Files
C2048/game.h
T
Illusion 2f88c53a07 zephr/game: textures, icons, and buttons
- zephr: correctly set cursor when hovering button
- zephr: added texture loading and displaying
- zephr: added icon button
- game: added help and settings icon buttons
2023-12-27 22:42:35 +02:00

43 lines
688 B
C

#pragma once
#include "core.h"
#include "ui.h"
typedef enum MoveDir {
MOVE_DIR_UP,
MOVE_DIR_DOWN,
MOVE_DIR_LEFT,
MOVE_DIR_RIGHT,
} MoveDir;
typedef enum IconTexture {
HELP_ICON,
SETTINGS_ICON,
ICON_TEXTURE_COUNT,
} IconTexture;
typedef struct Tile {
u16 value;
u16 new_value;
bool merged;
f64 anim_x_offset_relative;
f64 anim_y_offset_relative;
u8 tiles_to_move;
} Tile;
typedef struct Game {
Tile board[4][4];
MoveDir last_move_dir;
bool animating;
bool spawning_new_tile;
bool game_over;
u32 score;
TextureId icon_textures[ICON_TEXTURE_COUNT];
} Game;
void draw_board(void);
void game_loop(void);