update README.md to reflect new changes

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2025-04-06 11:25:09 +02:00
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@@ -4,10 +4,12 @@ This requires that you write some basic bindings to the Android NDK (or use mine
# Building
First you must adjust `build.sh` and `launch.sh` to have correct paths to Android SDK, Android NDK and the Jetbrains RT.
Then set `APK` variable to the desired apk package name. Use Android SDK to install build-tools and platform SDK.
### Prerequisites
- The Android SDK must be installed and the appropriate Odin environment variables must be set.
- The `keytool` binary must be in your PATH
Now you can use `build.sh` to build and install the app, and `launch.sh` to run the application:
### Steps
Run `build.sh` to build and install the app, and `launch.sh` to run the application:
# License
The code is licensed under the Unlicense license. I do not own the app icon (Odin logo). The logo copyright is owned by [GingerBill](https://github.com/gingerbill)