mirror of
https://github.com/IllusionMan1212/cudoku.git
synced 2026-10-24 18:12:25 +00:00
300 lines
10 KiB
C
300 lines
10 KiB
C
#include <math.h>
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
#include <time.h>
|
|
|
|
#include <glad/glx.h>
|
|
#include "3rdparty/stb/stb_image.h"
|
|
|
|
#include "cudoku.h"
|
|
#include "ui.h"
|
|
#include "audio.h"
|
|
|
|
#define DEBUG 1
|
|
|
|
const char *font_path = "assets/fonts/Rubik/Rubik-VariableFont_wght.ttf";
|
|
const char *title = "Cudoku";
|
|
|
|
void usage() {
|
|
printf("Usage: cudoku [OPTION]\n\n");
|
|
printf(" %-20s%-20s", "-h, --help", "prints this help message\n");
|
|
printf(" %-20s%-20s", "--use-texture", "use a texture instead of generating the grid using shaders\n");
|
|
printf(" %-20s%-20s", "-f, --font FONT", "use a custom font file to render text\n");
|
|
}
|
|
|
|
void handle_keypress(XEvent xev, Cudoku *game) {
|
|
if (XLookupKeysym(&xev.xkey, 0) == XK_r) {
|
|
reset_board(game);
|
|
} else if (
|
|
xev.xkey.state & ControlMask &&
|
|
xev.xkey.state & Mod1Mask &&
|
|
XLookupKeysym(&xev.xkey, 0) == XK_w) {
|
|
#if DEBUG
|
|
printf("DEBUG: Ctrl + Shift + W pressed. Winning game\n");
|
|
|
|
game->has_won = true;
|
|
game->should_draw_selection = false;
|
|
game->should_highlight_mistakes = false;
|
|
game->should_draw_help = false;
|
|
game->win_time = get_time();
|
|
timer_stop(&game->timer);
|
|
|
|
audio_play_win();
|
|
#endif
|
|
} else if (XLookupKeysym(&xev.xkey, 0) >= XK_0 && XLookupKeysym(&xev.xkey, 0) <= XK_9) {
|
|
set_selected_number(game, XLookupKeysym(&xev.xkey, 0) - XK_0);
|
|
} else if (XLookupKeysym(&xev.xkey, 0) == XK_BackSpace ||
|
|
XLookupKeysym(&xev.xkey, 0) == XK_Delete) {
|
|
set_selected_number(game, 0);
|
|
} else if (
|
|
XLookupKeysym(&xev.xkey, 0) == XK_Left ||
|
|
XLookupKeysym(&xev.xkey, 0) == XK_a ||
|
|
XLookupKeysym(&xev.xkey, 0) == XK_h) {
|
|
move_selection(game, -1, 0);
|
|
} else if (
|
|
XLookupKeysym(&xev.xkey, 0) == XK_Right ||
|
|
XLookupKeysym(&xev.xkey, 0) == XK_d ||
|
|
XLookupKeysym(&xev.xkey, 0) == XK_l) {
|
|
move_selection(game, 1, 0);
|
|
} else if (
|
|
XLookupKeysym(&xev.xkey, 0) == XK_Up ||
|
|
XLookupKeysym(&xev.xkey, 0) == XK_w ||
|
|
XLookupKeysym(&xev.xkey, 0) == XK_k) {
|
|
move_selection(game, 0, -1);
|
|
} else if (
|
|
XLookupKeysym(&xev.xkey, 0) == XK_Down ||
|
|
XLookupKeysym(&xev.xkey, 0) == XK_s ||
|
|
XLookupKeysym(&xev.xkey, 0) == XK_j) {
|
|
move_selection(game, 0, 1);
|
|
} else if (
|
|
XLookupKeysym(&xev.xkey, 0) == XK_Return ||
|
|
XLookupKeysym(&xev.xkey, 0) == XK_space) {
|
|
toggle_selection(game);
|
|
} else if (XLookupKeysym(&xev.xkey, 0) == XK_n) {
|
|
generate_random_board(game);
|
|
} else if (XLookupKeysym(&xev.xkey, 0) == XK_F11) {
|
|
/* toggle_fullscreen(display, window); */
|
|
} else if (XLookupKeysym(&xev.xkey, 0) == XK_c) {
|
|
toggle_check(game);
|
|
/* } else if (XLookupKeysym(&xev.xkey, 0) == XK_m) { */
|
|
/* toggle_mute(&game); */
|
|
} else if (XLookupKeysym(&xev.xkey, 0) == XK_F1) {
|
|
if (!toggle_help(game)) {
|
|
timer_stop(&game->help_timer);
|
|
}
|
|
}
|
|
}
|
|
|
|
int main(int argc, char *argv[]) {
|
|
bool use_texture = false;
|
|
|
|
// scale factors for the entire board to nicely fit as a square inside
|
|
// the window
|
|
float x_scale = 1.f, y_scale = 1.f;
|
|
|
|
if (argc > 1) {
|
|
char *flag = argv[1];
|
|
if (strcmp(flag, "-h") == 0 || strcmp(flag, "--help") == 0) {
|
|
usage();
|
|
return 0;
|
|
}
|
|
|
|
