mirror of
https://github.com/IllusionMan1212/vitasdk-odin.git
synced 2026-10-24 02:12:38 +00:00
307 lines
25 KiB
Odin
307 lines
25 KiB
Odin
package gxm
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import "core:c"
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import "base:intrinsics"
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import sce "../common"
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foreign import gxm "system:SceGxm_stub"
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/**
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* Gets the start address of the texture data.
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*
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* @param gxt pointer to the GXT data
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* @return A pointer to the start of the texture data
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*/
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sceGxtGetDataAddress :: proc(gxt: rawptr) -> rawptr {
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header := cast(^SceGxtHeader)gxt
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return cast(rawptr)((cast(uintptr)gxt) + auto_cast header.dataOffset)
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}
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@(link_prefix = "sceGxm")
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foreign gxm {
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Initialize :: proc(params: ^SceGxmInitializeParams) -> c.int ---
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VshInitialize :: proc(params: ^SceGxmInitializeParams) -> c.int ---
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Terminate :: proc() -> c.int ---
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GetNotificationRegion :: proc() -> ^c.uint ---
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NotificationWait :: proc(notification: ^SceGxmNotification) -> c.int ---
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MapMemory :: proc(base: rawptr, size: sce.Size, attr: SceGxmMemoryAttribFlags) -> c.int ---
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UnmapMemory :: proc(base: rawptr) -> c.int ---
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MapVertexUsseMemory :: proc(base: rawptr, size: sce.Size, offset: ^c.uint) -> c.int ---
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UnmapVertexUsseMemory :: proc(base: rawptr) -> c.int ---
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MapFragmentUsseMemory :: proc(base: rawptr, size: sce.Size, offset: ^c.uint) -> c.int ---
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UnmapFragmentUsseMemory :: proc(base: rawptr) -> c.int ---
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DisplayQueueAddEntry :: proc(oldBuffer: ^SceGxmSyncObject, newBuffer: ^SceGxmSyncObject, callbackData: rawptr) -> c.int ---
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DisplayQueueFinish :: proc() -> c.int ---
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SyncObjectCreate :: proc(syncObject: ^^SceGxmSyncObject) -> c.int ---
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SyncObjectDestroy :: proc(syncObject: ^SceGxmSyncObject) -> c.int ---
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CreateContext :: proc(params: ^SceGxmContextParams, _context: ^^SceGxmContext) -> c.int ---
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DestroyContext :: proc(_context: ^SceGxmContext) -> c.int ---
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CreateDeferredContext :: proc(params: ^SceGxmDeferredContextParams, _context: ^^SceGxmContext) -> c.int ---
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DestroyDeferredContext :: proc(_context: ^SceGxmContext) -> c.int ---
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SetValidationEnable :: proc(_context: ^SceGxmContext, enable: sce.Bool) ---
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SetVertexProgram :: proc(_context: ^SceGxmContext, vertexProgram: ^SceGxmVertexProgram) ---
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SetFragmentProgram :: proc(_context: ^SceGxmContext, fragmentProgram: ^SceGxmFragmentProgram) ---
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ReserveVertexDefaultUniformBuffer :: proc(_context: ^SceGxmContext, uniformBuffer: ^rawptr) -> c.int ---
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ReserveFragmentDefaultUniformBuffer :: proc(_context: ^SceGxmContext, uniformBuffer: ^rawptr) -> c.int ---
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SetVertexDefaultUniformBuffer :: proc(_context: ^SceGxmContext, uniformBuffer: rawptr) -> c.int ---
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SetFragmentDefaultUniformBuffer :: proc(_context: ^SceGxmContext, uniformBuffer: rawptr) -> c.int ---
