// +build windows // +private package zephr import "core:log" import "core:fmt" import "core:strings" import "core:strconv" import "core:os" import win32 "core:sys/windows" import gl "vendor:OpenGL" @(private="file") hwnd : win32.HWND @(private="file") device_ctx : win32.HDC @(private="file") wgl_context : win32.HGLRC @(private="file") temp_hwnd : win32.HWND @(private="file") temp_device_ctx : win32.HDC @(private="file") temp_wgl_context: win32.HGLRC backend_get_screen_size :: proc() -> Vec2 { screen_size := Vec2{ cast(f32)win32.GetSystemMetrics(win32.SM_CXSCREEN), cast(f32)win32.GetSystemMetrics(win32.SM_CYSCREEN), } return screen_size } backend_toggle_fullscreen :: proc(fullscreen: bool) { // TODO: } @(private="file") init_legacy_gl :: proc(class_name: win32.wstring, hInstance: win32.HINSTANCE) { temp_hwnd = win32.CreateWindowExW( 0, class_name, win32.L("Fake Window"), win32.WS_OVERLAPPEDWINDOW, 0, 0, 1, 1, nil, nil, hInstance, nil, ) if temp_hwnd == nil { log.fatal("Failed to create fake window") } temp_device_ctx = win32.GetDC(temp_hwnd) if temp_device_ctx == nil { log.error("Failed to create device context for fake window") } pfd := win32.PIXELFORMATDESCRIPTOR{ nSize = size_of(win32.PIXELFORMATDESCRIPTOR), nVersion = 1, dwFlags = win32.PFD_DRAW_TO_WINDOW | win32.PFD_SUPPORT_OPENGL, iPixelType = win32.PFD_TYPE_RGBA, cColorBits = 32, cAlphaBits = 8, cDepthBits = 24, iLayerType = win32.PFD_MAIN_PLANE, } pixel_format := win32.ChoosePixelFormat(temp_device_ctx, &pfd) if pixel_format == 0 { log.error("Failed to choose pixel format for fake window") } status := win32.SetPixelFormat(temp_device_ctx, pixel_format, &pfd) if !status { log.error("Failed to set pixel format for fake window") } temp_wgl_context = win32.wglCreateContext(temp_device_ctx) if temp_wgl_context == nil { log.fatal("Failed to create WGL context") return } gl.load_up_to(3, 3, win32.gl_set_proc_address) win32.wglMakeCurrent(temp_device_ctx, temp_wgl_context) gl_version := gl.GetString(gl.VERSION) strs := strings.split(string(gl_version), " ") ver := strings.split(strs[0], ".") gl_major, gl_minor := strconv.atoi(ver[0]), strconv.atoi(ver[1]) log.debugf("Fake Window GL: %d.%d", gl_major, gl_minor) if !(gl_major > 3 || (gl_major == 3 && gl_minor >= 3)) { log.fatalf("You need at least OpenGL 3.3 to run this application. Your OpenGL version is %d.%d", gl_major, gl_minor) os.exit(1) } } @(private="file") init_gl :: proc(class_name: win32.wstring, window_title: win32.wstring, window_size: Vec2, hInstance: win32.HINSTANCE) { screen_size := Vec2{ cast(f32)win32.GetSystemMetrics(win32.SM_CXSCREEN), cast(f32)win32.GetSystemMetrics(win32.SM_CYSCREEN), } win_x := screen_size.x / 2 - window_size.x / 2 win_y := screen_size.y / 2 - window_size.y / 2 rect := win32.RECT{0, 0, cast(i32)window_size.x, cast(i32)window_size.y} win32.AdjustWindowRect(&rect, win32.WS_OVERLAPPEDWINDOW, false) win_width := rect.right - rect.left win_height := rect.bottom - rect.top hwnd := win32.CreateWindowExW( 0, class_name, window_title, win32.WS_OVERLAPPEDWINDOW, cast(i32)win_x, cast(i32)win_y, win_width, win_height, nil, nil, hInstance, nil, ) if hwnd == nil { log.fatal("Failed to create window") return } device_ctx = win32.GetDC(hwnd) if device_ctx == nil { log.fatal("Failed to create device context") return } wglChoosePixelFormatARB := cast(win32.ChoosePixelFormatARBType)win32.wglGetProcAddress("wglChoosePixelFormatARB") wglCreateContextAttribsARB := cast(win32.CreateContextAttribsARBType)win32.wglGetProcAddress("wglCreateContextAttribsARB") wglSwapIntervalEXT := cast(win32.SwapIntervalEXTType)win32.wglGetProcAddress("wglSwapIntervalEXT") pixel_attribs := []i32{ win32.WGL_DRAW_TO_WINDOW_ARB, 1, win32.WGL_SUPPORT_OPENGL_ARB, 1, win32.WGL_DOUBLE_BUFFER_ARB, 1, // TODO: test to see if EXCHANGE actually causes problems in fullscreen /* WGL_SWAP_EXCHANGE_ARB causes problems with window menu in fullscreen */ win32.WGL_SWAP_METHOD_ARB, win32.WGL_SWAP_COPY_ARB, win32.WGL_PIXEL_TYPE_ARB, win32.WGL_TYPE_RGBA_ARB, win32.WGL_ACCELERATION_ARB, win32.WGL_FULL_ACCELERATION_ARB, win32.WGL_COLOR_BITS_ARB, 32, win32.WGL_ALPHA_BITS_ARB, 8, win32.WGL_DEPTH_BITS_ARB, 