2023-09-12 03:21:18 +02:00
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#pragma once
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#include "shader.h"
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typedef struct Size {
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int width;
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int height;
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} Size;
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typedef struct Character {
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unsigned int texture_id;
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Size size;
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Size bearing;
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unsigned int advance;
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} Character;
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int init_fonts(const char *font_path);
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void prepare_font(unsigned int *vao, unsigned int *vbo);
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Size calculate_text_size(const char *text, float scale);
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void draw_number(Shader shader, int text, int row, int column, float scale,unsigned int vao, unsigned int vbo, float* transform);
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2023-09-12 03:36:30 +02:00
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void draw_text(Shader shader, const char *text, Size text_size, float scale, unsigned int vao, unsigned int vbo, float *transform);
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