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https://github.com/IllusionMan1212/android-native-example-odin.git
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use the odin compiler in the build script instead of manually building everything
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@@ -0,0 +1,9 @@
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//
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precision mediump float;
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varying vec3 color;
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void main()
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{
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gl_FragColor = vec4(color, 1.0);
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}
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