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8 lines
245 B
C
8 lines
245 B
C
#pragma once
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#include "shader.h"
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unsigned int prepare_bg_rect(Shader shader);
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void draw_bg_rect(Shader shader, unsigned int vao, float x_scale, float y_scale);
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void draw_bg_lines(Shader shader, float x_scale, float y_scale, float resolution);
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