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SetVertexStream :: proc(_context: ^SceGxmContext, streamIndex: c.uint, streamData: rawptr) -> c.int ---
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SetVertexTexture :: proc(_context: ^SceGxmContext, textureIndex: c.uint, texture: ^SceGxmTexture) -> c.int ---
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SetFragmentTexture :: proc(_context: ^SceGxmContext, textureIndex: c.uint, texture: ^SceGxmTexture) -> c.int ---
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SetVertexUniformBuffer :: proc(_context: ^SceGxmContext, bufferIndex: c.uint, bufferData: rawptr) -> c.int ---
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SetFragmentUniformBuffer :: proc(_context: ^SceGxmContext, bufferIndex: c.uint, bufferData: rawptr) -> c.int ---
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SetAuxiliarySurface :: proc(_context: ^SceGxmContext, surfaceIndex: c.uint, surface: ^SceGxmAuxiliarySurface) -> c.int ---
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SetPrecomputedFragmentState :: proc(_context: ^SceGxmContext, precomputedState: ^SceGxmPrecomputedFragmentState) ---
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SetPrecomputedVertexState :: proc(_context: ^SceGxmContext, precomputedState: ^SceGxmPrecomputedVertexState) ---
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DrawPrecomputed :: proc(_context: ^SceGxmContext, precomputedDraw: ^SceGxmPrecomputedDraw) -> c.int ---
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Draw :: proc(_context: ^SceGxmContext, primType: SceGxmPrimitiveType, indexType: SceGxmIndexFormat, indexData: rawptr, indexCount: c.uint) -> c.int ---
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DrawInstanced :: proc(_context: ^SceGxmContext, primType: SceGxmPrimitiveType, indexType: SceGxmIndexFormat, indexData: rawptr, indexCount: c.uint, indexWrap: c.uint) -> c.int ---
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SetVisibilityBuffer :: proc(_context: ^SceGxmContext, bufferBase: rawptr, stridePerCore: c.uint) -> c.int ---
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BeginScene :: proc(_context: ^SceGxmContext, flags: c.uint, renderTarget: ^SceGxmRenderTarget, validRegion: ^SceGxmValidRegion, vertexSyncObject: ^SceGxmSyncObject, fragmentSyncObject: ^SceGxmSyncObject, colorSurface: ^SceGxmColorSurface, depthStencil: ^SceGxmDepthStencilSurface) -> c.int ---
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MidSceneFlush :: proc(_context: ^SceGxmContext, flags: c.uint, vertexSyncObject: ^SceGxmSyncObject, vertexNotification: ^SceGxmNotification) -> c.int ---
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EndScene :: proc(_context: ^SceGxmContext, vertexNotification: ^SceGxmNotification, fragmentNotification: ^SceGxmNotification) -> c.int ---
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BeginCommandList :: proc(_context: ^SceGxmContext) -> c.int ---
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ExecuteCommandList :: proc(_context: ^SceGxmContext, list: ^SceGxmCommandList) -> c.int ---
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EndCommandList :: proc(_context: ^SceGxmContext, list: ^SceGxmCommandList) -> c.int ---
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SetFrontDepthFunc :: proc(_context: ^SceGxmContext, depthFunc: SceGxmDepthFunc) ---
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SetBackDepthFunc :: proc(_context: ^SceGxmContext, depthFunc: SceGxmDepthFunc) ---
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SetFrontFragmentProgramEnable :: proc(_context: ^SceGxmContext, enable: SceGxmFragmentProgramMode) ---
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SetBackFragmentProgramEnable :: proc(_context: ^SceGxmContext, enable: SceGxmFragmentProgramMode) ---
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SetFrontDepthWriteEnable :: proc(_context: ^SceGxmContext, enable: SceGxmDepthWriteMode) ---
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SetBackDepthWriteEnable :: proc(_context: ^SceGxmContext, enable: SceGxmDepthWriteMode) ---
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SetFrontLineFillLastPixelEnable :: proc(_context: ^SceGxmContext, enable: SceGxmLineFillLastPixelMode) ---
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SetBackLineFillLastPixelEnable :: proc(_context: ^SceGxmContext, enable: SceGxmLineFillLastPixelMode) ---
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SetFrontStencilRef :: proc(_context: ^SceGxmContext, sref: c.uint) ---
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SetBackStencilRef :: proc(_context: ^SceGxmContext, sref: c.uint) ---
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SetFrontPointLineWidth :: proc(_context: ^SceGxmContext, width: c.uint) ---
