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ndk-odin/hardware_buffer.odin
T

578 lines
20 KiB
Odin

package android
foreign import android "system:android"
/**
* @file hardware_buffer.h
* @brief API for native hardware buffers.
*/
/**
* @defgroup AHardwareBuffer Native Hardware Buffer
*
* AHardwareBuffer objects represent chunks of memory that can be
* accessed by various hardware components in the system. It can be
* easily converted to the Java counterpart
* android.hardware.HardwareBuffer and passed between processes using
* Binder. All operations involving AHardwareBuffer and HardwareBuffer
* are zero-copy, i.e., passing AHardwareBuffer to another process
* creates a shared view of the same region of memory.
*
* AHardwareBuffers can be bound to EGL/OpenGL and Vulkan primitives.
* For EGL, use the extension function eglGetNativeClientBufferANDROID
* to obtain an EGLClientBuffer and pass it directly to
* eglCreateImageKHR. Refer to the EGL extensions
* EGL_ANDROID_get_native_client_buffer and
* EGL_ANDROID_image_native_buffer for more information. In Vulkan,
* the contents of the AHardwareBuffer can be accessed as external
* memory. See the VK_ANDROID_external_memory_android_hardware_buffer
* extension for details.
*
* @{
*/
/**
* Buffer pixel formats.
*/
AHardwareBuffer_Format :: enum u32 {
/**
* Corresponding formats:
* Vulkan: VK_FORMAT_R8G8B8A8_UNORM
* OpenGL ES: GL_RGBA8
*/
R8G8B8A8_UNORM = 1,
/**
* 32 bits per pixel, 8 bits per channel format where alpha values are
* ignored (always opaque).
* Corresponding formats:
* Vulkan: VK_FORMAT_R8G8B8A8_UNORM
* OpenGL ES: GL_RGB8
*/
R8G8B8X8_UNORM = 2,
/**
* Corresponding formats:
* Vulkan: VK_FORMAT_R8G8B8_UNORM
* OpenGL ES: GL_RGB8
*/
R8G8B8_UNORM = 3,
/**
* Corresponding formats:
* Vulkan: VK_FORMAT_R5G6B5_UNORM_PACK16
* OpenGL ES: GL_RGB565
*/
R5G6B5_UNORM = 4,
/**
* Corresponding formats:
* Vulkan: VK_FORMAT_R16G16B16A16_SFLOAT
* OpenGL ES: GL_RGBA16F
*/
R16G16B16A16_FLOAT = 0x16,
/**
* Corresponding formats:
* Vulkan: VK_FORMAT_A2B10G10R10_UNORM_PACK32
* OpenGL ES: GL_RGB10_A2
*/
R10G10B10A2_UNORM = 0x2b,
/**
* Opaque binary blob format.
* Must have height 1 and one layer, with width equal to the buffer
* size in bytes. Corresponds to Vulkan buffers and OpenGL buffer
* objects. Can be bound to the latter using GL_EXT_external_buffer.
*/
BLOB = 0x21,
/**
* Corresponding formats:
* Vulkan: VK_FORMAT_D16_UNORM
* OpenGL ES: GL_DEPTH_COMPONENT16
*/
D16_UNORM = 0x30,
/**
* Corresponding formats:
* Vulkan: VK_FORMAT_X8_D24_UNORM_PACK32
* OpenGL ES: GL_DEPTH_COMPONENT24
*/
D24_UNORM = 0x31,
/**
* Corresponding formats:
* Vulkan: VK_FORMAT_D24_UNORM_S8_UINT
* OpenGL ES: GL_DEPTH24_STENCIL8
*/
D24_UNORM_S8_UINT = 0x32,
/**
* Corresponding formats:
* Vulkan: VK_FORMAT_D32_SFLOAT
* OpenGL ES: GL_DEPTH_COMPONENT32F
*/
D32_FLOAT = 0x33,
/**
* Corresponding formats:
* Vulkan: VK_FORMAT_D32_SFLOAT_S8_UINT
* OpenGL ES: GL_DEPTH32F_STENCIL8
*/
D32_FLOAT_S8_UINT = 0x34,
/**
* Corresponding formats:
* Vulkan: VK_FORMAT_S8_UINT
* OpenGL ES: GL_STENCIL_INDEX8
*/
S8_UINT = 0x35,
/**
* YUV 420 888 format.
