mirror of
https://github.com/IllusionMan1212/vitasdk-odin.git
synced 2026-10-24 02:12:38 +00:00
remove link_prefixes
This commit is contained in:
+229
-231
@@ -17,290 +17,288 @@ sceGxtGetDataAddress :: proc(gxt: rawptr) -> rawptr {
|
||||
return cast(rawptr)((cast(uintptr)gxt) + auto_cast header.dataOffset)
|
||||
}
|
||||
|
||||
|
||||
@(link_prefix = "sceGxm")
|
||||
foreign gxm {
|
||||
Initialize :: proc(params: ^SceGxmInitializeParams) -> c.int ---
|
||||
VshInitialize :: proc(params: ^SceGxmInitializeParams) -> c.int ---
|
||||
Terminate :: proc() -> c.int ---
|
||||
sceGxmInitialize :: proc(params: ^SceGxmInitializeParams) -> c.int ---
|
||||
sceGxmVshInitialize :: proc(params: ^SceGxmInitializeParams) -> c.int ---
|
||||
sceGxmTerminate :: proc() -> c.int ---
|
||||
|
||||
GetNotificationRegion :: proc() -> ^c.uint ---
|
||||
NotificationWait :: proc(notification: ^SceGxmNotification) -> c.int ---
|
||||
sceGxmGetNotificationRegion :: proc() -> ^c.uint ---
|
||||
sceGxmNotificationWait :: proc(notification: ^SceGxmNotification) -> c.int ---
|
||||
|
||||
MapMemory :: proc(base: rawptr, size: sce.Size, attr: SceGxmMemoryAttribFlags) -> c.int ---
|
||||
UnmapMemory :: proc(base: rawptr) -> c.int ---
|
||||
sceGxmMapMemory :: proc(base: rawptr, size: sce.Size, attr: SceGxmMemoryAttribFlags) -> c.int ---
|
||||
sceGxmUnmapMemory :: proc(base: rawptr) -> c.int ---
|
||||
|
||||
MapVertexUsseMemory :: proc(base: rawptr, size: sce.Size, offset: ^c.uint) -> c.int ---
|
||||
UnmapVertexUsseMemory :: proc(base: rawptr) -> c.int ---
|
||||
sceGxmMapVertexUsseMemory :: proc(base: rawptr, size: sce.Size, offset: ^c.uint) -> c.int ---
|
||||
sceGxmUnmapVertexUsseMemory :: proc(base: rawptr) -> c.int ---
|
||||
|
||||
MapFragmentUsseMemory :: proc(base: rawptr, size: sce.Size, offset: ^c.uint) -> c.int ---
|
||||
UnmapFragmentUsseMemory :: proc(base: rawptr) -> c.int ---
|
||||
sceGxmMapFragmentUsseMemory :: proc(base: rawptr, size: sce.Size, offset: ^c.uint) -> c.int ---
|
||||
sceGxmUnmapFragmentUsseMemory :: proc(base: rawptr) -> c.int ---
|
||||
|
||||
DisplayQueueAddEntry :: proc(oldBuffer: ^SceGxmSyncObject, newBuffer: ^SceGxmSyncObject, callbackData: rawptr) -> c.int ---
|
||||
DisplayQueueFinish :: proc() -> c.int ---
|
||||
sceGxmDisplayQueueAddEntry :: proc(oldBuffer: ^SceGxmSyncObject, newBuffer: ^SceGxmSyncObject, callbackData: rawptr) -> c.int ---
|
||||
sceGxmDisplayQueueFinish :: proc() -> c.int ---
|
||||
|
||||
SyncObjectCreate :: proc(syncObject: ^^SceGxmSyncObject) -> c.int ---
|
||||
SyncObjectDestroy :: proc(syncObject: ^SceGxmSyncObject) -> c.int ---
|
||||
sceGxmSyncObjectCreate :: proc(syncObject: ^^SceGxmSyncObject) -> c.int ---
|
||||
sceGxmSyncObjectDestroy :: proc(syncObject: ^SceGxmSyncObject) -> c.int ---
|
||||
|
||||