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SetBackPointLineWidth :: proc(_context: ^SceGxmContext, width: c.uint) ---
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SetFrontPolygonMode :: proc(_context: ^SceGxmContext, mode: SceGxmPolygonMode) ---
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SetBackPolygonMode :: proc(_context: ^SceGxmContext, mode: SceGxmPolygonMode) ---
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SetFrontStencilFunc :: proc(_context: ^SceGxmContext, func: SceGxmStencilFunc, stencilFail: SceGxmStencilOp, depthFail: SceGxmStencilOp, depthPass: SceGxmStencilOp, compareMask: c.uchar, writeMask: c.uchar) ---
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SetBackStencilFunc :: proc(_context: ^SceGxmContext, func: SceGxmStencilFunc, stencilFail: SceGxmStencilOp, depthFail: SceGxmStencilOp, depthPass: SceGxmStencilOp, compareMask: c.uchar, writeMask: c.uchar) ---
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SetFrontDepthBias :: proc(_context: ^SceGxmContext, factor: c.int, units: c.int) ---
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SetBackDepthBias :: proc(_context: ^SceGxmContext, factor: c.int, units: c.int) ---
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SetTwoSidedEnable :: proc(_context: ^SceGxmContext, enable: SceGxmTwoSidedMode) ---
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SetViewport :: proc(_context: ^SceGxmContext, xOffset: c.float, xScale: c.float, yOffset: c.float, yScale: c.float, zOffset: c.float, zScale: c.float) ---
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SetWClampValue :: proc(_context: ^SceGxmContext, clampValue: c.float) ---
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SetWClampEnable :: proc(_context: ^SceGxmContext, enable: SceGxmWClampMode) ---
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SetRegionClip :: proc(_context: ^SceGxmContext, mode: SceGxmRegionClipMode, xMin: c.uint, yMin: c.uint, xMax: c.uint, yMax: c.uint) ---
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SetDefaultRegionClipAndViewport :: proc(_context: ^SceGxmContext, xMax: c.uint, yMax: c.uint) ---
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SetCullMode :: proc(_context: ^SceGxmContext, mode: SceGxmCullMode) ---
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SetViewportEnable :: proc(_context: ^SceGxmContext, enable: SceGxmViewportMode) ---
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SetWBufferEnable :: proc(_context: ^SceGxmContext, enable: SceGxmWBufferMode) ---
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SetFrontVisibilityTestIndex :: proc(_context: ^SceGxmContext, index: c.uint) ---
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SetBackVisibilityTestIndex :: proc(_context: ^SceGxmContext, index: c.uint) ---
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SetFrontVisibilityTestOp :: proc(_context: ^SceGxmContext, op: SceGxmVisibilityTestOp) ---
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SetBackVisibilityTestOp :: proc(_context: ^SceGxmContext, op: SceGxmVisibilityTestOp) ---
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SetFrontVisibilityTestEnable :: proc(_context: ^SceGxmContext, enable: SceGxmVisibilityTestMode) ---
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SetBackVisibilityTestEnable :: proc(_context: ^SceGxmContext, enable: SceGxmVisibilityTestMode) ---
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SetYuvProfile :: proc(_context: ^SceGxmContext, index: c.uint, profile: SceGxmYuvProfile ) -> c.int ---
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Finish :: proc(_context: ^SceGxmContext) ---
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PushUserMarker :: proc(_context: ^SceGxmContext, tag: cstring) -> c.int ---
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PopUserMarker :: proc(_context: ^SceGxmContext) -> c.int ---
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SetUserMarker :: proc(_context: ^SceGxmContext, tag: cstring) -> c.int ---
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PadHeartbeat :: proc(displaySurface: ^SceGxmColorSurface, displaySyncObject: ^SceGxmSyncObject) -> c.int ---
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PadTriggerGpuPaTrace :: proc() -> c.int ---
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ColorSurfaceInit :: proc(surface: ^SceGxmColorSurface, colorFormat: SceGxmColorFormat, surfaceType: SceGxmColorSurfaceType, scaleMode: SceGxmColorSurfaceScaleMode, outputRegisterSize: SceGxmOutputRegisterSize, width: c.uint, height: c.uint, strideInPixels: c.uint, data: rawptr) -> c.int ---
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ColorSurfaceInitDisabled :: proc(surface: ^SceGxmColorSurface) -> c.int ---
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ColorSurfaceIsEnabled :: proc(surface: ^SceGxmColorSurface) -> sce.Bool ---
