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578 lines
20 KiB
Odin
578 lines
20 KiB
Odin
package android
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foreign import android "system:android"
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/**
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* @file hardware_buffer.h
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* @brief API for native hardware buffers.
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*/
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/**
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* @defgroup AHardwareBuffer Native Hardware Buffer
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*
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* AHardwareBuffer objects represent chunks of memory that can be
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* accessed by various hardware components in the system. It can be
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* easily converted to the Java counterpart
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* android.hardware.HardwareBuffer and passed between processes using
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* Binder. All operations involving AHardwareBuffer and HardwareBuffer
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* are zero-copy, i.e., passing AHardwareBuffer to another process
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* creates a shared view of the same region of memory.
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*
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* AHardwareBuffers can be bound to EGL/OpenGL and Vulkan primitives.
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* For EGL, use the extension function eglGetNativeClientBufferANDROID
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* to obtain an EGLClientBuffer and pass it directly to
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* eglCreateImageKHR. Refer to the EGL extensions
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* EGL_ANDROID_get_native_client_buffer and
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* EGL_ANDROID_image_native_buffer for more information. In Vulkan,
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* the contents of the AHardwareBuffer can be accessed as external
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* memory. See the VK_ANDROID_external_memory_android_hardware_buffer
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* extension for details.
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*
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* @{
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*/
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/**
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* Buffer pixel formats.
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*/
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AHardwareBuffer_Format :: enum u32 {
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/**
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* Corresponding formats:
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* Vulkan: VK_FORMAT_R8G8B8A8_UNORM
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* OpenGL ES: GL_RGBA8
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*/
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R8G8B8A8_UNORM = 1,
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/**
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* 32 bits per pixel, 8 bits per channel format where alpha values are
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* ignored (always opaque).
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* Corresponding formats:
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* Vulkan: VK_FORMAT_R8G8B8A8_UNORM
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* OpenGL ES: GL_RGB8
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*/
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R8G8B8X8_UNORM = 2,
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/**
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* Corresponding formats:
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* Vulkan: VK_FORMAT_R8G8B8_UNORM
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* OpenGL ES: GL_RGB8
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*/
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R8G8B8_UNORM = 3,
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/**
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* Corresponding formats:
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* Vulkan: VK_FORMAT_R5G6B5_UNORM_PACK16
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* OpenGL ES: GL_RGB565
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*/
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R5G6B5_UNORM = 4,
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/**
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* Corresponding formats:
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* Vulkan: VK_FORMAT_R16G16B16A16_SFLOAT
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* OpenGL ES: GL_RGBA16F
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*/
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R16G16B16A16_FLOAT = 0x16,
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/**
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* Corresponding formats:
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* Vulkan: VK_FORMAT_A2B10G10R10_UNORM_PACK32
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* OpenGL ES: GL_RGB10_A2
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*/
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R10G10B10A2_UNORM = 0x2b,
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/**
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* Opaque binary blob format.
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* Must have height 1 and one layer, with width equal to the buffer
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* size in bytes. Corresponds to Vulkan buffers and OpenGL buffer
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* objects. Can be bound to the latter using GL_EXT_external_buffer.
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*/
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BLOB = 0x21,
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/**
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* Corresponding formats:
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* Vulkan: VK_FORMAT_D16_UNORM
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* OpenGL ES: GL_DEPTH_COMPONENT16
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*/
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D16_UNORM = 0x30,
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/**
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* Corresponding formats:
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* Vulkan: VK_FORMAT_X8_D24_UNORM_PACK32
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* OpenGL ES: GL_DEPTH_COMPONENT24
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*/
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D24_UNORM = 0x31,
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/**
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* Corresponding formats:
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* Vulkan: VK_FORMAT_D24_UNORM_S8_UINT
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* OpenGL ES: GL_DEPTH24_STENCIL8
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*/
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D24_UNORM_S8_UINT = 0x32,
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/**
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* Corresponding formats:
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* Vulkan: VK_FORMAT_D32_SFLOAT
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* OpenGL ES: GL_DEPTH_COMPONENT32F
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*/
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D32_FLOAT = 0x33,
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/**
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* Corresponding formats:
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* Vulkan: VK_FORMAT_D32_SFLOAT_S8_UINT
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* OpenGL ES: GL_DEPTH32F_STENCIL8
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*/
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D32_FLOAT_S8_UINT = 0x34,
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/**
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* Corresponding formats:
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* Vulkan: VK_FORMAT_S8_UINT
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* OpenGL ES: GL_STENCIL_INDEX8
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*/
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S8_UINT = 0x35,
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/**
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* YUV 420 888 format.
