mirror of
https://github.com/IllusionMan1212/O2048.git
synced 2026-10-24 10:12:37 +00:00
308 lines
9.4 KiB
Odin
308 lines
9.4 KiB
Odin
// +build windows
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// +private
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package zephr
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import "core:log"
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import "core:fmt"
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import "core:strings"
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import "core:strconv"
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import "core:os"
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import win32 "core:sys/windows"
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import gl "vendor:OpenGL"
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@(private="file")
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hwnd : win32.HWND
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@(private="file")
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device_ctx : win32.HDC
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@(private="file")
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wgl_context : win32.HGLRC
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@(private="file")
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temp_hwnd : win32.HWND
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@(private="file")
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temp_device_ctx : win32.HDC
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@(private="file")
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temp_wgl_context: win32.HGLRC
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backend_get_screen_size :: proc() -> Vec2 {
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screen_size := Vec2{
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cast(f32)win32.GetSystemMetrics(win32.SM_CXSCREEN),
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cast(f32)win32.GetSystemMetrics(win32.SM_CYSCREEN),
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}
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return screen_size
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}
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backend_toggle_fullscreen :: proc(fullscreen: bool) {
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// TODO:
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}
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@(private="file")
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init_legacy_gl :: proc(class_name: win32.wstring, hInstance: win32.HINSTANCE) {
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temp_hwnd = win32.CreateWindowExW(
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0,
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class_name,
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win32.L("Fake Window"),
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win32.WS_OVERLAPPEDWINDOW,
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0, 0, 1, 1,
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nil,
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nil,
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hInstance,
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nil,
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)
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if temp_hwnd == nil {
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log.fatal("Failed to create fake window")
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}
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temp_device_ctx = win32.GetDC(temp_hwnd)
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if temp_device_ctx == nil {
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log.error("Failed to create device context for fake window")
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}
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pfd := win32.PIXELFORMATDESCRIPTOR{
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nSize = size_of(win32.PIXELFORMATDESCRIPTOR),
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nVersion = 1,
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dwFlags = win32.PFD_DRAW_TO_WINDOW | win32.PFD_SUPPORT_OPENGL,
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iPixelType = win32.PFD_TYPE_RGBA,
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cColorBits = 32,
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cAlphaBits = 8,
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cDepthBits = 24,
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iLayerType = win32.PFD_MAIN_PLANE,
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}
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pixel_format := win32.ChoosePixelFormat(temp_device_ctx, &pfd)
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if pixel_format == 0 {
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log.error("Failed to choose pixel format for fake window")
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}
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status := win32.SetPixelFormat(temp_device_ctx, pixel_format, &pfd)
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if !status {
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log.error("Failed to set pixel format for fake window")
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}
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temp_wgl_context = win32.wglCreateContext(temp_device_ctx)
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if temp_wgl_context == nil {
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log.fatal("Failed to create WGL context")
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return
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}
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gl.load_up_to(3, 3, win32.gl_set_proc_address)
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win32.wglMakeCurrent(temp_device_ctx, temp_wgl_context)
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gl_version := gl.GetString(gl.VERSION)
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strs := strings.split(string(gl_version), " ")
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ver := strings.split(strs[0], ".")
