mirror of
https://github.com/IllusionMan1212/ndk-odin.git
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345 lines
17 KiB
Odin
345 lines
17 KiB
Odin
//+build android
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package camerandk
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foreign import camerandk "system:camera2ndk"
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/**
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* ACameraManager is opaque type that provides access to camera service.
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*
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* A pointer can be obtained using {@link ACameraManager_create} method.
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*/
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ACameraManager :: struct{}
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/**
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* A listener for camera devices becoming available or unavailable to open.
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*
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* <p>Cameras become available when they are no longer in use, or when a new
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* removable camera is connected. They become unavailable when some
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* application or service starts using a camera, or when a removable camera
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* is disconnected.</p>
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*
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* @see ACameraManager_registerAvailabilityCallback
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*/
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ACameraManager_AvailabilityCallbacks :: struct {
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/// Optional application context.
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_context: rawptr,
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/// Called when a camera becomes available
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onCameraAvailable: ACameraManager_AvailabilityCallback,
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/// Called when a camera becomes unavailable
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onCameraUnavailable: ACameraManager_AvailabilityCallback,
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}
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/**
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* A listener for camera devices becoming available/unavailable to open or when
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* the camera access permissions change.
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*
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* <p>Cameras become available when they are no longer in use, or when a new
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* removable camera is connected. They become unavailable when some
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* application or service starts using a camera, or when a removable camera
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* is disconnected.</p>
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*
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* @see ACameraManager_registerExtendedAvailabilityCallback
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*/
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ACameraManager_ExtendedAvailabilityCallbacks :: struct {
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/// Called when a camera becomes available or unavailable
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availabilityCallbacks: ACameraManager_AvailabilityCallbacks,
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/// Called when there is camera access permission change
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onCameraAccessPrioritiesChanged: ACameraManager_AccessPrioritiesChangedCallback,
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/// Called when a physical camera becomes available
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onPhysicalCameraAvailable: ACameraManager_PhysicalCameraAvailabilityCallback,
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/// Called when a physical camera becomes unavailable
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onPhysicalCameraUnavailable: ACameraManager_PhysicalCameraAvailabilityCallback,
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/// Reserved for future use, please ensure that all entries are set to NULL
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reserved: [4]rawptr,
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}
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/**
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* Definition of camera availability callbacks.
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*
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* @param context The optional application context provided by user in
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* {@link ACameraManager_AvailabilityCallbacks}.
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* @param cameraId The ID of the camera device whose availability is changing. The memory of this
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* argument is owned by camera framework and will become invalid immediately after
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* this callback returns.
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*/
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ACameraManager_AvailabilityCallback :: #type proc "c" (_context: rawptr, cameraId: cstring)
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/**
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* Definition of physical camera availability callbacks.
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*
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* @param context The optional application context provided by user in
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* {@link ACameraManager_AvailabilityCallbacks}.
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* @param cameraId The ID of the logical multi-camera device whose physical camera status is
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* changing. The memory of this argument is owned by camera framework and will
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* become invalid immediately after this callback returns.
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* @param physicalCameraId The ID of the physical camera device whose status is changing. The
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* memory of this argument is owned by camera framework and will become invalid
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* immediately after this callback returns.
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*/
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ACameraManager_PhysicalCameraAvailabilityCallback :: #type proc "c" (_context: rawptr, cameraId: cstring, physicalCameraId: cstring)
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/**
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* Definition of camera access permission change callback.
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*
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* <p>Notification that camera access priorities have changed and the camera may
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* now be openable. An application that was previously denied camera access due to
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* a higher-priority user already using the camera, or that was disconnected from an
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* active camera session due to a higher-priority user trying to open the camera,
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* should try to open the camera again if it still wants to use it. Note that
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* multiple applications may receive this callback at the same time, and only one of
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* them will succeed in opening the camera in practice, depending on exact access
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* priority levels and timing. This method is useful in cases where multiple
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* applications may be in the resumed state at the same time, and the user switches
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* focus between them, or if the current camera-using application moves between
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* full-screen and Picture-in-Picture (PiP) states. In such cases, the camera
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* available/unavailable callbacks will not be invoked, but another application may
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* now have higher priority for camera access than the current camera-using
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* application.</p>
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* @param context The optional application context provided by user in
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* {@link ACameraManager_AvailabilityListener}.
