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package ctrl
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import "core:c"
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// TODO: this should be a c.int
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SceCtrlErrorCode :: enum i64 {
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INVALID_ARG = 0x80340001,
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PRIV_REQUIRED = 0x80340002,
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NO_DEVICE = 0x80340020,
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NOT_SUPPORTED = 0x80340021,
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INVALID_MODE = 0x80340022,
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FATAL = 0x803400FF,
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}
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/** Enumeration for the digital controller buttons.
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* @note - L1/R1/L3/R3 only can bind using ::sceCtrlPeekBufferPositiveExt2 and ::sceCtrlReadBufferPositiveExt2
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* @note - Values bigger than 0x00010000 can be intercepted only with shell privileges
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* @note - Vita's L Trigger and R Trigger are mapped to L1 and R1 when using ::sceCtrlPeekBufferPositiveExt2 and ::sceCtrlReadBufferPositiveExt2
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*/
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SceCtrlButtons :: enum c.int {
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SELECT = 0x00000001, //!< Select button.
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L3 = 0x00000002, //!< L3 button.
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R3 = 0x00000004, //!< R3 button.
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START = 0x00000008, //!< Start button.
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UP = 0x00000010, //!< Up D-Pad button.
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RIGHT = 0x00000020, //!< Right D-Pad button.
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DOWN = 0x00000040, //!< Down D-Pad button.
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LEFT = 0x00000080, //!< Left D-Pad button.
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LTRIGGER = 0x00000100, //!< Left trigger.
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L2 = LTRIGGER, //!< L2 button.
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RTRIGGER = 0x00000200, //!< Right trigger.
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R2 = RTRIGGER, //!< R2 button.
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L1 = 0x00000400, //!< L1 button.
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R1 = 0x00000800, //!< R1 button.
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TRIANGLE = 0x00001000, //!< Triangle button.
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CIRCLE = 0x00002000, //!< Circle button.
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CROSS = 0x00004000, //!< Cross button.
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SQUARE = 0x00008000, //!< Square button.
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INTERCEPTED = 0x00010000, //!< Input not available because intercepted by another application
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PSBUTTON = INTERCEPTED, //!< Playstation (Home) button.
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HEADPHONE = 0x00080000, //!< Headphone plugged in.
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VOLUP = 0x00100000, //!< Volume up button.
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VOLDOWN = 0x00200000, //!< Volume down button.
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POWER = 0x40000000, //!< Power button.
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}
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/** Enumeration for the controller types. */
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SceCtrlExternalInputMode :: enum c.int {
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UNPAIRED = 0, //!< Unpaired controller
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PHY = 1, //!< Physical controller for VITA
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VIRT = 2, //!< Virtual controller for PSTV
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DS3 = 4, //!< DualShock 3
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DS4 = 8 //!< DualShock 4
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}
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/** Controller mode. */
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SceCtrlPadInputMode :: enum c.int {
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/** Digital buttons only. */
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DIGITAL = 0,
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/** Digital buttons + Analog support. */
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ANALOG = 1,
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/** Same as ::SCE_CTRL_MODE_ANALOG, but with larger range for analog sticks. */
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ANALOG_WIDE = 2
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}
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/** Returned controller data */
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SceCtrlData :: struct {
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/** The current read frame. */
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timeStamp: c.uint64_t,
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/** Bit mask containing zero or more of ::SceCtrlButtons. */
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buttons: c.uint,
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/** Left analogue stick, X axis. */
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lx: c.uchar,
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/** Left analogue stick, Y axis. */
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ly: c.uchar,
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/** Right analogue stick, X axis. */
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rx: c.uchar,
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/** Right analogue stick, Y axis. */
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ry: c.uchar,
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/** Up button */
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up: c.uint8_t,
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/** Right button */
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right: c.uint8_t,
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/** Down button */
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down: c.uint8_t,
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/** Left button */
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left: c.uint8_t,
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/** Left trigger (L2) */
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lt: c.uint8_t,
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/** Right trigger (R2) */
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rt: c.uint8_t,
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/** Left button (L1) */
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l1: c.uint8_t,
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/** Right button (R1) */
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r1: c.uint8_t,
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/** Triangle button */
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triangle: c.uint8_t,
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/** Circle button */
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circle: c.uint8_t,
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/** Cross button */
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cross: c.uint8_t,
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/** Square button */
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square: c.uint8_t,
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/** Reserved. */
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reserved: [4]c.uint8_t,
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}
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#assert(size_of(SceCtrlData) == 0x20)
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/** Structure to pass as argument to ::sceCtrlSetRapidFire */
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SceCtrlRapidFireRule :: struct {
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Mask: c.uint,
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Trigger: c.uint,
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Target: c.uint,
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Delay: c.uint,
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Make: c.uint,
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Break: c.uint,
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}
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#assert(size_of(SceCtrlRapidFireRule) == 0x18)
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/** Structure to pass as argument to ::sceCtrlSetActuator */
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SceCtrlActuator :: struct {
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small: c.uchar, //!< Vibration strength of the small motor
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large: c.uchar, //!< Vibration strength of the large motor
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unk: [6]c.uint8_t , //!< Unknown
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}
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#assert(size_of(SceCtrlActuator) == 8)
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/** Structure to pass as argument to ::sceCtrlGetControllerPortInfo */
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SceCtrlPortInfo :: struct {
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port: [5]c.uint8_t, //!< Controller type of each port (See ::SceCtrlExternalInputMode)
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unk: [11]c.uint8_t, //!< Unknown
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}
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#assert(size_of(SceCtrlPortInfo) == 0x10)
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