce = xev.xconfigure;
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if (xce.width != width || xce.height != height) {
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width = xce.width;
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height = xce.height;
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resize_x11_window(display, window);
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set_scale_factor(xce.width, xce.height, &x_scale, &y_scale);
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}
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} else if (xev.type == KeyPress) {
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if (XLookupKeysym(&xev.xkey, 0) == XK_Escape ||
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(XLookupKeysym(&xev.xkey, 0) == XK_q && xev.xkey.state & ControlMask)) {
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quit = true;
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break;
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} else {
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handle_keypress(xev, &game);
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}
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} else if (xev.type == ButtonPress) {
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if (xev.xbutton.button == Button1) {
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int x = xev.xbutton.x;
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int y = xev.xbutton.y;
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do_selection(&game, x, y, width, height, x_scale, y_scale);
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}
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}
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}
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glClearColor(0.2, 0.2, 0.2, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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float transform[4][4] = {
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{x_scale, 0, 0, 0},
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{0, y_scale, 0, 0},
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{0, 0, 1, 0},
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{0, 0, 0, 1},
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};
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if (!use_texture)
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draw_bg_grid_shader(grid_shader, board_vao, (float *)transform, width < height ? width : height);
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else
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draw_bg_grid_texture(grid_shader, board_vao, grid_texture, (float *)transform);
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if (game.should_draw_selection)
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draw_selection_box(
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selection_shader,
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selection_vao,
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selection_vbo,
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game.selection.x,
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game.selection.y,
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(float *)transform);
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draw_numbers(font_shader, font_vao, font_vbo, (float *)transform, game.board);
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if (game.has_won) {
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draw_win_overlay(win_shader, font_shader, win_vao, font_vao, font_vbo, (float *)transform);
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}
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glXSwapBuffers(display, window);
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}
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close_x11(&display, &window);
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return 0;
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}
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