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ColorSurfaceGetClip :: proc(surface: ^SceGxmColorSurface, xMin: ^c.uint, yMin: ^c.uint, xMax: ^c.uint, yMax: ^c.uint) ---
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ColorSurfaceSetClip :: proc(surface: ^SceGxmColorSurface, xMin: c.uint, yMin: c.uint, xMax: c.uint, yMax: c.uint) ---
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ColorSurfaceGetScaleMode :: proc(surface: ^SceGxmColorSurface) -> SceGxmColorSurfaceScaleMode ---
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ColorSurfaceSetScaleMode :: proc(surface: ^SceGxmColorSurface, scaleMode: SceGxmColorSurfaceScaleMode) ---
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ColorSurfaceGetData :: proc(surface: ^SceGxmColorSurface) -> rawptr ---
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ColorSurfaceSetData :: proc(surface: ^SceGxmColorSurface, data: rawptr) -> c.int ---
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ColorSurfaceGetFormat :: proc(surface: ^SceGxmColorSurface) -> SceGxmColorFormat ---
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ColorSurfaceSetFormat :: proc(surface: ^SceGxmColorSurface, format: SceGxmColorFormat) -> c.int ---
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ColorSurfaceGetType :: proc(surface: ^SceGxmColorSurface) -> SceGxmColorSurfaceType ---
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ColorSurfaceGetStrideInPixels :: proc(surface: ^SceGxmColorSurface) -> c.uint ---
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DepthStencilSurfaceInit :: proc(surface: ^SceGxmDepthStencilSurface, depthStencilFormat: SceGxmDepthStencilFormat, surfaceType: SceGxmDepthStencilSurfaceType, strideInSamples: c.uint, depthData: rawptr, stencilData: rawptr) -> c.int ---
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DepthStencilSurfaceInitDisabled :: proc(surface: ^SceGxmDepthStencilSurface) -> c.int ---
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DepthStencilSurfaceGetBackgroundDepth :: proc(surface: ^SceGxmDepthStencilSurface) -> c.float ---
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DepthStencilSurfaceSetBackgroundDepth :: proc(surface: ^SceGxmDepthStencilSurface, backgroundDepth: c.float) ---
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DepthStencilSurfaceGetBackgroundStencil :: proc(surface: ^SceGxmDepthStencilSurface) -> c.uchar ---
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DepthStencilSurfaceSetBackgroundStencil :: proc(surface: ^SceGxmDepthStencilSurface, backgroundStencil: c.uchar) ---
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DepthStencilSurfaceIsEnabled :: proc(surface: ^SceGxmDepthStencilSurface) -> sce.Bool ---
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DepthStencilSurfaceSetForceLoadMode :: proc(surface: ^SceGxmDepthStencilSurface, forceLoad: SceGxmDepthStencilForceLoadMode) ---
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DepthStencilSurfaceGetForceLoadMode :: proc(surface: ^SceGxmDepthStencilSurface) -> SceGxmDepthStencilForceLoadMode ---
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DepthStencilSurfaceSetForceStoreMode :: proc(surface: ^SceGxmDepthStencilSurface, forceStore: SceGxmDepthStencilForceStoreMode ) ---
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DepthStencilSurfaceGetForceStoreMode :: proc(surface: ^SceGxmDepthStencilSurface) -> SceGxmDepthStencilForceStoreMode ---
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ColorSurfaceGetGammaMode :: proc(surface: ^SceGxmColorSurface) -> SceGxmColorSurfaceGammaMode ---
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ColorSurfaceSetGammaMode :: proc(surface: ^SceGxmColorSurface, gammaMode: SceGxmColorSurfaceGammaMode) -> c.int ---
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ColorSurfaceGetDitherMode :: proc(surface: ^SceGxmColorSurface) -> SceGxmColorSurfaceDitherMode ---
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ColorSurfaceSetDitherMode :: proc(surface: ^SceGxmColorSurface, ditherMode: SceGxmColorSurfaceDitherMode) -> c.int ---
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DepthStencilSurfaceGetFormat :: proc(surface: ^SceGxmDepthStencilSurface) -> SceGxmDepthStencilFormat ---
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DepthStencilSurfaceGetStrideInSamples :: proc(surface: ^SceGxmDepthStencilSurface) -> c.uint ---
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ProgramCheck :: proc(program: ^SceGxmProgram) -> c.int ---
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ProgramGetSize :: proc(program: ^SceGxmProgram) -> c.uint ---
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ProgramGetType :: proc(program: ^SceGxmProgram) -> SceGxmProgramType ---
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ProgramIsDiscardUsed :: proc(program: ^SceGxmProgram) -> sce.Bool ---
