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//+build android
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package android
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/**
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* Opaque type that provides access to a native window.
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*
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* A pointer can be obtained using {@link ANativeWindow_fromSurface()}.
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*/
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ANativeWindow :: struct{}
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foreign import android "system:android"
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foreign android {
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/**
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* Change the format and size of the window buffers.
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*
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* The width and height control the number of pixels in the buffers, not the
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* dimensions of the window on screen. If these are different than the
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* window's physical size, then its buffer will be scaled to match that size
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* when compositing it to the screen. The width and height must be either both zero
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* or both non-zero.
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*
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* For all of these parameters, if 0 is supplied then the window's base
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* value will come back in force.
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*
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* \param window pointer to an ANativeWindow object.
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* \param width width of the buffers in pixels.
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* \param height height of the buffers in pixels.
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* \param format one of the AHardwareBuffer_Format constants.
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* \return 0 for success, or a negative value on error.
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*/
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ANativeWindow_setBuffersGeometry :: proc(window: ^ANativeWindow, width: i32, height: i32, format: i32) -> i32 ---
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/**
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* Return the current width in pixels of the window surface.
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*
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* \return negative value on error.
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*/
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ANativeWindow_getWidth :: proc(window: ^ANativeWindow) -> i32 ---
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/**
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* Return the current height in pixels of the window surface.
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*
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* \return a negative value on error.
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*/
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ANativeWindow_getHeight :: proc(window: ^ANativeWindow) -> i32 ---
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}
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