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3dobs TODOs:
- [x] Help menu
- [x] About window
- [ ] File logger
- [ ] Logger should log to file, console and stdout
- [x] Move console to be under objects
- [x] Don't have the viewport window be scrollable
- [x] Object rotation with left click + mouse movement (very rudimentary implementation, but works)
- [x] Camera movement with shift + left click + mouse movement
- [x] Ability to change active model
- [x] Hide inactive models
- [x] Scroll zoom
- [x] (BUG) Fix some meshes not rotating around their origin point (in actuality, they don't have an origin point and are only rotating around 0.0, 0.0, 0.0)
- First thing that comes to mind is just rotating them around the center_point of the mesh (which is the bounding box's center point)
- [x] Default material
- [x] Toggle box for different zooms
- [x] Increase max zoom-out
- [x] Slider for model rotation speed
- [x] Smaller console area
- [ ] Better object rotation
- [ ] Ability to change rotation pivot point (needs raycasting and shit)
- [x] There might be memory leaks somewhere (tracked it down to russimp, will have to write my own .obj and .stl readers)
- [x] Reset object rotation when changing active model
- [x] Drag'n'Drop models
- [ ] Config for consistent settings between restarts (home dir preferred)
- [x] (BUG) when removing a model that's not selected and the selected model is not the last, we select the last one
- only select the last one if we removed the selected model
- [x] Use filename for the root node
- [x] Ship shaders directly in the executable
- [x] Have the program accept model files as CLI args
- [x] Have it so that when an instance of 3dobs is open, any other file associated with 3dobs is opened in the same instance
- [ ] Toggle for dis/allowing the one instance option
- [x] Show how much memory each loaded model is using
- [ ] Move the invisible point lights to be around selected object from all sides so it's nicely illuminated
- [ ] Bring back the regular camera movement (can maybe be a switch between them) (for later)