* Must have an even width and height. Can be accessed in OpenGL
* shaders through an external sampler. Does not support mip-maps
* cube-maps or multi-layered textures.
*/
Y8Cb8Cr8_420 = 0x23,
/**
* YUV P010 format.
* Must have an even width and height. Can be accessed in OpenGL
* shaders through an external sampler. Does not support mip-maps
* cube-maps or multi-layered textures.
*/
YCbCr_P010 = 0x36,
/**
* Corresponding formats:
* Vulkan: VK_FORMAT_R8_UNORM
* OpenGL ES: GR_GL_R8
*/
R8_UNORM = 0x38,
/**
* Corresponding formats:
* Vulkan: VK_FORMAT_R16_UINT
* OpenGL ES: GL_R16UI
*/
R16_UINT = 0x39,
/**
* Corresponding formats:
* Vulkan: VK_FORMAT_R16G16_UINT
* OpenGL ES: GL_RG16UI
*/
R16G16_UINT = 0x3a,
/**
* Corresponding formats:
* Vulkan: VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16
* OpenGL ES: N/A
*/
R10G10B10A10_UNORM = 0x3b,
}
/**
* Buffer usage flags, specifying how the buffer will be accessed.
*/
AHardwareBuffer_UsageFlags :: enum u64 {
/**
* The buffer will never be locked for direct CPU reads using the
* AHardwareBuffer_lock() function. Note that reading the buffer
* using OpenGL or Vulkan functions or memory mappings is still
* allowed.
*/
CPU_READ_NEVER = 0,
/**
* The buffer will sometimes be locked for direct CPU reads using
* the AHardwareBuffer_lock() function. Note that reading the
* buffer using OpenGL or Vulkan functions or memory mappings
* does not require the presence of this flag.
*/
CPU_READ_RARELY = 2,
/**
* The buffer will often be locked for direct CPU reads using
* the AHardwareBuffer_lock() function. Note that reading the
* buffer using OpenGL or Vulkan functions or memory mappings
* does not require the presence of this flag.
*/
CPU_READ_OFTEN = 3,
/** CPU read value mask. */
CPU_READ_MASK = 0xF,
/**
* The buffer will never be locked for direct CPU writes using the
* AHardwareBuffer_lock() function. Note that writing the buffer
* using OpenGL or Vulkan functions or memory mappings is still
* allowed.
*/
CPU_WRITE_NEVER = 0 << 4,
/**
* The buffer will sometimes be locked for direct CPU writes using
* the AHardwareBuffer_lock() function. Note that writing the
* buffer using OpenGL or Vulkan functions or memory mappings
* does not require the presence of this flag.
*/
CPU_WRITE_RARELY = 2 << 4,
/**
* The buffer will often be locked for direct CPU writes using
* the AHardwareBuffer_lock() function. Note that writing the
* buffer using OpenGL or Vulkan functions or memory mappings
* does not require the presence of this flag.
*/
CPU_WRITE_OFTEN = 3 << 4,
/** CPU write value mask. */
CPU_WRITE_MASK = 0xF << 4,
/** The buffer will be read from by the GPU as a texture. */
GPU_SAMPLED_IMAGE = 1 << 8,
/** The buffer will be written to by the GPU as a framebuffer attachment.*/
GPU_FRAMEBUFFER = 1 << 9,
/**
* The buffer will be written to by the GPU as a framebuffer
* attachment.
*
* Note that the name of this flag is somewhat misleading: it does
* not imply that the buffer contains a color format. A buffer with
* depth or stencil format that will be used as a framebuffer
* attachment should also have this flag. Use the equivalent flag
* AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER to avoid this confusion.
*/
GPU_COLOR_OUTPUT = GPU_FRAMEBUFFER,
/**
* The buffer will be used as a composer HAL overlay layer.
*
* This flag is currently only needed when using ASurfaceTransaction_setBuffer
* to set a buffer. In all other cases, the framework adds this flag
* internally to buffers that could be presented in a composer overlay.
* ASurfaceTransaction_setBuffer is special because it uses buffers allocated
* directly through AHardwareBuffer_allocate instead of buffers allocated
* by the framework.
*/
COMPOSER_OVERLAY = 1 << 11,
/**
* The buffer is protected from direct CPU access or being read by
* non-secure hardware, such as video encoders.
