Files
cudoku/shaders/grid_v.glsl
T
2023-09-08 01:11:35 +02:00

12 lines
263 B
GLSL

#version 330 core
uniform mat4 transform;
vec3 gridPlane[6] = vec3[](
vec3(1, 1, 0), vec3(-1, -1, 0), vec3(-1, 1, 0),
vec3(-1, -1, 0), vec3(1, 1, 0), vec3(1, -1, 0)
);
void main() {
vec3 p = gridPlane[gl_VertexID].xyz;
gl_Position = vec4(p, 1.0f);
}