package pgf import "core:c" import sce "../common" foreign import pgf "system:ScePgf_stub" @(link_prefix = "sceFont") foreign pgf { NewLib :: proc(params: ^SceFontNewLibParams, errorCode: ^c.uint) -> SceFontLibHandle --- DoneLib :: proc(libHandle: SceFontLibHandle) -> c.int --- Open :: proc(libHandle: SceFontLibHandle, index: c.int, mode: c.int, errorCode: ^c.uint) -> SceFontHandle --- OpenUserMemory :: proc(libHandle: SceFontLibHandle, pMemoryFont: rawptr, pMemoryFontSize: sce.Size, errorCode: ^c.uint) -> SceFontHandle --- OpenUserFile :: proc(libHandle: SceFontLibHandle, file: cstring, mode: c.int, errorCode: ^c.uint) -> SceFontHandle --- Close :: proc(fontHandle: SceFontHandle) -> c.int --- GetNumFontList :: proc(libHandle: SceFontLibHandle, errorCode: ^c.uint) -> c.int --- FindOptimumFont :: proc(libHandle: SceFontLibHandle, fontStyle: ^SceFontStyle, errorCode: ^c.uint) -> c.int --- FindFont :: proc(libHandle: SceFontLibHandle, fontStyle: ^SceFontStyle, errorCode: ^c.uint) -> c.int --- GetFontInfo :: proc(fontHandle: SceFontHandle, fontInfo: ^SceFontInfo) -> c.int --- GetFontInfoByIndexNumber :: proc(libHandle: SceFontLibHandle, fontStyle: ^SceFontStyle, unknown: c.int, fontIndex: c.int) -> c.int --- SetResolution :: proc(libHandle: SceFontLibHandle, hRes: c.float, vRes: c.float) -> c.int --- GetFontList :: proc(libHandle: SceFontLibHandle, fontStyle: ^SceFontStyle, numFonts: c.int) -> c.int --- GetCharInfo :: proc(fontHandle: SceFontHandle, charCode: c.uint, charInfo: ^SceFontCharInfo) -> c.int --- GetCharImageRect :: proc(fontHandle: SceFontHandle, charCode: c.uint, charRect: ^SceFontImageRect) -> c.int --- GetCharGlyphImage :: proc(fontHandle: SceFontHandle, charCode: c.uint, glyphImage: ^SceFontGlyphImage) -> c.int --- GetCharGlyphImage_Clip :: proc(fontHandle: SceFontHandle, charCode: c.uint, glyphImage: ^SceFontGlyphImage, clipXPos: c.int, clipYPos: c.int, clipWidth: c.int, clipHeight: c.int) -> c.int --- PixelToPointH :: proc(libHandle: SceFontLibHandle, fontPixelsH: c.float, errorCode: ^c.uint) -> c.float --- PixelToPointV :: proc(libHandle: SceFontLibHandle, fontPixelsV: c.float, errorCode: ^c.uint) -> c.float --- PointToPixelH :: proc(libHandle: SceFontLibHandle, fontPointsH: c.float, errorCode: ^c.uint) -> c.float --- PointToPixelV :: proc(libHandle: SceFontLibHandle, fontPointsV: c.float, errorCode: ^c.uint) -> c.float --- SetAltCharacterCode :: proc(libHandle: SceFontLibHandle, charCode: c.uint) -> c.int --- Flush :: proc(fontHandle: SceFontHandle) -> c.int --- }