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ProgramIsDepthReplaceUsed :: proc(program: ^SceGxmProgram) -> sce.Bool ---
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ProgramIsSpriteCoordUsed :: proc(program: ^SceGxmProgram) -> sce.Bool ---
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ProgramGetDefaultUniformBufferSize :: proc(program: ^SceGxmProgram) -> c.uint ---
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ProgramGetParameterCount :: proc(program: ^SceGxmProgram) -> c.uint ---
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ProgramGetParameter :: proc(program: ^SceGxmProgram, index: c.uint) -> ^SceGxmProgramParameter ---
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ProgramFindParameterByName :: proc(program: ^SceGxmProgram, name: cstring) -> ^SceGxmProgramParameter ---
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ProgramFindParameterBySemantic :: proc(program: ^SceGxmProgram, semantic: SceGxmParameterSemantic, index: c.uint) -> ^SceGxmProgramParameter ---
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ProgramParameterGetIndex :: proc(program: ^SceGxmProgram, parameter: ^SceGxmProgramParameter) -> c.uint ---
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ProgramParameterGetCategory :: proc(parameter: ^SceGxmProgramParameter) -> SceGxmParameterCategory ---
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ProgramParameterGetName :: proc(parameter: ^SceGxmProgramParameter) -> cstring ---
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ProgramParameterGetSemantic :: proc(parameter: ^SceGxmProgramParameter) -> SceGxmParameterSemantic ---
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ProgramParameterGetSemanticIndex :: proc(parameter: ^SceGxmProgramParameter) -> c.uint ---
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ProgramParameterGetType :: proc(parameter: ^SceGxmProgramParameter) -> SceGxmParameterType ---
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ProgramParameterGetComponentCount :: proc(parameter: ^SceGxmProgramParameter) -> c.uint ---
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ProgramParameterGetArraySize :: proc(parameter: ^SceGxmProgramParameter) -> c.uint ---
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ProgramParameterGetResourceIndex :: proc(parameter: ^SceGxmProgramParameter) -> c.uint ---
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ProgramParameterGetContainerIndex :: proc( parameter: ^SceGxmProgramParameter) -> c.uint ---
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ProgramParameterIsSamplerCube :: proc(parameter: ^SceGxmProgramParameter) -> sce.Bool ---
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FragmentProgramGetProgram :: proc(fragmentProgram: ^SceGxmFragmentProgram) -> ^SceGxmProgram ---
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VertexProgramGetProgram :: proc(vertexProgram: ^SceGxmVertexProgram) -> ^SceGxmProgram ---
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ShaderPatcherCreate :: proc(params: ^SceGxmShaderPatcherParams, shaderPatcher: ^^SceGxmShaderPatcher) -> c.int ---
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ShaderPatcherSetUserData :: proc(shaderPatcher: ^SceGxmShaderPatcher, userData: rawptr) -> c.int ---
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ShaderPatcherGetUserData :: proc(shaderPatcher: ^SceGxmShaderPatcher) -> rawptr ---
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ShaderPatcherDestroy :: proc(shaderPatcher: ^SceGxmShaderPatcher) -> c.int ---
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ShaderPatcherRegisterProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, programHeader: ^SceGxmProgram, programId: ^SceGxmShaderPatcherId) -> c.int ---
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ShaderPatcherUnregisterProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, programId: SceGxmShaderPatcherId) -> c.int ---
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ShaderPatcherForceUnregisterProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, programId: SceGxmShaderPatcherId) -> c.int ---
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ShaderPatcherGetProgramFromId :: proc(programId: SceGxmShaderPatcherId) -> ^SceGxmProgram ---
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ShaderPatcherSetAuxiliarySurface :: proc(shaderPatcher: ^SceGxmShaderPatcher, auxSurfaceIndex: c.uint, auxSurface: ^SceGxmAuxiliarySurface) -> c.int ---
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ShaderPatcherCreateVertexProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, programId: SceGxmShaderPatcherId, attributes: ^SceGxmVertexAttribute, attributeCount: c.uint, streams: ^SceGxmVertexStream, streamCount: c.uint, vertexProgram: ^^SceGxmVertexProgram) -> c.int ---