*
* This flag is incompatible with CPU read and write flags. It is
* mainly used when handling DRM video. Refer to the EGL extension
* EGL_EXT_protected_content and GL extension
* GL_EXT_protected_textures for more information on how these
* buffers are expected to behave.
*/
PROTECTED_CONTENT = 1 << 14,
/** The buffer will be read by a hardware video encoder. */
VIDEO_ENCODE = 1 << 16,
/**
* The buffer will be used for direct writes from sensors.
* When this flag is present, the format must be AHARDWAREBUFFER_FORMAT_BLOB.
*/
SENSOR_DIRECT_DATA = 1 << 23,
/**
* The buffer will be used as a shader storage or uniform buffer object.
* When this flag is present, the format must be AHARDWAREBUFFER_FORMAT_BLOB.
*/
GPU_DATA_BUFFER = 1 << 24,
/**
* The buffer will be used as a cube map texture.
* When this flag is present, the buffer must have a layer count
* that is a multiple of 6. Note that buffers with this flag must be
* bound to OpenGL textures using the extension
* GL_EXT_EGL_image_storage instead of GL_KHR_EGL_image.
*/
GPU_CUBE_MAP = 1 << 25,
/**
* The buffer contains a complete mipmap hierarchy.
* Note that buffers with this flag must be bound to OpenGL textures using
* the extension GL_EXT_EGL_image_storage instead of GL_KHR_EGL_image.
*/
GPU_MIPMAP_COMPLETE = 1 << 26,
/**
* Usage: The buffer is used for front-buffer rendering. When
* front-buffering rendering is specified, different usages may adjust their
* behavior as a result. For example, when used as GPU_COLOR_OUTPUT the buffer
* will behave similar to a single-buffered window. When used with
* COMPOSER_OVERLAY, the system will try to prioritize the buffer receiving
* an overlay plane & avoid caching it in intermediate composition buffers.
*/
FRONT_BUFFER = 1 << 32,
VENDOR_0 = 1 << 28,
VENDOR_1 = 1 << 29,
VENDOR_2 = 1 << 30,
VENDOR_3 = 1 << 31,
VENDOR_4 = 1 << 48,
VENDOR_5 = 1 << 49,
VENDOR_6 = 1 << 50,
VENDOR_7 = 1 << 51,
VENDOR_8 = 1 << 52,
VENDOR_9 = 1 << 53,
VENDOR_10 = 1 << 54,
VENDOR_11 = 1 << 55,
VENDOR_12 = 1 << 56,
VENDOR_13 = 1 << 57,
VENDOR_14 = 1 << 58,
VENDOR_15 = 1 << 59,
VENDOR_16 = 1 << 60,
VENDOR_17 = 1 << 61,
VENDOR_18 = 1 << 62,
VENDOR_19 = 1 << 63,
}
/**
* Buffer description. Used for allocating new buffers and querying
* parameters of existing ones.
*/
AHardwareBuffer_Desc :: struct {
width: u32, ///< Width in pixels.
height: u32, ///< Height in pixels.
/**
* Number of images in an image array. AHardwareBuffers with one
* layer correspond to regular 2D textures. AHardwareBuffers with
* more than layer correspond to texture arrays. If the layer count
* is a multiple of 6 and the usage flag
* AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP is present, the buffer is
* a cube map or a cube map array.
*/
layers: u32,
format: AHardwareBuffer_Format, ///< One of AHardwareBuffer_Format.
usage: AHardwareBuffer_UsageFlags, ///< Combination of AHardwareBuffer_UsageFlags.
stride: u32, ///< Row stride in pixels, ignored for AHardwareBuffer_allocate()
rfu0: u32, ///< Initialize to zero, reserved for future use.
rfu1: u64, ///< Initialize to zero, reserved for future use.
}
/**
* Holds data for a single image plane.
*/
AHardwareBuffer_Plane :: struct {
data: rawptr, ///< Points to first byte in plane
pixelStride: u32, ///< Distance in bytes from the color channel of one pixel to the next
rowStride: u32, ///< Distance in bytes from the first value of one row of the image to
/// the first value of the next row.
}
/**
* Holds all image planes that contain the pixel data.