CreateContext :: proc(params: ^SceGxmContextParams, _context: ^^SceGxmContext) -> c.int ---
|
||||
DestroyContext :: proc(_context: ^SceGxmContext) -> c.int ---
|
||||
sceGxmCreateContext :: proc(params: ^SceGxmContextParams, _context: ^^SceGxmContext) -> c.int ---
|
||||
sceGxmDestroyContext :: proc(_context: ^SceGxmContext) -> c.int ---
|
||||
|
||||
CreateDeferredContext :: proc(params: ^SceGxmDeferredContextParams, _context: ^^SceGxmContext) -> c.int ---
|
||||
DestroyDeferredContext :: proc(_context: ^SceGxmContext) -> c.int ---
|
||||
sceGxmCreateDeferredContext :: proc(params: ^SceGxmDeferredContextParams, _context: ^^SceGxmContext) -> c.int ---
|
||||
sceGxmDestroyDeferredContext :: proc(_context: ^SceGxmContext) -> c.int ---
|
||||
|
||||
SetValidationEnable :: proc(_context: ^SceGxmContext, enable: sce.Bool) ---
|
||||
sceGxmSetValidationEnable :: proc(_context: ^SceGxmContext, enable: sce.Bool) ---
|
||||
|
||||
SetVertexProgram :: proc(_context: ^SceGxmContext, vertexProgram: ^SceGxmVertexProgram) ---
|
||||
SetFragmentProgram :: proc(_context: ^SceGxmContext, fragmentProgram: ^SceGxmFragmentProgram) ---
|
||||
sceGxmSetVertexProgram :: proc(_context: ^SceGxmContext, vertexProgram: ^SceGxmVertexProgram) ---
|
||||
sceGxmSetFragmentProgram :: proc(_context: ^SceGxmContext, fragmentProgram: ^SceGxmFragmentProgram) ---
|
||||
|
||||
ReserveVertexDefaultUniformBuffer :: proc(_context: ^SceGxmContext, uniformBuffer: ^rawptr) -> c.int ---
|
||||
ReserveFragmentDefaultUniformBuffer :: proc(_context: ^SceGxmContext, uniformBuffer: ^rawptr) -> c.int ---
|
||||
sceGxmReserveVertexDefaultUniformBuffer :: proc(_context: ^SceGxmContext, uniformBuffer: ^rawptr) -> c.int ---
|
||||
sceGxmReserveFragmentDefaultUniformBuffer :: proc(_context: ^SceGxmContext, uniformBuffer: ^rawptr) -> c.int ---
|
||||
|
||||
SetVertexDefaultUniformBuffer :: proc(_context: ^SceGxmContext, uniformBuffer: rawptr) -> c.int ---
|
||||
SetFragmentDefaultUniformBuffer :: proc(_context: ^SceGxmContext, uniformBuffer: rawptr) -> c.int ---
|
||||
sceGxmSetVertexDefaultUniformBuffer :: proc(_context: ^SceGxmContext, uniformBuffer: rawptr) -> c.int ---
|
||||
sceGxmSetFragmentDefaultUniformBuffer :: proc(_context: ^SceGxmContext, uniformBuffer: rawptr) -> c.int ---
|
||||
|
||||
SetVertexStream :: proc(_context: ^SceGxmContext, streamIndex: c.uint, streamData: rawptr) -> c.int ---
|
||||
SetVertexTexture :: proc(_context: ^SceGxmContext, textureIndex: c.uint, texture: ^SceGxmTexture) -> c.int ---
|
||||
SetFragmentTexture :: proc(_context: ^SceGxmContext, textureIndex: c.uint, texture: ^SceGxmTexture) -> c.int ---
|
||||
SetVertexUniformBuffer :: proc(_context: ^SceGxmContext, bufferIndex: c.uint, bufferData: rawptr) -> c.int ---
|
||||
