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vitasdk-odin/IncomingDialog/IncomingDialog.odin
T

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Odin

package incomingdialog
import "core:c"
import sce "../common"
import sceClib "../Clib"
foreign import incomingdialog "system:SceIncomingDialog_stub"
sceIncomingDialogParamInit :: #force_inline proc(dialogParam: ^SceIncomingDialogParam) {
sceClib.sceClibMemset(dialogParam, 0x0, size_of(SceIncomingDialogParam))
dialogParam.sdkVersion = sce.PSP2_SDK_VERSION
}
foreign incomingdialog {
/**
* Initialize incoming dialog library, init_type must be 1.
*/
sceIncomingDialogInitialize :: proc(init_type: c.int) -> sce.Int32 ---
/**
* Open incoming dialog.
*/
sceIncomingDialogOpen :: proc(dialogParam: ^SceIncomingDialogParam) -> sce.Int32 ---
/**
* Returns current status of incoming dialog.
*/
sceIncomingDialogGetStatus :: proc() -> sce.Int32 ---
/**
* Force exit to LiveArea and show dialog window
*/
sceIncomingDialogSwitchToDialog :: proc() -> sce.Int32 ---
/**
* Close incoming dialog.
*/
sceIncomingDialogClose :: proc() -> sce.Int32 ---
/**
* Finish incoming dialog library
*/
sceIncomingDialogFinish :: proc() -> sce.Int32 ---
}