*/
AHardwareBuffer_Planes :: struct {
planeCount: u32, ///< Number of distinct planes
planes: [4]AHardwareBuffer_Plane, ///< Array of image planes
}
/**
* Opaque handle for a native hardware buffer.
*/
AHardwareBuffer :: struct{}
foreign android {
/**
* Allocates a buffer that matches the passed AHardwareBuffer_Desc.
*
* If allocation succeeds, the buffer can be used according to the
* usage flags specified in its description. If a buffer is used in ways
* not compatible with its usage flags, the results are undefined and
* may include program termination.
*
* Available since API level 26.
*
* \return 0 on success, or an error number of the allocation fails for
* any reason. The returned buffer has a reference count of 1.
*/
AHardwareBuffer_allocate :: proc(desc: ^AHardwareBuffer_Desc, outBuffer: ^^AHardwareBuffer) -> i32 ---
/**
* Acquire a reference on the given AHardwareBuffer object.
*
* This prevents the object from being deleted until the last reference
* is removed.
*
* Available since API level 26.
*/
AHardwareBuffer_acquire :: proc(buffer: ^AHardwareBuffer) ---
/**
* Remove a reference that was previously acquired with
* AHardwareBuffer_acquire() or AHardwareBuffer_allocate().
*
* Available since API level 26.
*/
AHardwareBuffer_release :: proc(buffer: ^AHardwareBuffer) ---
/**
* Return a description of the AHardwareBuffer in the passed
* AHardwareBuffer_Desc struct.
*
* Available since API level 26.
*/
AHardwareBuffer_describe :: proc(buffer: ^AHardwareBuffer, outDesc: ^AHardwareBuffer_Desc) ---
/**
* Lock the AHardwareBuffer for direct CPU access.
*
* This function can lock the buffer for either reading or writing.
* It may block if the hardware needs to finish rendering, if CPU caches
* need to be synchronized, or possibly for other implementation-
* specific reasons.
*
* The passed AHardwareBuffer must have one layer, otherwise the call
* will fail.
*
* If \a fence is not negative, it specifies a fence file descriptor on
* which to wait before locking the buffer. If it's negative, the caller
* is responsible for ensuring that writes to the buffer have completed
* before calling this function. Using this parameter is more efficient
* than waiting on the fence and then calling this function.
*
* The \a usage parameter may only specify AHARDWAREBUFFER_USAGE_CPU_*.
* If set, then outVirtualAddress is filled with the address of the
* buffer in virtual memory. The flags must also be compatible with
* usage flags specified at buffer creation: if a read flag is passed,
* the buffer must have been created with
* AHARDWAREBUFFER_USAGE_CPU_READ_RARELY or
* AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN. If a write flag is passed, it
* must have been created with AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY or
* AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN.
*
* If \a rect is not NULL, the caller promises to modify only data in
* the area specified by rect. If rect is NULL, the caller may modify
* the contents of the entire buffer. The content of the buffer outside
* of the specified rect is NOT modified by this call.
*
* It is legal for several different threads to lock a buffer for read
* access none of the threads are blocked.
*
* Locking a buffer simultaneously for write or read/write is undefined,
* but will neither terminate the process nor block the caller.
* AHardwareBuffer_lock may return an error or leave the buffer's
* content in an indeterminate state.
*
* If the buffer has AHARDWAREBUFFER_FORMAT_BLOB, it is legal lock it
* for reading and writing in multiple threads and/or processes
* simultaneously, and the contents of the buffer behave like shared
* memory.
*
* Available since API level 26.
*
* \return 0 on success. -EINVAL if \a buffer is NULL, the usage flags
* are not a combination of AHARDWAREBUFFER_USAGE_CPU_*, or the buffer
* has more than one layer. Error number if the lock fails for any other
* reason.
*/
AHardwareBuffer_lock :: proc(buffer: ^AHardwareBuffer, usage: AHardwareBuffer_UsageFlags, fence: i32, rect: ^ARect, outVirtualAddress: ^rawptr) -> i32 ---
/**
* Unlock the AHardwareBuffer from direct CPU access.
*
* Must be called after all changes to the buffer are completed by the
* caller. If \a fence is NULL, the function will block until all work
* is completed. Otherwise, \a fence will be set either to a valid file
* descriptor or to -1. The file descriptor will become signaled once
* the unlocking is complete and buffer contents are updated.