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ShaderPatcherCreateFragmentProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, programId: SceGxmShaderPatcherId, outputFormat: SceGxmOutputRegisterFormat, multisampleMode: SceGxmMultisampleMode, blendInfo: ^SceGxmBlendInfo, vertexProgram: ^SceGxmProgram, fragmentProgram: ^^SceGxmFragmentProgram) -> c.int ---
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ShaderPatcherCreateMaskUpdateFragmentProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, fragmentProgram: ^^SceGxmFragmentProgram) -> c.int ---
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ShaderPatcherAddRefVertexProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, vertexProgram: ^SceGxmVertexProgram) -> c.int ---
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ShaderPatcherAddRefFragmentProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, fragmentProgram: ^SceGxmFragmentProgram) -> c.int ---
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ShaderPatcherGetVertexProgramRefCount :: proc(shaderPatcher: ^SceGxmShaderPatcher, fragmentProgram: ^SceGxmVertexProgram, count: ^c.uint) -> c.int ---
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ShaderPatcherGetFragmentProgramRefCount :: proc(shaderPatcher: ^SceGxmShaderPatcher, fragmentProgram: ^SceGxmFragmentProgram, count: ^c.uint) -> c.int ---
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ShaderPatcherReleaseVertexProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, vertexProgram: ^SceGxmVertexProgram) -> c.int ---
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ShaderPatcherReleaseFragmentProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, fragmentProgram: ^SceGxmFragmentProgram) -> c.int ---
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ShaderPatcherGetHostMemAllocated :: proc(shaderPatcher: ^SceGxmShaderPatcher) -> c.uint ---
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ShaderPatcherGetBufferMemAllocated :: proc(shaderPatcher: ^SceGxmShaderPatcher) -> c.uint ---
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ShaderPatcherGetVertexUsseMemAllocated :: proc(shaderPatcher: ^SceGxmShaderPatcher) -> c.uint ---
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ShaderPatcherGetFragmentUsseMemAllocated :: proc(shaderPatcher: ^SceGxmShaderPatcher) -> c.uint ---
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TextureInitSwizzled :: proc(texture: ^SceGxmTexture, data: rawptr, texFormat: SceGxmTextureFormat, width: c.uint, height: c.uint, mipCount: c.uint) -> c.int ---
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TextureInitSwizzledArbitrary :: proc(texture: ^SceGxmTexture, data: rawptr, texFormat: SceGxmTextureFormat, width: c.uint, height: c.uint, mipCount: c.uint) -> c.int ---
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TextureInitLinear :: proc(texture: ^SceGxmTexture, data: rawptr, texFormat: SceGxmTextureFormat, width: c.uint, height: c.uint, mipCount: c.uint) -> c.int ---
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TextureInitLinearStrided :: proc(texture: ^SceGxmTexture, data: rawptr, texFormat: SceGxmTextureFormat, width: c.uint, height: c.uint, byteStride: c.uint) -> c.int ---
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TextureInitTiled :: proc(texture: ^SceGxmTexture, data: rawptr, texFormat: SceGxmTextureFormat, width: c.uint, height: c.uint, mipCount: c.uint) -> c.int ---
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TextureInitCube :: proc(texture: ^SceGxmTexture, data: rawptr, texFormat: SceGxmTextureFormat, width: c.uint, height: c.uint, mipCount: c.uint) -> c.int ---
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TextureGetType :: proc(texture: ^SceGxmTexture) -> SceGxmTextureType ---
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TextureValidate :: proc(texture: ^SceGxmTexture) -> c.int ---
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TextureSetMinFilter :: proc(texture: ^SceGxmTexture, minFilter: SceGxmTextureFilter) -> c.int ---
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TextureGetMinFilter :: proc(texture: ^SceGxmTexture) -> SceGxmTextureFilter ---
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TextureSetMagFilter :: proc(texture: ^SceGxmTexture, magFilter: SceGxmTextureFilter) -> c.int ---
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TextureGetMagFilter :: proc(texture: ^SceGxmTexture) -> SceGxmTextureFilter ---
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TextureSetMipFilter :: proc(texture: ^SceGxmTexture, mipFilter: SceGxmTextureMipFilter) -> c.int ---
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TextureGetMipFilter :: proc(texture: ^SceGxmTexture) -> SceGxmTextureMipFilter ---
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TextureSetUAddrMode :: proc(texture: ^SceGxmTexture, addrMode: SceGxmTextureAddrMode) -> c.int ---