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* Must have an even width and height. Can be accessed in OpenGL
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* shaders through an external sampler. Does not support mip-maps
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* cube-maps or multi-layered textures.
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*/
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Y8Cb8Cr8_420 = 0x23,
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/**
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* YUV P010 format.
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* Must have an even width and height. Can be accessed in OpenGL
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* shaders through an external sampler. Does not support mip-maps
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* cube-maps or multi-layered textures.
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*/
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YCbCr_P010 = 0x36,
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/**
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* Corresponding formats:
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* Vulkan: VK_FORMAT_R8_UNORM
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* OpenGL ES: GR_GL_R8
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*/
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R8_UNORM = 0x38,
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/**
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* Corresponding formats:
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* Vulkan: VK_FORMAT_R16_UINT
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* OpenGL ES: GL_R16UI
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*/
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R16_UINT = 0x39,
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/**
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* Corresponding formats:
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* Vulkan: VK_FORMAT_R16G16_UINT
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* OpenGL ES: GL_RG16UI
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*/
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R16G16_UINT = 0x3a,
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/**
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* Corresponding formats:
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* Vulkan: VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16
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* OpenGL ES: N/A
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*/
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R10G10B10A10_UNORM = 0x3b,
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}
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/**
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* Buffer usage flags, specifying how the buffer will be accessed.
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*/
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AHardwareBuffer_UsageFlags :: enum u64 {
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/**
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* The buffer will never be locked for direct CPU reads using the
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* AHardwareBuffer_lock() function. Note that reading the buffer
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* using OpenGL or Vulkan functions or memory mappings is still
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* allowed.
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*/
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CPU_READ_NEVER = 0,
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/**
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* The buffer will sometimes be locked for direct CPU reads using
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* the AHardwareBuffer_lock() function. Note that reading the
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* buffer using OpenGL or Vulkan functions or memory mappings
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* does not require the presence of this flag.
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*/
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CPU_READ_RARELY = 2,
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/**
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* The buffer will often be locked for direct CPU reads using
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* the AHardwareBuffer_lock() function. Note that reading the
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* buffer using OpenGL or Vulkan functions or memory mappings
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* does not require the presence of this flag.
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*/
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CPU_READ_OFTEN = 3,
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/** CPU read value mask. */
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CPU_READ_MASK = 0xF,
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/**
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* The buffer will never be locked for direct CPU writes using the
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* AHardwareBuffer_lock() function. Note that writing the buffer
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* using OpenGL or Vulkan functions or memory mappings is still
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* allowed.
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*/
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CPU_WRITE_NEVER = 0 << 4,
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/**
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* The buffer will sometimes be locked for direct CPU writes using
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* the AHardwareBuffer_lock() function. Note that writing the
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* buffer using OpenGL or Vulkan functions or memory mappings
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* does not require the presence of this flag.
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*/
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CPU_WRITE_RARELY = 2 << 4,
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/**
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* The buffer will often be locked for direct CPU writes using
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* the AHardwareBuffer_lock() function. Note that writing the
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* buffer using OpenGL or Vulkan functions or memory mappings
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* does not require the presence of this flag.
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*/
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CPU_WRITE_OFTEN = 3 << 4,
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/** CPU write value mask. */
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CPU_WRITE_MASK = 0xF << 4,
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/** The buffer will be read from by the GPU as a texture. */
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GPU_SAMPLED_IMAGE = 1 << 8,
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/** The buffer will be written to by the GPU as a framebuffer attachment.*/
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GPU_FRAMEBUFFER = 1 << 9,
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/**
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* The buffer will be written to by the GPU as a framebuffer
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* attachment.
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*
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* Note that the name of this flag is somewhat misleading: it does
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* not imply that the buffer contains a color format. A buffer with
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* depth or stencil format that will be used as a framebuffer
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* attachment should also have this flag. Use the equivalent flag
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* AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER to avoid this confusion.
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*/
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GPU_COLOR_OUTPUT = GPU_FRAMEBUFFER,
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/**
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* The buffer will be used as a composer HAL overlay layer.
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*
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* This flag is currently only needed when using ASurfaceTransaction_setBuffer
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* to set a buffer. In all other cases, the framework adds this flag
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* internally to buffers that could be presented in a composer overlay.
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* ASurfaceTransaction_setBuffer is special because it uses buffers allocated
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* directly through AHardwareBuffer_allocate instead of buffers allocated
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* by the framework.
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*/
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COMPOSER_OVERLAY = 1 << 11,
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/**
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* The buffer is protected from direct CPU access or being read by
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* non-secure hardware, such as video encoders.