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gl_major, gl_minor := strconv.atoi(ver[0]), strconv.atoi(ver[1])
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log.debugf("Fake Window GL: %d.%d", gl_major, gl_minor)
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if !(gl_major > 3 || (gl_major == 3 && gl_minor >= 3)) {
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log.fatalf("You need at least OpenGL 3.3 to run this application. Your OpenGL version is %d.%d", gl_major, gl_minor)
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os.exit(1)
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}
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}
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@(private="file")
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init_gl :: proc(class_name: win32.wstring, window_title: win32.wstring, window_size: Vec2, hInstance: win32.HINSTANCE) {
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screen_size := Vec2{
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cast(f32)win32.GetSystemMetrics(win32.SM_CXSCREEN),
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cast(f32)win32.GetSystemMetrics(win32.SM_CYSCREEN),
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}
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win_x := screen_size.x / 2 - window_size.x / 2
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win_y := screen_size.y / 2 - window_size.y / 2
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rect := win32.RECT{0, 0, cast(i32)window_size.x, cast(i32)window_size.y}
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win32.AdjustWindowRect(&rect, win32.WS_OVERLAPPEDWINDOW, false)
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win_width := rect.right - rect.left
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win_height := rect.bottom - rect.top
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hwnd := win32.CreateWindowExW(
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0,
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class_name,
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window_title,
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win32.WS_OVERLAPPEDWINDOW,
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cast(i32)win_x, cast(i32)win_y, win_width, win_height,
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nil,
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nil,
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hInstance,
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nil,
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)
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if hwnd == nil {
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log.fatal("Failed to create window")
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return
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}
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device_ctx = win32.GetDC(hwnd)
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if device_ctx == nil {
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log.fatal("Failed to create device context")
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return
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}
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wglChoosePixelFormatARB := cast(win32.ChoosePixelFormatARBType)win32.wglGetProcAddress("wglChoosePixelFormatARB")
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wglCreateContextAttribsARB := cast(win32.CreateContextAttribsARBType)win32.wglGetProcAddress("wglCreateContextAttribsARB")
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wglSwapIntervalEXT := cast(win32.SwapIntervalEXTType)win32.wglGetProcAddress("wglSwapIntervalEXT")
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pixel_attribs := []i32{
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win32.WGL_DRAW_TO_WINDOW_ARB, 1,
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win32.WGL_SUPPORT_OPENGL_ARB, 1,
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win32.WGL_DOUBLE_BUFFER_ARB, 1,
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// TODO: test to see if EXCHANGE actually causes problems in fullscreen
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/* WGL_SWAP_EXCHANGE_ARB causes problems with window menu in fullscreen */
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win32.WGL_SWAP_METHOD_ARB, win32.WGL_SWAP_COPY_ARB,
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win32.WGL_PIXEL_TYPE_ARB, win32.WGL_TYPE_RGBA_ARB,
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win32.WGL_ACCELERATION_ARB, win32.WGL_FULL_ACCELERATION_ARB,
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win32.WGL_COLOR_BITS_ARB, 32,
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win32.WGL_ALPHA_BITS_ARB, 8,
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win32.WGL_DEPTH_BITS_ARB, 24,
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win32.WGL_STENCIL_BITS_ARB, 0,
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win32.WGL_SAMPLES_ARB, 4,
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0,
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}
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ctx_attribs := []i32{
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win32.WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
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win32.WGL_CONTEXT_MINOR_VERSION_ARB, 3,
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win32.WGL_CONTEXT_PROFILE_MASK_ARB, win32.WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
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0,
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}
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pixel_format: i32
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num_formats: u32
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success := wglChoosePixelFormatARB(device_ctx, raw_data(pixel_attribs), nil, 1, &pixel_format, &num_formats)
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if !success {
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log.error("Failed to choose pixel format")
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return
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}
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pfd: win32.PIXELFORMATDESCRIPTOR
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win32.DescribePixelFormat(device_ctx, pixel_format, size_of(win32.PIXELFORMATDESCRIPTOR), &pfd)
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success = win32.SetPixelFormat(device_ctx, pixel_format, &pfd)
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if !success {
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log.error("Failed to set pixel format")
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return
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}
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wgl_context = wglCreateContextAttribsARB(device_ctx, nil, raw_data(ctx_attribs))
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if wgl_context == nil {
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log.fatal("Failed to create WGL context")
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return
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}
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win32.wglMakeCurrent(temp_device_ctx, nil)
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win32.wglDeleteContext(temp_wgl_context)
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win32.ReleaseDC(temp_hwnd, temp_device_ctx)
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win32.DestroyWindow(temp_hwnd)
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win32.wglMakeCurrent(device_ctx, wgl_context)
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gl_version := gl.GetString(gl.VERSION)
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log.infof("GL Version: %s", gl_version)
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new_success := wglSwapIntervalEXT(1)
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if !new_success {
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log.error("Failed to enable v-sync")
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}
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gl.load_up_to(3, 3, win32.gl_set_proc_address)
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win32.ShowWindow(hwnd, win32.SW_NORMAL)
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gl.Enable(gl.BLEND)
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gl.Enable(gl.MULTISAMPLE)
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gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
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}
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// TODO: two solutions to the window_proc problem.