24, win32.WGL_STENCIL_BITS_ARB, 0, win32.WGL_SAMPLES_ARB, 4, 0, } ctx_attribs := []i32{ win32.WGL_CONTEXT_MAJOR_VERSION_ARB, 3, win32.WGL_CONTEXT_MINOR_VERSION_ARB, 3, win32.WGL_CONTEXT_PROFILE_MASK_ARB, win32.WGL_CONTEXT_CORE_PROFILE_BIT_ARB, 0, } pixel_format: i32 num_formats: u32 success := wglChoosePixelFormatARB(device_ctx, raw_data(pixel_attribs), nil, 1, &pixel_format, &num_formats) if !success { log.error("Failed to choose pixel format") return } pfd: win32.PIXELFORMATDESCRIPTOR win32.DescribePixelFormat(device_ctx, pixel_format, size_of(win32.PIXELFORMATDESCRIPTOR), &pfd) success = win32.SetPixelFormat(device_ctx, pixel_format, &pfd) if !success { log.error("Failed to set pixel format") return } wgl_context = wglCreateContextAttribsARB(device_ctx, nil, raw_data(ctx_attribs)) if wgl_context == nil { log.fatal("Failed to create WGL context") return } win32.wglMakeCurrent(temp_device_ctx, nil) win32.wglDeleteContext(temp_wgl_context) win32.ReleaseDC(temp_hwnd, temp_device_ctx) win32.DestroyWindow(temp_hwnd) win32.wglMakeCurrent(device_ctx, wgl_context) gl_version := gl.GetString(gl.VERSION) log.infof("GL Version: %s", gl_version) new_success := wglSwapIntervalEXT(1) if !new_success { log.error("Failed to enable v-sync") } gl.load_up_to(3, 3, win32.gl_set_proc_address) win32.ShowWindow(hwnd, win32.SW_NORMAL) gl.Enable(gl.BLEND) gl.Enable(gl.MULTISAMPLE) gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA) } // TODO: two solutions to the window_proc problem. // 1- set up an event queue where I push events here and process them in backend_get_os_events // 2- "handle" the events in window_proc by returning the value the system expects and then // actually handle events in backend_get_os_events by reading the msg variable. window_proc :: proc(hwnd: win32.HWND, msg: win32.UINT, wparam: win32.WPARAM, lparam: win32.LPARAM) -> win32.LRESULT { result: win32.LRESULT switch msg { case win32.WM_SIZE: width := win32.LOWORD(auto_cast lparam) height := win32.HIWORD(auto_cast lparam) zephr_ctx.window.size = Vec2{cast(f32)width, cast(f32)height} zephr_ctx.projection = orthographic_projection_2d(0, zephr_ctx.window.size.x, zephr_ctx.window.size.y, 0) gl.Viewport(0, 0, cast(i32)zephr_ctx.window.size.x, cast(i32)zephr_ctx.window.size.y) case: result = win32.DefWindowProcW(hwnd, msg, wparam, lparam) } return result } backend_init :: proc(window_title: cstring, window_size: Vec2, icon_path: cstring, window_non_resizable: bool) { context.logger = logger class_name := win32.L("zephr.main_window") window_title := win32.utf8_to_wstring(string(window_title)) hInstance := win32.HINSTANCE(win32.GetModuleHandleW(nil)) hIcon := win32.LoadImageW(nil, win32.utf8_to_wstring(string(icon_path)), win32.IMAGE_ICON, 0, 0, win32.LR_DEFAULTSIZE | win32.LR_LOADFROMFILE) wc := win32.WNDCLASSEXW { // TODO: we can define our own window_proc that can handle events like window resizing and stuff // we probably want a custom one. cbSize = size_of(win32.WNDCLASSEXW), style = win32.CS_HREDRAW | win32.CS_VREDRAW | win32.CS_OWNDC, lpfnWndProc = cast(win32.WNDPROC)window_proc, hInstance = hInstance, lpszClassName = class_name, hIcon = cast(win32.HICON)hIcon, hIconSm = cast(win32.HICON)hIcon, // TODO: maybe we can have a 16x16 icon here. can be used on linux too } status := win32.RegisterClassExW(&wc) if status == 0 { log.error("Failed to register class") } // Make process aware of system scaling per monitor win32.SetProcessDpiAwarenessContext(win32.DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2) init_legacy_gl(class_name, hInstance) init_gl(class_name, window_title, window_size, hInstance) } backend_get_os_events :: proc(e_out: ^Event) -> bool { context.logger = logger msg: win32.MSG for win32.PeekMessageW(&msg, hwnd, 0, 0, win32.PM_REMOVE) != win32.FALSE { win32.TranslateMessage(&msg) win32.DispatchMessageW(&msg) log.info(msg) } // TODO: somehow get the events from window proc here??? return false } backend_shutdown :: proc() { win32.wglMakeCurrent(device_ctx, nil) win32.wglDeleteContext(wgl_context) win32.ReleaseDC(hwnd, device_ctx) win32.DestroyWindow(hwnd) } backend_swapbuffers :: proc() { win32.SwapBuffers(device_ctx) }