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*
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* This flag is incompatible with CPU read and write flags. It is
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* mainly used when handling DRM video. Refer to the EGL extension
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* EGL_EXT_protected_content and GL extension
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* GL_EXT_protected_textures for more information on how these
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* buffers are expected to behave.
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*/
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PROTECTED_CONTENT = 1 << 14,
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/** The buffer will be read by a hardware video encoder. */
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VIDEO_ENCODE = 1 << 16,
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/**
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* The buffer will be used for direct writes from sensors.
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* When this flag is present, the format must be AHARDWAREBUFFER_FORMAT_BLOB.
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*/
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SENSOR_DIRECT_DATA = 1 << 23,
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/**
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* The buffer will be used as a shader storage or uniform buffer object.
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* When this flag is present, the format must be AHARDWAREBUFFER_FORMAT_BLOB.
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*/
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GPU_DATA_BUFFER = 1 << 24,
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/**
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* The buffer will be used as a cube map texture.
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* When this flag is present, the buffer must have a layer count
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* that is a multiple of 6. Note that buffers with this flag must be
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* bound to OpenGL textures using the extension
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* GL_EXT_EGL_image_storage instead of GL_KHR_EGL_image.
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*/
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GPU_CUBE_MAP = 1 << 25,
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/**
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* The buffer contains a complete mipmap hierarchy.
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* Note that buffers with this flag must be bound to OpenGL textures using
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* the extension GL_EXT_EGL_image_storage instead of GL_KHR_EGL_image.
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*/
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GPU_MIPMAP_COMPLETE = 1 << 26,
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/**
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* Usage: The buffer is used for front-buffer rendering. When
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* front-buffering rendering is specified, different usages may adjust their
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* behavior as a result. For example, when used as GPU_COLOR_OUTPUT the buffer
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* will behave similar to a single-buffered window. When used with
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* COMPOSER_OVERLAY, the system will try to prioritize the buffer receiving
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* an overlay plane & avoid caching it in intermediate composition buffers.
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*/
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FRONT_BUFFER = 1 << 32,
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VENDOR_0 = 1 << 28,
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VENDOR_1 = 1 << 29,
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VENDOR_2 = 1 << 30,
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VENDOR_3 = 1 << 31,
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VENDOR_4 = 1 << 48,
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VENDOR_5 = 1 << 49,
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VENDOR_6 = 1 << 50,
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VENDOR_7 = 1 << 51,
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VENDOR_8 = 1 << 52,
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VENDOR_9 = 1 << 53,
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VENDOR_10 = 1 << 54,
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VENDOR_11 = 1 << 55,
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VENDOR_12 = 1 << 56,
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VENDOR_13 = 1 << 57,
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VENDOR_14 = 1 << 58,
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VENDOR_15 = 1 << 59,
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VENDOR_16 = 1 << 60,
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VENDOR_17 = 1 << 61,
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VENDOR_18 = 1 << 62,
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VENDOR_19 = 1 << 63,
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}
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/**
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* Buffer description. Used for allocating new buffers and querying
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* parameters of existing ones.
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*/
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AHardwareBuffer_Desc :: struct {
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width: u32, ///< Width in pixels.
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height: u32, ///< Height in pixels.
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/**
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* Number of images in an image array. AHardwareBuffers with one
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* layer correspond to regular 2D textures. AHardwareBuffers with
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* more than layer correspond to texture arrays. If the layer count
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* is a multiple of 6 and the usage flag
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* AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP is present, the buffer is
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* a cube map or a cube map array.
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*/
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layers: u32,
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format: AHardwareBuffer_Format, ///< One of AHardwareBuffer_Format.
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usage: AHardwareBuffer_UsageFlags, ///< Combination of AHardwareBuffer_UsageFlags.
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stride: u32, ///< Row stride in pixels, ignored for AHardwareBuffer_allocate()
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rfu0: u32, ///< Initialize to zero, reserved for future use.
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rfu1: u64, ///< Initialize to zero, reserved for future use.
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}
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/**
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* Holds data for a single image plane.
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*/
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AHardwareBuffer_Plane :: struct {
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data: rawptr, ///< Points to first byte in plane
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pixelStride: u32, ///< Distance in bytes from the color channel of one pixel to the next
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rowStride: u32, ///< Distance in bytes from the first value of one row of the image to
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/// the first value of the next row.
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}
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/**
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* Holds all image planes that contain the pixel data.
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*/
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AHardwareBuffer_Planes :: struct {
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planeCount: u32, ///< Number of distinct planes
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planes: [4]AHardwareBuffer_Plane, ///< Array of image planes
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}
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/**
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* Opaque handle for a native hardware buffer.