SetFragmentUniformBuffer :: proc(_context: ^SceGxmContext, bufferIndex: c.uint, bufferData: rawptr) -> c.int ---
|
||||
SetAuxiliarySurface :: proc(_context: ^SceGxmContext, surfaceIndex: c.uint, surface: ^SceGxmAuxiliarySurface) -> c.int ---
|
||||
sceGxmSetVertexStream :: proc(_context: ^SceGxmContext, streamIndex: c.uint, streamData: rawptr) -> c.int ---
|
||||
sceGxmSetVertexTexture :: proc(_context: ^SceGxmContext, textureIndex: c.uint, texture: ^SceGxmTexture) -> c.int ---
|
||||
sceGxmSetFragmentTexture :: proc(_context: ^SceGxmContext, textureIndex: c.uint, texture: ^SceGxmTexture) -> c.int ---
|
||||
sceGxmSetVertexUniformBuffer :: proc(_context: ^SceGxmContext, bufferIndex: c.uint, bufferData: rawptr) -> c.int ---
|
||||
sceGxmSetFragmentUniformBuffer :: proc(_context: ^SceGxmContext, bufferIndex: c.uint, bufferData: rawptr) -> c.int ---
|
||||
sceGxmSetAuxiliarySurface :: proc(_context: ^SceGxmContext, surfaceIndex: c.uint, surface: ^SceGxmAuxiliarySurface) -> c.int ---
|
||||
|
||||
SetPrecomputedFragmentState :: proc(_context: ^SceGxmContext, precomputedState: ^SceGxmPrecomputedFragmentState) ---
|
||||
SetPrecomputedVertexState :: proc(_context: ^SceGxmContext, precomputedState: ^SceGxmPrecomputedVertexState) ---
|
||||
sceGxmSetPrecomputedFragmentState :: proc(_context: ^SceGxmContext, precomputedState: ^SceGxmPrecomputedFragmentState) ---
|
||||
sceGxmSetPrecomputedVertexState :: proc(_context: ^SceGxmContext, precomputedState: ^SceGxmPrecomputedVertexState) ---
|
||||
|
||||
DrawPrecomputed :: proc(_context: ^SceGxmContext, precomputedDraw: ^SceGxmPrecomputedDraw) -> c.int ---
|
||||
Draw :: proc(_context: ^SceGxmContext, primType: SceGxmPrimitiveType, indexType: SceGxmIndexFormat, indexData: rawptr, indexCount: c.uint) -> c.int ---
|
||||
DrawInstanced :: proc(_context: ^SceGxmContext, primType: SceGxmPrimitiveType, indexType: SceGxmIndexFormat, indexData: rawptr, indexCount: c.uint, indexWrap: c.uint) -> c.int ---
|
||||
SetVisibilityBuffer :: proc(_context: ^SceGxmContext, bufferBase: rawptr, stridePerCore: c.uint) -> c.int ---
|
||||
sceGxmDrawPrecomputed :: proc(_context: ^SceGxmContext, precomputedDraw: ^SceGxmPrecomputedDraw) -> c.int ---
|
||||
sceGxmDraw :: proc(_context: ^SceGxmContext, primType: SceGxmPrimitiveType, indexType: SceGxmIndexFormat, indexData: rawptr, indexCount: c.uint) -> c.int ---
|
||||
sceGxmDrawInstanced :: proc(_context: ^SceGxmContext, primType: SceGxmPrimitiveType, indexType: SceGxmIndexFormat, indexData: rawptr, indexCount: c.uint, indexWrap: c.uint) -> c.int ---
|
||||
sceGxmSetVisibilityBuffer :: proc(_context: ^SceGxmContext, bufferBase: rawptr, stridePerCore: c.uint) -> c.int ---
|
||||
|
||||