for (int i = 1; i < argc; i++) {
|
|
char *flag = argv[i];
|
|
|
|
if (strcmp(flag, "-f") == 0 || strcmp(flag, "--font") == 0) {
|
|
if (i + 1 < argc) {
|
|
font_path = argv[i + 1];
|
|
i++;
|
|
} else {
|
|
printf("[ERROR]: used font flag with no provided font, defaulting to Rubik\n");
|
|
}
|
|
} else if (strcmp(flag, "--use-texture") == 0) {
|
|
FILE *fp = fopen("assets/sudoku-grid.png", "r");
|
|
if (fp == NULL) {
|
|
printf("[ERROR]: could not open board texture, falling back to shader grid\n");
|
|
} else {
|
|
fclose(fp);
|
|
use_texture = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Color clear_color = {0.2f, 0.15f, 0.5f, 1.f};
|
|
int res = init_zephr(font_path, title, (Size){800, 600}, &clear_color);
|
|
if (res != 0) {
|
|
printf("[ERROR]: could not initialize zephr\n");
|
|
return 1;
|
|
}
|
|
|
|
srand(time(NULL));
|
|
|
|
Cudoku game = {0};
|
|
game.should_draw_help = true;
|
|
generate_random_board(&game);
|
|
|
|
Shader grid_shader;
|
|
unsigned int grid_texture;
|
|
if (!use_texture)
|
|
grid_shader = create_shader("shaders/board_v.vert", "shaders/grid_f.frag");
|
|
else
|
|
grid_shader = create_shader("shaders/board_v.vert", "shaders/board_f.frag");
|
|
|
|
int board_vao = prepare_bg(use_texture, &grid_texture);
|
|
|
|
Shader selection_shader = create_shader("shaders/board_v.vert", "shaders/quad.frag");
|
|
unsigned int selection_vao, selection_vbo;
|
|
Color selection_color = {0.4f, 0.4f, 1.0f, 0.5f};
|
|
prepare_selection_box(&selection_vao, &selection_vbo);
|
|
|
|
Shader win_shader = create_shader("shaders/board_v.vert", "shaders/quad.frag");
|
|
unsigned int win_vao = prepare_win_overlay();
|
|
|
|
float delta_t, last_t = 0.0;
|
|
timer_start(&game.help_timer, 5.0f);
|
|
timer_start(&game.timer, 0.0f);
|
|
|
|
while (!zephr_should_quit()) {
|
|
float now = get_time();
|
|
delta_t = now - last_t;
|
|
last_t = now;
|
|
|
|
Size window_size = zephr_get_window_size();
|
|
|
|
/* int width = 15.f; */
|
|
/* int height = 35.f; */
|
|
/* int padding = 10.f; */
|
|
|
|
float ratio_w = (float)window_size.width / 1920.f;
|
|
float ratio_h = (float)window_size.height / 1080.f;
|
|
|
|
int width = window_size.height;
|
|
int height = window_size.width;
|
|
|
|
if (window_size.height > window_size.width) {
|
|
width = window_size.width;
|
|
height = window_size.width;
|
|
} else {
|
|
width = window_size.height;
|
|
height = window_size.height;
|
|
}
|
|
|
|
draw_win();
|
|
|
|
/* draw_quad( */
|
|
/* (Vec2){0.0, 0.0}, */
|
|
/* (Size){width, height}, */
|
|
/* &(Color){240.f, 235.f, 227.f, 255.f}, */
|
|
/* ALIGN_CENTER); */
|
|
/* UIConstraints constraints = {0}; */
|
|
/* set_x_constraint(&constraints, 0.0, UI_CONSTRAINT_FIXED); */
|
|
/* set_y_constraint(&constraints, 0.0, UI_CONSTRAINT_FIXED); */
|
|
/* set_width_constraint(&constraints, 50, UI_CONSTRAINT_FIXED); */
|
|
/* set_height_constraint(&constraints, 50, UI_CONSTRAINT_FIXED); */
|
|
|
|
/* draw_quad( */
|
|
/* constraints, */
|
|
/* &(Color){240.f, 235.f, 227.f, 255.f}, */
|
|
/* ALIGN_TOP_LEFT */
|
|
/* ); */
|
|
|
|
/* Size size = calculate_text_size("Bruh", 1.0f); */
|
|
/* float x = clampf(500.0f * timer_elapsed(&my_time), 0.0, window_size.width - size.width); */
|
|
/* draw_text("Bruh", 1.0f, (Vec2){0.0, size.height}, &(Color){255.f, 0.f, 0.f, 255.f}); */
|
|
|
|
zephr_swap_buffers();
|
|
}
|
|
/* while (!quit) { */
|
|
|
|
/* /1* while (XPending(display)) { *1/ */
|
|
/* /1* XEvent xev; *1/ */
|
|
