package ime import "core:c" import sce "../common" import sceClib "../Clib" import sceCommonDialog "../CommonDialog" foreign import ime "system:SceIme_stub" sceImeDialogParamInit :: #force_inline proc(param: ^SceImeDialogParam) { sceClib.sceClibMemset(param, 0x0, size_of(SceImeDialogParam)) sceCommonDialog._sceCommonDialogSetMagicNumber(¶m.commonParam) param.sdkVersion = sce.PSP2_SDK_VERSION } sceImeParamInit :: #force_inline proc(param: ^SceImeParam) { sceClib.sceClibMemset(param, 0x0, size_of(SceImeParam)) param.sdkVersion = sce.PSP2_SDK_VERSION } foreign ime { sceImeDialogInit :: proc(#by_ptr param: SceImeDialogParam) -> sce.Int32 --- sceImeDialogGetStatus :: proc() -> sceCommonDialog.SceCommonDialogStatus --- sceImeDialogAbort :: proc() -> sce.Int32 --- sceImeDialogGetResult :: proc(result: ^SceImeDialogResult) -> sce.Int32 --- sceImeDialogTerm :: proc() -> sce.Int32 --- sceImeOpen :: proc(#by_ptr param: SceImeParam) -> sce.Int32 --- sceImeUpdate :: proc() -> sce.Int32 --- sceImeSetText :: proc(text: [^]sce.WChar16, length: sce.UInt32) -> sce.Int32 --- sceImeSetCaret :: proc(#by_ptr caret: SceImeCaret) -> sce.Int32 --- sceImeSetPreeditGeometry :: proc(#by_ptr preedit: SceImePreeditGeometry) -> sce.Int32 --- sceImeClose :: proc() -> sce.Int32 --- }