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44 lines
2.6 KiB
Markdown
44 lines
2.6 KiB
Markdown
3dobs TODOs:
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- [x] Help menu
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- [x] About window
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- [x] File logger
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- [x] Logger should log to file, console and stdout
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- [x] Move console to be under objects
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- [x] Don't have the viewport window be scrollable
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- [x] Object rotation with left click + mouse movement (very rudimentary implementation, but works)
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- [x] Camera movement with shift + left click + mouse movement
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- [x] Ability to change active model
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- [x] Hide inactive models
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- [x] Scroll zoom
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- [x] (BUG) Fix some meshes not rotating around their origin point (in actuality, they don't have an origin point and are only rotating around 0.0, 0.0, 0.0)
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- First thing that comes to mind is just rotating them around the center_point of the mesh (which is the bounding box's center point)
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- [x] Default material
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- [x] Toggle box for different zooms
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- [x] Increase max zoom-out
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- [x] Slider for model rotation speed
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- [x] Smaller console area
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- [ ] Better object rotation
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- [ ] Ability to change rotation pivot point (needs raycasting and shit)
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- [x] There might be memory leaks somewhere (tracked it down to russimp, will have to write my own .obj and .stl readers)
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- [x] Reset object rotation when changing active model
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- [x] Drag'n'Drop models
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- [x] Config for consistent settings between restarts (home dir preferred)
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- [x] (BUG) when removing a model that's not selected and the selected model is not the last, we select the last one
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- only select the last one if we removed the selected model
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- [x] Use filename for the root node
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- [x] Ship shaders directly in the executable
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- [x] Have the program accept model files as CLI args
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- [x] Have it so that when an instance of 3dobs is open, any other file associated with 3dobs is opened in the same instance
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- [x] Toggle for dis/allowing the one instance option
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- [x] Show how much memory each loaded model is using
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- [ ] Move the invisible point lights to be around selected object from all sides so it's nicely illuminated
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- [x] Shortcuts/keybinds window under the 'Help' menu item
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- [x] Texture support (basic, but it's there)
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- [ ] Make model loading async and show a loading indicator, instead of blocking the main thread
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- [ ] Multi-thread the texture loading and then join all threads before finishing the model loading func
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- [ ] (BUG) Loading the Kairi model creates a weird red specular on it, and a weird blue specular on the nier model. I imagine other models are also affected
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- [ ] Add support for .fbx (if it's an easy enough format, otherwise we'll look into something else)
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- [ ] Draw a gizmo thingy for the light sources in the viewport
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- [ ] Bring back the regular camera movement (can maybe be a switch between them) (for later)
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