/* /1* XNextEvent(display, &xev); *1/ */
|
|
|
|
/* /1* if (xev.type == ConfigureNotify) { *1/ */
|
|
/* /1* XConfigureEvent xce = xev.xconfigure; *1/ */
|
|
|
|
/* /1* if (xce.width != width || xce.height != height) { *1/ */
|
|
/* /1* width = xce.width; *1/ */
|
|
/* /1* height = xce.height; *1/ */
|
|
/* /1* resize_x11_window(display, window); *1/ */
|
|
/* /1* set_scale_factor(xce.width, xce.height, &x_scale, &y_scale); *1/ */
|
|
/* /1* } *1/ */
|
|
|
|
/* /1* } else if (xev.type == KeyPress) { *1/ */
|
|
/* /1* if (XLookupKeysym(&xev.xkey, 0) == XK_Escape || *1/ */
|
|
/* /1* (XLookupKeysym(&xev.xkey, 0) == XK_q && xev.xkey.state & ControlMask)) { *1/ */
|
|
/* /1* quit = true; *1/ */
|
|
/* /1* break; *1/ */
|
|
/* /1* } else { *1/ */
|
|
/* /1* handle_keypress(xev, &game); *1/ */
|
|
/* /1* } *1/ */
|
|
/* /1* } else if (xev.type == ButtonPress) { *1/ */
|
|
/* /1* if (xev.xbutton.button == Button1) { *1/ */
|
|
/* /1* int x = xev.xbutton.x; *1/ */
|
|
/* /1* int y = xev.xbutton.y; *1/ */
|
|
/* /1* do_selection(&game, x, y, width, height, x_scale, y_scale); *1/ */
|
|
/* /1* } *1/ */
|
|
/* /1* } *1/ */
|
|
/* /1* } *1/ */
|
|
|
|
/* float transform[4][4] = { */
|
|
/* {x_scale, 0, 0, 0}, */
|
|
/* {0, y_scale, 0, 0}, */
|
|
/* {0, 0, 1, 0}, */
|
|
/* {0, 0, 0, 1}, */
|
|
/* }; */
|
|
|
|
/* /1* Matrix4x4 projection = orthographic_projection_2d(0.0f, width, 0.0f, height); *1/ */
|
|
|
|
/* /1* if (!use_texture) *1/ */
|
|
/* /1* draw_bg_grid_shader(grid_shader, board_vao, (float *)transform, width < height ? width : height); *1/ */
|
|
/* /1* else *1/ */
|
|
/* /1* draw_bg_grid_texture(grid_shader, board_vao, grid_texture, (float *)transform); *1/ */
|
|
|
|
/* if (game.should_draw_selection) */
|
|
/* draw_selection_box( */
|
|
/* selection_shader, */
|
|
/* selection_vao, */
|
|
/* selection_vbo, */
|
|
/* game.selection.x, */
|
|
/* game.selection.y, */
|
|
/* (float *)transform, */
|
|
/* selection_color); */
|
|
|
|
/* /1* draw_numbers(font_shader, font_vao, font_vbo, (float *)transform, game.board); *1/ */
|
|
|
|
/* /1* if (game.should_highlight_mistakes) { *1/ */
|
|
/* /1* highlight_mistakes(selection_shader, selection_vao, selection_vbo, (float *)transform, &game); *1/ */
|
|
|
|
/* /1* char* text = "Mistake highlighter is ON"; *1/ */
|
|
/* /1* float text_scale = 0.2; *1/ */
|
|
/* /1* Size text_size = calculate_text_size(text, text_scale); *1/ */
|
|
/* /1* Vec2 text_pos = { 0.0f, text_size.height - 10.f }; *1/ */
|
|
/* /1* Color text_color = { 200.0f, 50.0f, 50.0f, 1.0f }; *1/ */
|
|
/* /1* draw_text_at(font_shader, text, text_pos, text_scale, font_vao, font_vbo, (float *)projection.m, &text_color); *1/ */
|
|
/* /1* } *1/ */
|
|
|
|
/* /1* draw_timer(font_shader, font_vao, font_vbo, (float *)projection.m, &game.timer, width); *1/ */
|
|
|
|
/* if (timer_ended(&game.help_timer)) { */
|
|
/* timer_stop(&game.help_timer); */
|
|
/* game.should_draw_help = false; */
|
|
/* } */
|
|
|
|
/* /1* if (game.should_draw_help) *1/ */
|
|
/* /1* draw_help_overlay(selection_shader, font_shader, selection_vao, selection_vbo, font_vao, font_vbo, &projection, height, &game.help_timer); *1/ */
|
|
|
|
/* /1* if (game.has_won) { *1/ */
|
|
/* /1* draw_win_overlay(win_shader, font_shader, win_vao, font_vao, font_vbo, (float *)transform, &game); *1/ */
|
|
/* /1* } *1/ */
|
|
|
|
/* /1* glXSwapBuffers(display, window); *1/ */
|
|
/* } */
|
|
|
|
deinit_zephr();
|
|
|
|
return 0;
|
|
}
|
|
|