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*/
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ACameraManager_AccessPrioritiesChangedCallback :: #type proc "c" (_context: rawptr)
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foreign camerandk {
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/**
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* Create ACameraManager instance.
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*
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* <p>The ACameraManager is responsible for
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* detecting, characterizing, and connecting to {@link ACameraDevice}s.</p>
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*
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* <p>The caller must call {@link ACameraManager_delete} to free the resources once it is done
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* using the ACameraManager instance.</p>
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*
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* @return a {@link ACameraManager} instance.
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*
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*/
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ACameraManager_create :: proc() -> ^ACameraManager ---
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/**
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* <p>Delete the {@link ACameraManager} instance and free its resources. </p>
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*
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* @param manager the {@link ACameraManager} instance to be deleted.
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*/
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ACameraManager_delete :: proc(manager: ^ACameraManager) ---
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/**
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* Create a list of currently connected camera devices, including
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* cameras that may be in use by other camera API clients.
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*
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* <p>Non-removable cameras use integers starting at 0 for their
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* identifiers, while removable cameras have a unique identifier for each
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* individual device, even if they are the same model.</p>
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*
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* <p>ACameraManager_getCameraIdList will allocate and return an {@link ACameraIdList}.
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* The caller must call {@link ACameraManager_deleteCameraIdList} to free the memory</p>
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*
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* <p>Note: the returned camera list might be a subset to the output of <a href=
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* "https://developer.android.com/reference/android/hardware/camera2/CameraManager.html#getCameraIdList()">
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* SDK CameraManager#getCameraIdList API</a> as the NDK API does not support some legacy camera
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* hardware.</p>
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*
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* @param manager the {@link ACameraManager} of interest
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* @param cameraIdList the output {@link ACameraIdList} will be filled in here if the method call
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* succeeds.
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*
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* @return <ul>
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* <li>{@link ACAMERA_OK} if the method call succeeds.</li>
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* <li>{@link ACAMERA_ERROR_INVALID_PARAMETER} if manager or cameraIdList is NULL.</li>
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* <li>{@link ACAMERA_ERROR_CAMERA_DISCONNECTED} if connection to camera service fails.</li>
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* <li>{@link ACAMERA_ERROR_NOT_ENOUGH_MEMORY} if allocating memory fails.</li></ul>
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*/
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ACameraManager_getCameraIdList :: proc(manager: ^ACameraManager, cameraIdList: ^^ACameraIdList) -> CameraStatus ---
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/**
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* Delete a list of camera devices allocated via {@link ACameraManager_getCameraIdList}.
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*
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* @param cameraIdList the {@link ACameraIdList} to be deleted.
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*/
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ACameraManager_deleteCameraIdList :: proc(cameraIdList: ^ACameraIdList) ---
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/**
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* Register camera availability callbacks.
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*
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* <p>onCameraUnavailable will be called whenever a camera device is opened by any camera API client.
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* Other camera API clients may still be able to open such a camera device, evicting the existing
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* client if they have higher priority than the existing client of a camera device.
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* See {@link ACameraManager_openCamera} for more details.</p>
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*
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* <p>The callbacks will be called on a dedicated thread shared among all ACameraManager
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* instances.</p>
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*
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* <p>Since this callback will be registered with the camera service, remember to unregister it
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* once it is no longer needed otherwise the callback will continue to receive events
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* indefinitely and it may prevent other resources from being released. Specifically, the
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* callbacks will be invoked independently of the general activity lifecycle and independently
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* of the state of individual ACameraManager instances.</p>
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*
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* @param manager the {@link ACameraManager} of interest.
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* @param callback the {@link ACameraManager_AvailabilityCallbacks} to be registered.
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*
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* @return <ul>
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* <li>{@link ACAMERA_OK} if the method call succeeds.</li>
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* <li>{@link ACAMERA_ERROR_INVALID_PARAMETER} if manager or callback is NULL, or
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* {ACameraManager_AvailabilityCallbacks#onCameraAvailable} or
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* {ACameraManager_AvailabilityCallbacks#onCameraUnavailable} is NULL.</li></ul>
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*/
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ACameraManager_registerAvailabilityCallback :: proc(manager: ^ACameraManager, callback: ^ACameraManager_AvailabilityCallbacks) -> CameraStatus ---
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/**
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* Unregister camera availability callbacks.