BeginScene :: proc(_context: ^SceGxmContext, flags: c.uint, renderTarget: ^SceGxmRenderTarget, validRegion: ^SceGxmValidRegion, vertexSyncObject: ^SceGxmSyncObject, fragmentSyncObject: ^SceGxmSyncObject, colorSurface: ^SceGxmColorSurface, depthStencil: ^SceGxmDepthStencilSurface) -> c.int ---
|
||||
MidSceneFlush :: proc(_context: ^SceGxmContext, flags: c.uint, vertexSyncObject: ^SceGxmSyncObject, vertexNotification: ^SceGxmNotification) -> c.int ---
|
||||
EndScene :: proc(_context: ^SceGxmContext, vertexNotification: ^SceGxmNotification, fragmentNotification: ^SceGxmNotification) -> c.int ---
|
||||
sceGxmBeginScene :: proc(_context: ^SceGxmContext, flags: c.uint, renderTarget: ^SceGxmRenderTarget, validRegion: ^SceGxmValidRegion, vertexSyncObject: ^SceGxmSyncObject, fragmentSyncObject: ^SceGxmSyncObject, colorSurface: ^SceGxmColorSurface, depthStencil: ^SceGxmDepthStencilSurface) -> c.int ---
|
||||
sceGxmMidSceneFlush :: proc(_context: ^SceGxmContext, flags: c.uint, vertexSyncObject: ^SceGxmSyncObject, vertexNotification: ^SceGxmNotification) -> c.int ---
|
||||
sceGxmEndScene :: proc(_context: ^SceGxmContext, vertexNotification: ^SceGxmNotification, fragmentNotification: ^SceGxmNotification) -> c.int ---
|
||||
|
||||
BeginCommandList :: proc(_context: ^SceGxmContext) -> c.int ---
|
||||
ExecuteCommandList :: proc(_context: ^SceGxmContext, list: ^SceGxmCommandList) -> c.int ---
|
||||
EndCommandList :: proc(_context: ^SceGxmContext, list: ^SceGxmCommandList) -> c.int ---
|
||||
sceGxmBeginCommandList :: proc(_context: ^SceGxmContext) -> c.int ---
|
||||
sceGxmExecuteCommandList :: proc(_context: ^SceGxmContext, list: ^SceGxmCommandList) -> c.int ---
|
||||
sceGxmEndCommandList :: proc(_context: ^SceGxmContext, list: ^SceGxmCommandList) -> c.int ---
|
||||
|
||||
SetFrontDepthFunc :: proc(_context: ^SceGxmContext, depthFunc: SceGxmDepthFunc) ---
|
||||
SetBackDepthFunc :: proc(_context: ^SceGxmContext, depthFunc: SceGxmDepthFunc) ---
|
||||
SetFrontFragmentProgramEnable :: proc(_context: ^SceGxmContext, enable: SceGxmFragmentProgramMode) ---
|
||||
SetBackFragmentProgramEnable :: proc(_context: ^SceGxmContext, enable: SceGxmFragmentProgramMode) ---
|
||||
SetFrontDepthWriteEnable :: proc(_context: ^SceGxmContext, enable: SceGxmDepthWriteMode) ---
|
||||
SetBackDepthWriteEnable :: proc(_context: ^SceGxmContext, enable: SceGxmDepthWriteMode) ---
|
||||
SetFrontLineFillLastPixelEnable :: proc(_context: ^SceGxmContext, enable: SceGxmLineFillLastPixelMode) ---
|
||||
SetBackLineFillLastPixelEnable :: proc(_context: ^SceGxmContext, enable: SceGxmLineFillLastPixelMode) ---
|
||||
SetFrontStencilRef :: proc(_context: ^SceGxmContext, sref: c.uint) ---
|
||||
SetBackStencilRef :: proc(_context: ^SceGxmContext, sref: c.uint) ---
|
||||
SetFrontPointLineWidth :: proc(_context: ^SceGxmContext, width: c.uint) ---
|
||||
SetBackPointLineWidth :: proc(_context: ^SceGxmContext, width: c.uint) ---
