use the odin compiler in the build script instead of manually building everything

This commit is contained in:
2025-04-05 03:32:37 +02:00
parent 55ce9659a7
commit a7dca34510
11 changed files with 12 additions and 42 deletions
+9
View File
@@ -0,0 +1,9 @@
//
precision mediump float;
varying vec3 color;
void main()
{
gl_FragColor = vec4(color, 1.0);
}