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*
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* <p>Removing a callback that isn't registered has no effect.</p>
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*
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* <p>This function must not be called with a mutex lock also held by
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* the availability callbacks.</p>
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*
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* @param manager the {@link ACameraManager} of interest.
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* @param callback the {@link ACameraManager_AvailabilityCallbacks} to be unregistered.
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*
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* @return <ul>
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* <li>{@link ACAMERA_OK} if the method call succeeds.</li>
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* <li>{@link ACAMERA_ERROR_INVALID_PARAMETER} if callback,
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* {ACameraManager_AvailabilityCallbacks#onCameraAvailable} or
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* {ACameraManager_AvailabilityCallbacks#onCameraUnavailable} is NULL.</li></ul>
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*/
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ACameraManager_unregisterAvailabilityCallback :: proc(manager: ^ACameraManager, callback: ^ACameraManager_AvailabilityCallbacks) -> CameraStatus ---
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/**
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* Query the capabilities of a camera device. These capabilities are
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* immutable for a given camera.
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*
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* <p>See {@link ACameraMetadata} document and {@link NdkCameraMetadataTags.h} for more details.</p>
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*
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* <p>The caller must call {@link ACameraMetadata_free} to free the memory of the output
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* characteristics.</p>
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*
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* @param manager the {@link ACameraManager} of interest.
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* @param cameraId the ID string of the camera device of interest.
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* @param characteristics the output {@link ACameraMetadata} will be filled here if the method call
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* succeeeds.
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*
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* @return <ul>
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* <li>{@link ACAMERA_OK} if the method call succeeds.</li>
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* <li>{@link ACAMERA_ERROR_INVALID_PARAMETER} if manager, cameraId, or characteristics
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* is NULL, or cameraId does not match any camera devices connected.</li>
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* <li>{@link ACAMERA_ERROR_CAMERA_DISCONNECTED} if connection to camera service fails.</li>
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* <li>{@link ACAMERA_ERROR_NOT_ENOUGH_MEMORY} if allocating memory fails.</li>
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* <li>{@link ACAMERA_ERROR_UNKNOWN} if the method fails for some other reasons.</li></ul>
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*/
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ACameraManager_getCameraCharacteristics :: proc(manager: ^ACameraManager, cameraId: cstring, characteristics: ^^ACameraMetadata) -> CameraStatus ---
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/**
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* Open a connection to a camera with the given ID. The opened camera device will be
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* returned in the `device` parameter.
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*
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* <p>Use {@link ACameraManager_getCameraIdList} to get the list of available camera
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* devices. Note that even if an id is listed, open may fail if the device
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* is disconnected between the calls to {@link ACameraManager_getCameraIdList} and
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* {@link ACameraManager_openCamera}, or if a higher-priority camera API client begins using the
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* camera device.</p>
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*
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* <p>Devices for which the
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* {@link ACameraManager_AvailabilityCallbacks#onCameraUnavailable} callback has been called due to
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* the device being in use by a lower-priority, background camera API client can still potentially
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* be opened by calling this method when the calling camera API client has a higher priority
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* than the current camera API client using this device. In general, if the top, foreground
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* activity is running within your application process, your process will be given the highest
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* priority when accessing the camera, and this method will succeed even if the camera device is
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* in use by another camera API client. Any lower-priority application that loses control of the
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* camera in this way will receive an
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* {@link ACameraDevice_StateCallbacks#onDisconnected} callback.</p>
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*
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* <p>Once the camera is successfully opened,the ACameraDevice can then be set up
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* for operation by calling {@link ACameraDevice_createCaptureSession} and
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* {@link ACameraDevice_createCaptureRequest}.</p>
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*
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* <p>If the camera becomes disconnected after this function call returns,
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* {@link ACameraDevice_StateCallbacks#onDisconnected} with a
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* ACameraDevice in the disconnected state will be called.</p>
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*
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* <p>If the camera runs into error after this function call returns,
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* {@link ACameraDevice_StateCallbacks#onError} with a
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* ACameraDevice in the error state will be called.</p>
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*
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* @param manager the {@link ACameraManager} of interest.
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* @param cameraId the ID string of the camera device to be opened.
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* @param callback the {@link ACameraDevice_StateCallbacks} associated with the opened camera device.
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* @param device the opened {@link ACameraDevice} will be filled here if the method call succeeds.