|
||||
SetFrontPolygonMode :: proc(_context: ^SceGxmContext, mode: SceGxmPolygonMode) ---
|
||||
SetBackPolygonMode :: proc(_context: ^SceGxmContext, mode: SceGxmPolygonMode) ---
|
||||
SetFrontStencilFunc :: proc(_context: ^SceGxmContext, func: SceGxmStencilFunc, stencilFail: SceGxmStencilOp, depthFail: SceGxmStencilOp, depthPass: SceGxmStencilOp, compareMask: c.uchar, writeMask: c.uchar) ---
|
||||
SetBackStencilFunc :: proc(_context: ^SceGxmContext, func: SceGxmStencilFunc, stencilFail: SceGxmStencilOp, depthFail: SceGxmStencilOp, depthPass: SceGxmStencilOp, compareMask: c.uchar, writeMask: c.uchar) ---
|
||||
SetFrontDepthBias :: proc(_context: ^SceGxmContext, factor: c.int, units: c.int) ---
|
||||
SetBackDepthBias :: proc(_context: ^SceGxmContext, factor: c.int, units: c.int) ---
|
||||
SetTwoSidedEnable :: proc(_context: ^SceGxmContext, enable: SceGxmTwoSidedMode) ---
|
||||
SetViewport :: proc(_context: ^SceGxmContext, xOffset: c.float, xScale: c.float, yOffset: c.float, yScale: c.float, zOffset: c.float, zScale: c.float) ---
|
||||
SetWClampValue :: proc(_context: ^SceGxmContext, clampValue: c.float) ---
|
||||
SetWClampEnable :: proc(_context: ^SceGxmContext, enable: SceGxmWClampMode) ---
|
||||
SetRegionClip :: proc(_context: ^SceGxmContext, mode: SceGxmRegionClipMode, xMin: c.uint, yMin: c.uint, xMax: c.uint, yMax: c.uint) ---
|
||||
SetDefaultRegionClipAndViewport :: proc(_context: ^SceGxmContext, xMax: c.uint, yMax: c.uint) ---
|
||||
SetCullMode :: proc(_context: ^SceGxmContext, mode: SceGxmCullMode) ---
|
||||
SetViewportEnable :: proc(_context: ^SceGxmContext, enable: SceGxmViewportMode) ---
|
||||
SetWBufferEnable :: proc(_context: ^SceGxmContext, enable: SceGxmWBufferMode) ---
|
||||
SetFrontVisibilityTestIndex :: proc(_context: ^SceGxmContext, index: c.uint) ---
|
||||
SetBackVisibilityTestIndex :: proc(_context: ^SceGxmContext, index: c.uint) ---
|
||||
SetFrontVisibilityTestOp :: proc(_context: ^SceGxmContext, op: SceGxmVisibilityTestOp) ---
|
||||
SetBackVisibilityTestOp :: proc(_context: ^SceGxmContext, op: SceGxmVisibilityTestOp) ---
|
||||
SetFrontVisibilityTestEnable :: proc(_context: ^SceGxmContext, enable: SceGxmVisibilityTestMode) ---
|
||||
SetBackVisibilityTestEnable :: proc(_context: ^SceGxmContext, enable: SceGxmVisibilityTestMode) ---
|
||||
sceGxmSetFrontDepthFunc :: proc(_context: ^SceGxmContext, depthFunc: SceGxmDepthFunc) ---
|
||||
sceGxmSetBackDepthFunc :: proc(_context: ^SceGxmContext, depthFunc: SceGxmDepthFunc) ---
|
||||
sceGxmSetFrontFragmentProgramEnable :: proc(_context: ^SceGxmContext, enable: SceGxmFragmentProgramMode) ---
|
||||
sceGxmSetBackFragmentProgramEnable :: proc(_context: ^SceGxmContext, enable: SceGxmFragmentProgramMode) ---
|
||||
sceGxmSetFrontDepthWriteEnable :: proc(_context: ^SceGxmContext, enable: SceGxmDepthWriteMode) ---