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TextureGetUAddrMode :: proc(texture: ^SceGxmTexture) -> SceGxmTextureAddrMode ---
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TextureSetVAddrMode :: proc(texture: ^SceGxmTexture, addrMode: SceGxmTextureAddrMode) -> c.int ---
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TextureGetVAddrMode :: proc(texture: ^SceGxmTexture) -> SceGxmTextureAddrMode ---
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TextureSetFormat :: proc(texture: ^SceGxmTexture, texFormat: SceGxmTextureFormat ) -> c.int ---
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TextureGetFormat :: proc( texture: ^SceGxmTexture) -> SceGxmTextureFormat ---
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TextureSetLodBias :: proc(texture: ^SceGxmTexture, bias: c.uint) -> c.int ---
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TextureGetLodBias :: proc( texture: ^SceGxmTexture) -> c.uint ---
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TextureSetStride :: proc(texture: ^SceGxmTexture, byteStride: c.uint) -> c.int ---
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TextureGetStride :: proc( texture: ^SceGxmTexture) -> c.uint ---
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TextureSetWidth :: proc(texture: ^SceGxmTexture, width: c.uint) -> c.int ---
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TextureGetWidth :: proc( texture: ^SceGxmTexture) -> c.uint ---
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TextureSetHeight :: proc(texture: ^SceGxmTexture, height: c.uint) -> c.int ---
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TextureGetHeight :: proc( texture: ^SceGxmTexture) -> c.uint ---
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TextureSetData :: proc(texture: ^SceGxmTexture, data: rawptr) -> c.int ---
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TextureGetData :: proc( texture: ^SceGxmTexture) -> rawptr ---
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TextureSetMipmapCount :: proc(texture: ^SceGxmTexture, mipCount: c.uint) -> c.int ---
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TextureGetMipmapCount :: proc( texture: ^SceGxmTexture) -> c.uint ---
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TextureSetPalette :: proc(texture: ^SceGxmTexture, paletteData: rawptr) -> c.int ---
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TextureGetPalette :: proc( texture: ^SceGxmTexture) -> rawptr ---
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TextureGetGammaMode :: proc( texture: ^SceGxmTexture) -> SceGxmTextureGammaMode ---
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TextureSetGammaMode :: proc(texture: ^SceGxmTexture, gammaMode: SceGxmTextureGammaMode) -> c.int ---
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GetPrecomputedVertexStateSize :: proc( vertexProgram: ^SceGxmVertexProgram) -> c.uint ---
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PrecomputedVertexStateInit :: proc(precomputedState: ^SceGxmPrecomputedVertexState, vertexProgram: ^SceGxmVertexProgram, memBlock: rawptr) -> c.int ---
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PrecomputedVertexStateSetDefaultUniformBuffer :: proc(precomputedState: ^SceGxmPrecomputedVertexState, defaultBuffer: rawptr) ---
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PrecomputedVertexStateGetDefaultUniformBuffer :: proc( precomputedState: ^SceGxmPrecomputedVertexState) -> rawptr ---
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PrecomputedVertexStateSetAllTextures :: proc(precomputedState: ^SceGxmPrecomputedVertexState, textures: ^SceGxmTexture) -> c.int ---
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PrecomputedVertexStateSetTexture :: proc(precomputedState: ^SceGxmPrecomputedVertexState, textureIndex: c.uint, texture: ^SceGxmTexture) -> c.int ---
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PrecomputedVertexStateSetAllUniformBuffers :: proc(precomputedState: ^SceGxmPrecomputedVertexState, bufferDataArray: ^rawptr) -> c.int ---
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PrecomputedVertexStateSetUniformBuffer :: proc(precomputedState: ^SceGxmPrecomputedVertexState, bufferIndex: c.uint, bufferData: rawptr) -> c.int ---
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GetPrecomputedFragmentStateSize :: proc(fragmentProgram: ^SceGxmFragmentProgram) -> c.uint ---
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PrecomputedFragmentStateInit :: proc(precomputedState: ^SceGxmPrecomputedFragmentState, fragmentProgram: ^SceGxmFragmentProgram, memBlock: rawptr) -> c.int ---
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PrecomputedFragmentStateSetDefaultUniformBuffer :: proc(precomputedState: ^SceGxmPrecomputedFragmentState, defaultBuffer: rawptr) ---