* The caller is responsible for closing the file descriptor once it's
* no longer needed. The value -1 indicates that unlocking has already
* completed before the function returned and no further operations are
* necessary.
*
* Available since API level 26.
*
* \return 0 on success. -EINVAL if \a buffer is NULL. Error number if
* the unlock fails for any reason.
*/
AHardwareBuffer_unlock :: proc(buffer: ^AHardwareBuffer, fence: ^i32) -> i32 ---
/**
* Send the AHardwareBuffer to an AF_UNIX socket.
*
* Available since API level 26.
*
* \return 0 on success, -EINVAL if \a buffer is NULL, or an error
* number if the operation fails for any reason.
*/
AHardwareBuffer_sendHandleToUnixSocket :: proc(buffer: ^AHardwareBuffer, socketFd: i32) -> i32 ---
/**
* Receive an AHardwareBuffer from an AF_UNIX socket.
*
* Available since API level 26.
*
* \return 0 on success, -EINVAL if \a outBuffer is NULL, or an error
* number if the operation fails for any reason.
*/
AHardwareBuffer_recvHandleFromUnixSocket :: proc(socketFd: i32, outBuffer: ^^AHardwareBuffer) -> i32 ---
/**
* Lock a potentially multi-planar AHardwareBuffer for direct CPU access.
*
* This function is similar to AHardwareBuffer_lock, but can lock multi-planar
* formats. The locked planes are returned in the \a outPlanes argument. Note,
* that multi-planar should not be confused with multi-layer images, which this
* locking function does not support.
*
* YUV formats are always represented by three separate planes of data, one for
* each color plane. The order of planes in the array is guaranteed such that
* plane #0 is always Y, plane #1 is always U (Cb), and plane #2 is always V
* (Cr). All other formats are represented by a single plane.
*
* Additional information always accompanies the buffers, describing the row
* stride and the pixel stride for each plane.
*
* In case the buffer cannot be locked, \a outPlanes will contain zero planes.
*
* See the AHardwareBuffer_lock documentation for all other locking semantics.
*
* Available since API level 29.
*
* \return 0 on success. -EINVAL if \a buffer is NULL, the usage flags
* are not a combination of AHARDWAREBUFFER_USAGE_CPU_*, or the buffer
* has more than one layer. Error number if the lock fails for any other
* reason.
*/
AHardwareBuffer_lockPlanes :: proc(buffer: ^AHardwareBuffer, usage: AHardwareBuffer_UsageFlags, fence: i32, rect: ^ARect, outPlanes: ^AHardwareBuffer_Planes) -> i32 ---
/**
* Test whether the given format and usage flag combination is
* allocatable.
*
* If this function returns true, it means that a buffer with the given
* description can be allocated on this implementation, unless resource
* exhaustion occurs. If this function returns false, it means that the
* allocation of the given description will never succeed.
*
* The return value of this function may depend on all fields in the
* description, except stride, which is always ignored. For example,
* some implementations have implementation-defined limits on texture
* size and layer count.
*
* Available since API level 29.
*
* \return 1 if the format and usage flag combination is allocatable,
* 0 otherwise.
*/
AHardwareBuffer_isSupported :: proc(desc: ^AHardwareBuffer_Desc) -> i32 ---
/**
* Lock an AHardwareBuffer for direct CPU access.
*
* This function is the same as the above lock function, but passes back
* additional information about the bytes per pixel and the bytes per stride
* of the locked buffer. If the bytes per pixel or bytes per stride are unknown
* or variable, or if the underlying mapper implementation does not support returning
* additional information, then this call will fail with INVALID_OPERATION
*
* Available since API level 29.
*/
AHardwareBuffer_lockAndGetInfo :: proc(buffer: ^AHardwareBuffer, usage: AHardwareBuffer_UsageFlags, fence: i32, rect: ^ARect, outVirtualAddress: ^rawptr, outBytesPerPixel: ^i32, outBytesPerStride: ^i32) -> i32 ---
/**
* Get the system wide unique id for an AHardwareBuffer.
*
* Available since API level 31.
*
* \return 0 on success, -EINVAL if \a buffer or \a outId is NULL, or an error number if the
* operation fails for any reason.
*/
AHardwareBuffer_getId :: proc(buffer: ^AHardwareBuffer, outId: ^u64) -> i32 ---
}