Files
cudoku/ui.h
T

87 lines
2.3 KiB
C

#pragma once
#include <stdbool.h>
#include <stdlib.h>
#include "z_math.h"
typedef struct Character {
Size size;
Size bearing;
unsigned int advance;
Vec2f tex_coords[4]; // the 4 corners of the character quad
} Character;
typedef struct ZephFont {
Character characters[128];
unsigned int atlas_texture_id;
} ZephFont;
typedef struct TextInstance {
Vec4f position;
int tex_coords_index;
float model[4][4];
} TextInstance;
typedef struct TextInstanceList {
TextInstance *data;
int size;
int capacity;
} TextInstanceList;
typedef struct Context {
bool should_quit;
Color clear_color;
Size screen_size;
Size window_size;
ZephFont font;
TextInstanceList texts;
Matrix4x4 projection;
} Context;
typedef enum Alignment {
ALIGN_TOP_LEFT,
ALIGN_TOP_CENTER,
ALIGN_TOP_RIGHT,
ALIGN_LEFT_CENTER,
ALIGN_CENTER,
ALIGN_RIGHT_CENTER,
ALIGN_BOTTOM_LEFT,
ALIGN_BOTTOM_CENTER,
ALIGN_BOTTOM_RIGHT,
} Alignment;
typedef enum UIConstraint {
UI_CONSTRAINT_FIXED,
UI_CONSTRAINT_RELATIVE,
UI_CONSTRAINT_RELATIVE_PIXELS,
UI_CONSTRAINT_ASPECT_RATIO,
} UIConstraint;
typedef struct UIConstraints {
float x;
float y;
float width;
float height;
float rotation;
} UIConstraints;
int init_zephr(const char* font_path, const char* window_title, Size window_size, Color *clear_color);
void deinit_zephr();
void make_window_non_resizable();
bool zephr_should_quit();
void zephr_swap_buffers();
Size zephr_get_window_size();
void zephr_batch_text_draw();
void set_x_constraint(UIConstraints *constraints, float value, UIConstraint type);
void set_y_constraint(UIConstraints *constraints, float value, UIConstraint type);
void set_width_constraint(UIConstraints *constraints, float value, UIConstraint type);
void set_height_constraint(UIConstraints *constraints, float value, UIConstraint type);
void set_rotation_constraint(UIConstraints *constraints, float angle_d);
void draw_quad(UIConstraints constraints, Color *color, float border_radius, Alignment align);
void draw_circle(UIConstraints constraints, Color *color, Alignment align);
void draw_triangle(UIConstraints constraints, Color *color, Alignment align);
void draw_text(const char* text, int font_size, UIConstraints constraints, Color *color, Alignment align);
Sizef calculate_text_size(const char *text, int font_size);