mirror of
https://github.com/IllusionMan1212/android-native-example-odin.git
synced 2026-10-24 10:12:33 +00:00
fix: mark handler procs as "c" procs
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+6
-5
@@ -23,7 +23,8 @@ engine :: struct {
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shader: u32,
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}
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engine_init_display :: proc(engine: ^engine) {
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engine_init_display :: proc "contextless" (engine: ^engine) {
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context = runtime.default_context()
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attribs := []i32{
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egl.SURFACE_TYPE, egl.WINDOW_BIT,
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egl.RENDERABLE_TYPE, egl.OPENGL_ES3_BIT,
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@@ -161,7 +162,7 @@ engine_init_display :: proc(engine: ^engine) {
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return
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}
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engine_draw_frame :: proc(engine: ^engine) {
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engine_draw_frame :: proc "contextless" (engine: ^engine) {
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if engine.display == nil {
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return
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}
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@@ -182,7 +183,7 @@ engine_draw_frame :: proc(engine: ^engine) {
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egl.SwapBuffers(engine.display, engine.surface)
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}
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engine_term_display :: proc(engine: ^engine) {
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engine_term_display :: proc "contextless" (engine: ^engine) {
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if engine.display != egl.NO_DISPLAY {
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gl.DeleteProgram(engine.shader)
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gl.DeleteBuffers(1, &engine.buffer)
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@@ -202,11 +203,11 @@ engine_term_display :: proc(engine: ^engine) {
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engine.surface = egl.NO_SURFACE
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}
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engine_handle_input :: proc(app: ^android.android_app, event: ^android.AInputEvent) -> i32 {
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engine_handle_input :: proc "c" (app: ^android.android_app, event: ^android.AInputEvent) -> i32 {
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return 0
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}
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engine_handle_cmd :: proc(app: ^android.android_app, cmd: android.AppCmd) {
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engine_handle_cmd :: proc "c" (app: ^android.android_app, cmd: android.AppCmd) {
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engine := cast(^engine)app.userData
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#partial switch (cmd) {
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