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*/
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AHardwareBuffer :: struct{}
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foreign android {
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/**
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* Allocates a buffer that matches the passed AHardwareBuffer_Desc.
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*
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* If allocation succeeds, the buffer can be used according to the
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* usage flags specified in its description. If a buffer is used in ways
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* not compatible with its usage flags, the results are undefined and
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* may include program termination.
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*
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* Available since API level 26.
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*
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* \return 0 on success, or an error number of the allocation fails for
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* any reason. The returned buffer has a reference count of 1.
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*/
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AHardwareBuffer_allocate :: proc(desc: ^AHardwareBuffer_Desc, outBuffer: ^^AHardwareBuffer) -> i32 ---
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/**
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* Acquire a reference on the given AHardwareBuffer object.
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*
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* This prevents the object from being deleted until the last reference
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* is removed.
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*
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* Available since API level 26.
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*/
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AHardwareBuffer_acquire :: proc(buffer: ^AHardwareBuffer) ---
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/**
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* Remove a reference that was previously acquired with
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* AHardwareBuffer_acquire() or AHardwareBuffer_allocate().
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*
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* Available since API level 26.
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*/
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AHardwareBuffer_release :: proc(buffer: ^AHardwareBuffer) ---
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/**
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* Return a description of the AHardwareBuffer in the passed
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* AHardwareBuffer_Desc struct.
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*
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* Available since API level 26.
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*/
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AHardwareBuffer_describe :: proc(buffer: ^AHardwareBuffer, outDesc: ^AHardwareBuffer_Desc) ---
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/**
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* Lock the AHardwareBuffer for direct CPU access.
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*
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* This function can lock the buffer for either reading or writing.
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* It may block if the hardware needs to finish rendering, if CPU caches
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* need to be synchronized, or possibly for other implementation-
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* specific reasons.
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*
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* The passed AHardwareBuffer must have one layer, otherwise the call
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* will fail.
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*
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* If \a fence is not negative, it specifies a fence file descriptor on
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* which to wait before locking the buffer. If it's negative, the caller
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* is responsible for ensuring that writes to the buffer have completed
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* before calling this function. Using this parameter is more efficient
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* than waiting on the fence and then calling this function.
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*
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* The \a usage parameter may only specify AHARDWAREBUFFER_USAGE_CPU_*.
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* If set, then outVirtualAddress is filled with the address of the
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* buffer in virtual memory. The flags must also be compatible with
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* usage flags specified at buffer creation: if a read flag is passed,
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* the buffer must have been created with
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* AHARDWAREBUFFER_USAGE_CPU_READ_RARELY or
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* AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN. If a write flag is passed, it
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* must have been created with AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY or
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* AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN.
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*
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* If \a rect is not NULL, the caller promises to modify only data in
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* the area specified by rect. If rect is NULL, the caller may modify
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* the contents of the entire buffer. The content of the buffer outside
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* of the specified rect is NOT modified by this call.
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*
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* It is legal for several different threads to lock a buffer for read
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* access none of the threads are blocked.
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*
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* Locking a buffer simultaneously for write or read/write is undefined,
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* but will neither terminate the process nor block the caller.
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* AHardwareBuffer_lock may return an error or leave the buffer's
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* content in an indeterminate state.
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*
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* If the buffer has AHARDWAREBUFFER_FORMAT_BLOB, it is legal lock it
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* for reading and writing in multiple threads and/or processes
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* simultaneously, and the contents of the buffer behave like shared
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* memory.
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*
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* Available since API level 26.
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*
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* \return 0 on success. -EINVAL if \a buffer is NULL, the usage flags
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* are not a combination of AHARDWAREBUFFER_USAGE_CPU_*, or the buffer
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* has more than one layer. Error number if the lock fails for any other
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* reason.
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*/
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AHardwareBuffer_lock :: proc(buffer: ^AHardwareBuffer, usage: AHardwareBuffer_UsageFlags, fence: i32, rect: ^ARect, outVirtualAddress: ^rawptr) -> i32 ---
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/**
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* Unlock the AHardwareBuffer from direct CPU access.
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*
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* Must be called after all changes to the buffer are completed by the
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* caller. If \a fence is NULL, the function will block until all work
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* is completed. Otherwise, \a fence will be set either to a valid file
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* descriptor or to -1. The file descriptor will become signaled once
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* the unlocking is complete and buffer contents are updated.
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* The caller is responsible for closing the file descriptor once it's
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* no longer needed. The value -1 indicates that unlocking has already
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* completed before the function returned and no further operations are
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* necessary.
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*
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* Available since API level 26.