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*
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* @return <ul>
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* <li>{@link ACAMERA_OK} if the method call succeeds.</li>
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* <li>{@link ACAMERA_ERROR_INVALID_PARAMETER} if manager, cameraId, callback, or device
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* is NULL, or cameraId does not match any camera devices connected.</li>
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* <li>{@link ACAMERA_ERROR_CAMERA_DISCONNECTED} if connection to camera service fails.</li>
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* <li>{@link ACAMERA_ERROR_NOT_ENOUGH_MEMORY} if allocating memory fails.</li>
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* <li>{@link ACAMERA_ERROR_CAMERA_IN_USE} if camera device is being used by a higher
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* priority camera API client.</li>
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* <li>{@link ACAMERA_ERROR_MAX_CAMERA_IN_USE} if the system-wide limit for number of open
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* cameras or camera resources has been reached, and more camera devices cannot be
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* opened until previous instances are closed.</li>
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* <li>{@link ACAMERA_ERROR_CAMERA_DISABLED} if the camera is disabled due to a device
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* policy, and cannot be opened.</li>
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* <li>{@link ACAMERA_ERROR_PERMISSION_DENIED} if the application does not have permission
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* to open camera.</li>
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* <li>{@link ACAMERA_ERROR_UNKNOWN} if the method fails for some other reasons.</li></ul>
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*/
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ACameraManager_openCamera :: proc(manager: ^ACameraManager, cameraId: cstring, callback: ^ACameraDevice_StateCallbacks, device: ^^ACameraDevice) -> CameraStatus ---
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/**
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* Register camera extended availability callbacks.
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*
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* <p>onCameraUnavailable will be called whenever a camera device is opened by any camera API
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* client. Other camera API clients may still be able to open such a camera device, evicting the
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* existing client if they have higher priority than the existing client of a camera device.
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* See {@link ACameraManager_openCamera} for more details.</p>
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*
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* <p>The callbacks will be called on a dedicated thread shared among all ACameraManager
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* instances.</p>
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*
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* <p>Since this callback will be registered with the camera service, remember to unregister it
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* once it is no longer needed otherwise the callback will continue to receive events
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* indefinitely and it may prevent other resources from being released. Specifically, the
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* callbacks will be invoked independently of the general activity lifecycle and independently
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* of the state of individual ACameraManager instances.</p>
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*
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* @param manager the {@link ACameraManager} of interest.
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* @param callback the {@link ACameraManager_ExtendedAvailabilityCallbacks} to be registered.
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*
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* @return <ul>
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* <li>{@link ACAMERA_OK} if the method call succeeds.</li>
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* <li>{@link ACAMERA_ERROR_INVALID_PARAMETER} if manager or callback is NULL, or
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* {ACameraManager_ExtendedAvailabilityCallbacks#onCameraAccessPrioritiesChanged}
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* or {ACameraManager_AvailabilityCallbacks#onCameraAvailable} or
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* {ACameraManager_AvailabilityCallbacks#onCameraUnavailable} is NULL.</li></ul>
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*/
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ACameraManager_registerExtendedAvailabilityCallback :: proc(manager: ^ACameraManager, callback: ^ACameraManager_ExtendedAvailabilityCallbacks) -> CameraStatus ---
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/**
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* Unregister camera extended availability callbacks.
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*
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* <p>Removing a callback that isn't registered has no effect.</p>
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*
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* <p>This function must not be called with a mutex lock also held by
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* the extended availability callbacks.</p>
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*
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* @param manager the {@link ACameraManager} of interest.
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* @param callback the {@link ACameraManager_ExtendedAvailabilityCallbacks} to be unregistered.
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*
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* @return <ul>
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* <li>{@link ACAMERA_OK} if the method call succeeds.</li>
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* <li>{@link ACAMERA_ERROR_INVALID_PARAMETER} if callback,
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* {ACameraManager_ExtendedAvailabilityCallbacks#onCameraAccessPrioritiesChanged}
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* or {ACameraManager_AvailabilityCallbacks#onCameraAvailable} or
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* {ACameraManager_AvailabilityCallbacks#onCameraUnavailable} is NULL.</li></ul>
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*/
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ACameraManager_unregisterExtendedAvailabilityCallback :: proc(manager: ^ACameraManager, callback: ^ACameraManager_ExtendedAvailabilityCallbacks) -> CameraStatus ---
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}
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