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// 1- set up an event queue where I push events here and process them in backend_get_os_events
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// 2- "handle" the events in window_proc by returning the value the system expects and then
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// actually handle events in backend_get_os_events by reading the msg variable.
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window_proc :: proc(hwnd: win32.HWND, msg: win32.UINT, wparam: win32.WPARAM, lparam: win32.LPARAM) -> win32.LRESULT {
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result: win32.LRESULT
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switch msg {
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case win32.WM_SIZE:
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width := win32.LOWORD(auto_cast lparam)
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height := win32.HIWORD(auto_cast lparam)
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zephr_ctx.window.size = Vec2{cast(f32)width, cast(f32)height}
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zephr_ctx.projection = orthographic_projection_2d(0, zephr_ctx.window.size.x, zephr_ctx.window.size.y, 0)
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gl.Viewport(0, 0, cast(i32)zephr_ctx.window.size.x, cast(i32)zephr_ctx.window.size.y)
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case:
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result = win32.DefWindowProcW(hwnd, msg, wparam, lparam)
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}
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return result
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}
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backend_init :: proc(window_title: cstring, window_size: Vec2, icon_path: cstring, window_non_resizable: bool) {
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context.logger = logger
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class_name := win32.L("zephr.main_window")
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window_title := win32.utf8_to_wstring(string(window_title))
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hInstance := win32.HINSTANCE(win32.GetModuleHandleW(nil))
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hIcon := win32.LoadImageW(nil, win32.utf8_to_wstring(string(icon_path)), win32.IMAGE_ICON, 0, 0, win32.LR_DEFAULTSIZE | win32.LR_LOADFROMFILE)
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wc := win32.WNDCLASSEXW {
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// TODO: we can define our own window_proc that can handle events like window resizing and stuff
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// we probably want a custom one.
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cbSize = size_of(win32.WNDCLASSEXW),
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style = win32.CS_HREDRAW | win32.CS_VREDRAW | win32.CS_OWNDC,
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lpfnWndProc = cast(win32.WNDPROC)window_proc,
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hInstance = hInstance,
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lpszClassName = class_name,
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hIcon = cast(win32.HICON)hIcon,
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hIconSm = cast(win32.HICON)hIcon, // TODO: maybe we can have a 16x16 icon here. can be used on linux too
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}
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status := win32.RegisterClassExW(&wc)
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if status == 0 {
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log.error("Failed to register class")
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}
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// Make process aware of system scaling per monitor
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win32.SetProcessDpiAwarenessContext(win32.DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2)
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init_legacy_gl(class_name, hInstance)
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init_gl(class_name, window_title, window_size, hInstance)
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}
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backend_get_os_events :: proc(e_out: ^Event) -> bool {
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context.logger = logger
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msg: win32.MSG
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for win32.PeekMessageW(&msg, hwnd, 0, 0, win32.PM_REMOVE) != win32.FALSE {
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win32.TranslateMessage(&msg)
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win32.DispatchMessageW(&msg)
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log.info(msg)
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}
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// TODO: somehow get the events from window proc here???
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return false
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}
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backend_shutdown :: proc() {
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win32.wglMakeCurrent(device_ctx, nil)
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win32.wglDeleteContext(wgl_context)
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win32.ReleaseDC(hwnd, device_ctx)
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win32.DestroyWindow(hwnd)
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}
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backend_swapbuffers :: proc() {
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win32.SwapBuffers(device_ctx)
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} |