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PrecomputedFragmentStateGetDefaultUniformBuffer :: proc(precomputedState: ^SceGxmPrecomputedFragmentState) -> rawptr ---
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PrecomputedFragmentStateSetAllTextures :: proc(precomputedState: ^SceGxmPrecomputedFragmentState, textureArray: [^]SceGxmTexture) -> c.int ---
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PrecomputedFragmentStateSetTexture :: proc(precomputedState: ^SceGxmPrecomputedFragmentState, textureIndex: c.uint, texture: ^SceGxmTexture) -> c.int ---
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PrecomputedFragmentStateSetAllUniformBuffers :: proc(precomputedState: ^SceGxmPrecomputedFragmentState, bufferDataArray: ^rawptr) -> c.int ---
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PrecomputedFragmentStateSetUniformBuffer :: proc(precomputedState: ^SceGxmPrecomputedFragmentState, bufferIndex: c.uint, bufferData: rawptr) -> c.int ---
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PrecomputedFragmentStateSetAllAuxiliarySurfaces :: proc(precomputedState: ^SceGxmPrecomputedFragmentState, auxSurfaceArray: ^SceGxmAuxiliarySurface) -> c.int ---
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GetPrecomputedDrawSize :: proc( vertexProgram: ^SceGxmVertexProgram) -> c.uint ---
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PrecomputedDrawInit :: proc(precomputedDraw: ^SceGxmPrecomputedDraw, vertexProgram: ^SceGxmVertexProgram, memBlock: rawptr) -> c.int ---
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PrecomputedDrawSetAllVertexStreams :: proc(precomputedDraw: ^SceGxmPrecomputedDraw, streamDataArray: ^rawptr) -> c.int ---
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PrecomputedDrawSetVertexStream :: proc(precomputedDraw: ^SceGxmPrecomputedDraw, streamIndex: c.uint, streamData: rawptr) -> c.int ---
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PrecomputedDrawSetParams :: proc(precomputedDraw: ^SceGxmPrecomputedDraw, primType: SceGxmPrimitiveType, indexType: SceGxmIndexFormat, indexData: rawptr, indexCount: c.uint) ---
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PrecomputedDrawSetParamsInstanced :: proc(precomputedDraw: ^SceGxmPrecomputedDraw, primType: SceGxmPrimitiveType, indexType: SceGxmIndexFormat, indexData: rawptr, indexCount: c.uint, indexWrap: c.uint) ---
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GetRenderTargetMemSize :: proc(params: ^SceGxmRenderTargetParams, driverMemSize: ^c.uint) -> c.int ---
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CreateRenderTarget :: proc(params: ^SceGxmRenderTargetParams, renderTarget: ^^SceGxmRenderTarget) -> c.int ---
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RenderTargetGetHostMem :: proc(renderTarget: ^SceGxmRenderTarget, hostMem: ^rawptr) -> c.int ---
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RenderTargetGetDriverMemBlock :: proc(renderTarget: ^SceGxmRenderTarget, driverMemBlock: ^sce.UID) -> c.int ---
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DestroyRenderTarget :: proc(renderTarget: ^SceGxmRenderTarget) -> c.int ---
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SetUniformDataF :: proc(uniformBuffer: rawptr, parameter: ^SceGxmProgramParameter, componentOffset: c.uint, componentCount: c.uint, sourceData: ^c.float) -> c.int ---
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TransferCopy :: proc(width: c.uint32_t, height: c.uint32_t, colorKeyValue: c.uint32_t, colorKeyMask: c.uint32_t, colorKeyMode: SceGxmTransferColorKeyMode, srcFormat: SceGxmTransferFormat, srcType: SceGxmTransferType, srcAddress: rawptr, srcX: c.uint32_t, srcY: c.uint32_t, srcStride: c.int32_t, destFormat: SceGxmTransferFormat, destType: SceGxmTransferType, destAddress: rawptr, destX: c.uint32_t, destY: c.uint32_t, destStride: c.int32_t, syncObject: ^SceGxmSyncObject, syncFlags: c.uint32_t, notification: ^SceGxmNotification) -> c.int ---
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TransferDownscale :: proc(srcFormat: SceGxmTransferFormat, srcAddress: rawptr, srcX: c.uint, srcY: c.uint, srcWidth: c.uint, srcHeight: c.uint, srcStride: c.int, destFormat: SceGxmTransferFormat, destAddress: rawptr, destX: c.uint, destY: c.uint, destStride: c.int, syncObject: ^SceGxmSyncObject, syncFlags: c.uint, notification: ^SceGxmNotification) -> c.int ---
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TransferFill :: proc(color: c.uint32_t, destFormat: SceGxmTransferFormat, destAddress: rawptr, destX: c.uint32_t, destY: c.uint32_t, destWidth: c.uint32_t, destHeight: c.uint32_t, destStride: c.int32_t, syncObject: ^SceGxmSyncObject, syncFlags: c.uint32_t, notification: ^SceGxmNotification) -> c.int ---
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TransferFinish :: proc() -> c.int ---
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}
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