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cudoku/main.c
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#include <stdbool.h>
#include <stdio.h>
#include <string.h>
#include <glad/glx.h>
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#include <time.h>
#include "3rdparty/stb/stb_image.h"
#include "x11.h"
#include "cudoku.h"
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#include "font.h"
void usage() {
printf("Usage: cudoku [OPTION]\n\n");
printf(" %-20s%-20s", "-h, --help", "prints this help message\n");
printf(" %-20s%-20s", "--use-texture", "use a texture instead of generating the grid using shaders\n");
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printf(" %-20s%-20s", "-f, --font FONT", "use a custom font file to render text\n");
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}
Display *display;
Window window;
int main(int argc, char *argv[]) {
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const char *font_path = "assets/fonts/Rubik/Rubik-VariableFont_wght.ttf";
/* const char *font_path = "assets/fonts/Roboto/Roboto-Bold.ttf"; */
bool use_texture = false;
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// 900 is the initial width and height
int width = 900, height = 900;
// scale factors for the entire board to nicely fit as a square inside
// the window
float x_scale = 1.f, y_scale = 1.f;
if (argc > 1) {
char *flag = argv[1];
if (strcmp(flag, "-h") == 0 || strcmp(flag, "--help") == 0) {
usage();
return 0;
}
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for (int i = 1; i < argc; i++) {
char *flag = argv[i];
if (strcmp(flag, "-f") == 0 || strcmp(flag, "--font") == 0) {
if (i + 1 < argc) {
font_path = argv[i + 1];
i++;
} else {
printf("Error: used font flag with no provided font, defaulting to Rubik\n");
}
} else if (strcmp(flag, "--use-texture") == 0) {
use_texture = true;
}
}
}
int res = init_x11(&display, &window);
if (res < 0) return 1;
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res = init_fonts(font_path);
if (res == -1) {
printf("Error: could not initialize freetype library\n");
return 1;
} else if (res == -2) {
printf("Error: could not load font file: \"%s\"\n", font_path);
return 1;
}
unsigned int font_vao, font_vbo;
prepare_font(&font_vao, &font_vbo);
Shader font_shader = create_shader("shaders/font_v.vert", "shaders/font_f.frag");
Shader grid_shader;
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unsigned int grid_texture;
if (!use_texture)
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grid_shader = create_shader("shaders/board_v.vert", "shaders/grid_f.frag");
else
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grid_shader = create_shader("shaders/board_v.vert", "shaders/board_f.frag");
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int vao = prepare_bg(use_texture, &grid_texture);
int board[9][9] = {
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
};
srand(time(NULL));
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) {
int r = (rand() % 9) + 1;
board[i][j] = r;
}
}
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) {
printf("%d | ", board[i][j]);
}
printf("\n");
}
printf("\n");
bool quit = false;
while (!quit) {
while (XPending(display)) {
XEvent xev;
XNextEvent(display, &xev);
if (xev.type == ConfigureNotify) {
XConfigureEvent xce = xev.xconfigure;
if (xce.width != width || xce.height != height) {
width = xce.width;
height = xce.height;
resize_x11_window(display, window);
set_scale_factor(xce.width, xce.height, &x_scale, &y_scale);
}
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} else if (xev.type == KeyPress) {
if (XLookupKeysym(&xev.xkey, 0) == XK_Escape || XLookupKeysym(&xev.xkey, 0) == XK_q) {
quit = true;
break;
}
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} else if (xev.type == ButtonPress) {
if (xev.xbutton.button == Button1) {
int x = xev.xbutton.x;
int y = xev.xbutton.y;
// TOOD:
printf("x: %d, y: %d\n", x, y);
}
}
}
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glClearColor(0.2, 0.2, 0.2, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
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float transform[4][4] = {
{x_scale, 0, 0, 0},
{0, y_scale, 0, 0},
{0, 0, 1, 0},
{0, 0, 0, 1},
};
if (!use_texture)
draw_bg_grid_shader(grid_shader, vao, (float *)transform, width < height ? width : height);
else
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draw_bg_grid_texture(grid_shader, vao, grid_texture, (float *)transform);
/* draw_numbers(font_shader, font_vao, font_vbo, (float *)transform, board); */
draw_win_overlay(font_shader, font_vao, font_vbo, (float *)transform);
glXSwapBuffers(display, window);
}
close_x11(&display, &window);
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return 0;
}