package apputil import "core:c" import sce "../common" foreign import apputil "system:SceAppUtil_stub" foreign apputil { /** * Initializes the AppUtil library. Call this before any of the other functions. * * @param[out] initParam - App init info. Must be initialized with zeros. * @param[out] bootParam - App boot info. Must be initialized with zeros. * * @return 0 on success, < 0 on error. */ sceAppUtilInit :: proc(initParam: ^SceAppUtilInitParam, bootParam: ^SceAppUtilBootParam) -> c.int --- //! Shutdown AppUtil library sceAppUtilShutdown :: proc() -> c.int --- //! Receive app event sceAppUtilReceiveAppEvent :: proc(eventParam: ^SceAppUtilAppEventParam) -> c.int --- //! Parse received app event from LiveArea sceAppUtilAppEventParseLiveArea :: proc(eventParam: ^SceAppUtilAppEventParam, buffer: [^]c.char) -> c.int --- //! Create savedata slot sceAppUtilSaveDataSlotCreate :: proc(slotId: c.uint, param: ^SceAppUtilSaveDataSlotParam, mountPoint: ^SceAppUtilSaveDataMountPoint) -> c.int --- //! Delete savedata slot sceAppUtilSaveDataSlotDelete :: proc(slotId: c.uint, mountPoint: ^SceAppUtilSaveDataMountPoint) -> c.int --- //! Set savedata slot param sceAppUtilSaveDataSlotSetParam :: proc(slotId: c.uint, param: ^SceAppUtilSaveDataSlotParam, mountPoint: ^SceAppUtilSaveDataMountPoint) -> c.int --- //! Get savedata slot param sceAppUtilSaveDataSlotGetParam :: proc(slotId: c.uint, param: ^SceAppUtilSaveDataSlotParam, mountPoint: ^SceAppUtilSaveDataMountPoint) -> c.int --- //!< Write savedata files and directories sceAppUtilSaveDataDataSave :: proc(slot: ^SceAppUtilSaveDataFileSlot, files: ^SceAppUtilSaveDataFile, fileNum: c.uint, mountPoint: ^SceAppUtilSaveDataMountPoint, requiredSizeKB: ^sce.Size) -> c.int --- //!< Delete savedata files sceAppUtilSaveDataDataRemove :: proc(slot: ^SceAppUtilSaveDataFileSlot, files: ^SceAppUtilSaveDataRemoveItem, fileNum: c.uint, mountPoint: ^SceAppUtilSaveDataMountPoint) -> c.int --- //! Mount music data sceAppUtilMusicMount :: proc() -> c.int --- //! Unmount music data sceAppUtilMusicUmount :: proc() -> c.int --- //! Mount photo data sceAppUtilPhotoMount :: proc() -> c.int --- //! Unmount photo data sceAppUtilPhotoUmount :: proc() -> c.int --- //! Mount cache data sceAppUtilCacheMount :: proc() -> c.int --- //! Unmount cache data sceAppUtilCacheUmount :: proc() -> c.int --- //! Get system parameters for int type sceAppUtilSystemParamGetInt :: proc(paramId: c.uint, value: ^c.int) -> c.int --- //! Get application parameters for string type sceAppUtilSystemParamGetString :: proc(paramId: c.uint, buf: [^]sce.Char8, bufSize: sce.Size) -> c.int --- //! Get application parameters for int type sceAppUtilAppParamGetInt :: proc(paramId: SceAppUtilAppParamId, value: ^c.int) -> c.int --- //! Save safe memory sceAppUtilSaveSafeMemory :: proc(buf: rawptr, bufSize: sce.Size, offset: sce.Off) -> c.int --- //! Load safe memory sceAppUtilLoadSafeMemory :: proc(buf: rawptr, bufSize: sce.Size, offset: sce.Off) -> c.int --- //! Launch PSN Store sceAppUtilStoreBrowse :: proc(param: ^SceAppUtilStoreBrowseParam) -> c.int --- //! Get background download status sceAppUtilBgdlGetStatus :: proc(stat: ^SceAppUtilBgdlStatus) -> c.int --- //! Launch web browser app sceAppUtilLaunchWebBrowser :: proc(param: ^SceAppUtilWebBrowserParam) -> c.int --- }