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cudoku/font.h
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#pragma once
#include "cudoku.h"
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#include "shader.h"
typedef struct Size {
int width;
int height;
} Size;
typedef struct Character {
unsigned int texture_id;
Size size;
Size bearing;
unsigned int advance;
} Character;
int init_fonts(const char *font_path);
void prepare_font(unsigned int *vao, unsigned int *vbo);
Size calculate_text_size(const char *text, float scale);
void draw_number(Shader shader, Cell cell, int row, int column, float scale,unsigned int vao, unsigned int vbo, float* transform);
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void draw_text(Shader shader, const char *text, Size text_size, float scale, unsigned int vao, unsigned int vbo, float *transform);