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*
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* \return 0 on success. -EINVAL if \a buffer is NULL. Error number if
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* the unlock fails for any reason.
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*/
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AHardwareBuffer_unlock :: proc(buffer: ^AHardwareBuffer, fence: ^i32) -> i32 ---
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/**
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* Send the AHardwareBuffer to an AF_UNIX socket.
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*
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* Available since API level 26.
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*
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* \return 0 on success, -EINVAL if \a buffer is NULL, or an error
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* number if the operation fails for any reason.
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*/
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AHardwareBuffer_sendHandleToUnixSocket :: proc(buffer: ^AHardwareBuffer, socketFd: i32) -> i32 ---
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/**
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* Receive an AHardwareBuffer from an AF_UNIX socket.
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*
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* Available since API level 26.
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*
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* \return 0 on success, -EINVAL if \a outBuffer is NULL, or an error
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* number if the operation fails for any reason.
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*/
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AHardwareBuffer_recvHandleFromUnixSocket :: proc(socketFd: i32, outBuffer: ^^AHardwareBuffer) -> i32 ---
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/**
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* Lock a potentially multi-planar AHardwareBuffer for direct CPU access.
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*
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* This function is similar to AHardwareBuffer_lock, but can lock multi-planar
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* formats. The locked planes are returned in the \a outPlanes argument. Note,
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* that multi-planar should not be confused with multi-layer images, which this
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* locking function does not support.
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*
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* YUV formats are always represented by three separate planes of data, one for
|
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* each color plane. The order of planes in the array is guaranteed such that
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* plane #0 is always Y, plane #1 is always U (Cb), and plane #2 is always V
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* (Cr). All other formats are represented by a single plane.
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*
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* Additional information always accompanies the buffers, describing the row
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* stride and the pixel stride for each plane.
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*
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* In case the buffer cannot be locked, \a outPlanes will contain zero planes.
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*
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* See the AHardwareBuffer_lock documentation for all other locking semantics.
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*
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* Available since API level 29.
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*
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* \return 0 on success. -EINVAL if \a buffer is NULL, the usage flags
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* are not a combination of AHARDWAREBUFFER_USAGE_CPU_*, or the buffer
|
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* has more than one layer. Error number if the lock fails for any other
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* reason.
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*/
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AHardwareBuffer_lockPlanes :: proc(buffer: ^AHardwareBuffer, usage: AHardwareBuffer_UsageFlags, fence: i32, rect: ^ARect, outPlanes: ^AHardwareBuffer_Planes) -> i32 ---
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/**
|
|
* Test whether the given format and usage flag combination is
|
|
* allocatable.
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|
*
|
|
* If this function returns true, it means that a buffer with the given
|
|
* description can be allocated on this implementation, unless resource
|
|
* exhaustion occurs. If this function returns false, it means that the
|
|
* allocation of the given description will never succeed.
|
|
*
|
|
* The return value of this function may depend on all fields in the
|
|
* description, except stride, which is always ignored. For example,
|
|
* some implementations have implementation-defined limits on texture
|
|
* size and layer count.
|
|
*
|
|
* Available since API level 29.
|
|
*
|
|
* \return 1 if the format and usage flag combination is allocatable,
|
|
* 0 otherwise.
|
|
*/
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AHardwareBuffer_isSupported :: proc(desc: ^AHardwareBuffer_Desc) -> i32 ---
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|
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/**
|
|
* Lock an AHardwareBuffer for direct CPU access.
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|
*
|
|
* This function is the same as the above lock function, but passes back
|
|
* additional information about the bytes per pixel and the bytes per stride
|
|
* of the locked buffer. If the bytes per pixel or bytes per stride are unknown
|
|
* or variable, or if the underlying mapper implementation does not support returning
|
|
* additional information, then this call will fail with INVALID_OPERATION
|
|
*
|
|
* Available since API level 29.
|
|
*/
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AHardwareBuffer_lockAndGetInfo :: proc(buffer: ^AHardwareBuffer, usage: AHardwareBuffer_UsageFlags, fence: i32, rect: ^ARect, outVirtualAddress: ^rawptr, outBytesPerPixel: ^i32, outBytesPerStride: ^i32) -> i32 ---
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|
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/**
|
|
* Get the system wide unique id for an AHardwareBuffer.
|
|
*
|
|
* Available since API level 31.
|
|
*
|
|
* \return 0 on success, -EINVAL if \a buffer or \a outId is NULL, or an error number if the
|
|
* operation fails for any reason.
|
|
*/
|
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AHardwareBuffer_getId :: proc(buffer: ^AHardwareBuffer, outId: ^u64) -> i32 ---
|
|
}
|