2023-09-03 00:51:45 +03:00
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#pragma once
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#include "shader.h"
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unsigned int prepare_bg_rect(Shader shader);
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2023-09-04 01:57:39 +03:00
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void draw_bg_rect(Shader shader, unsigned int vao, float x_scale, float y_scale);
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2023-09-08 01:11:35 +02:00
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void draw_bg_lines(Shader shader, float x_scale, float y_scale, float resolution);
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