|
||||
sceGxmSetBackDepthWriteEnable :: proc(_context: ^SceGxmContext, enable: SceGxmDepthWriteMode) ---
|
||||
sceGxmSetFrontLineFillLastPixelEnable :: proc(_context: ^SceGxmContext, enable: SceGxmLineFillLastPixelMode) ---
|
||||
sceGxmSetBackLineFillLastPixelEnable :: proc(_context: ^SceGxmContext, enable: SceGxmLineFillLastPixelMode) ---
|
||||
sceGxmSetFrontStencilRef :: proc(_context: ^SceGxmContext, sref: c.uint) ---
|
||||
sceGxmSetBackStencilRef :: proc(_context: ^SceGxmContext, sref: c.uint) ---
|
||||
sceGxmSetFrontPointLineWidth :: proc(_context: ^SceGxmContext, width: c.uint) ---
|
||||
sceGxmSetBackPointLineWidth :: proc(_context: ^SceGxmContext, width: c.uint) ---
|
||||
sceGxmSetFrontPolygonMode :: proc(_context: ^SceGxmContext, mode: SceGxmPolygonMode) ---
|
||||
sceGxmSetBackPolygonMode :: proc(_context: ^SceGxmContext, mode: SceGxmPolygonMode) ---
|
||||
sceGxmSetFrontStencilFunc :: proc(_context: ^SceGxmContext, func: SceGxmStencilFunc, stencilFail: SceGxmStencilOp, depthFail: SceGxmStencilOp, depthPass: SceGxmStencilOp, compareMask: c.uchar, writeMask: c.uchar) ---
|
||||
sceGxmSetBackStencilFunc :: proc(_context: ^SceGxmContext, func: SceGxmStencilFunc, stencilFail: SceGxmStencilOp, depthFail: SceGxmStencilOp, depthPass: SceGxmStencilOp, compareMask: c.uchar, writeMask: c.uchar) ---
|
||||
sceGxmSetFrontDepthBias :: proc(_context: ^SceGxmContext, factor: c.int, units: c.int) ---
|
||||
sceGxmSetBackDepthBias :: proc(_context: ^SceGxmContext, factor: c.int, units: c.int) ---
|
||||
sceGxmSetTwoSidedEnable :: proc(_context: ^SceGxmContext, enable: SceGxmTwoSidedMode) ---
|
||||
sceGxmSetViewport :: proc(_context: ^SceGxmContext, xOffset: c.float, xScale: c.float, yOffset: c.float, yScale: c.float, zOffset: c.float, zScale: c.float) ---
|
||||
sceGxmSetWClampValue :: proc(_context: ^SceGxmContext, clampValue: c.float) ---
|
||||
sceGxmSetWClampEnable :: proc(_context: ^SceGxmContext, enable: SceGxmWClampMode) ---
|
||||
sceGxmSetRegionClip :: proc(_context: ^SceGxmContext, mode: SceGxmRegionClipMode, xMin: c.uint, yMin: c.uint, xMax: c.uint, yMax: c.uint) ---
|
||||
sceGxmSetDefaultRegionClipAndViewport :: proc(_context: ^SceGxmContext, xMax: c.uint, yMax: c.uint) ---
|
||||
sceGxmSetCullMode :: proc(_context: ^SceGxmContext, mode: SceGxmCullMode) ---
|
||||
sceGxmSetViewportEnable :: proc(_context: ^SceGxmContext, enable: SceGxmViewportMode) ---
|
||||
sceGxmSetWBufferEnable :: proc(_context: ^SceGxmContext, enable: SceGxmWBufferMode) ---
|
||||
sceGxmSetFrontVisibilityTestIndex :: proc(_context: ^SceGxmContext, index: c.uint) ---
|
||||
sceGxmSetBackVisibilityTestIndex :: proc(_context: ^SceGxmContext, index: c.uint) ---
|
||||
sceGxmSetFrontVisibilityTestOp :: proc(_context: ^SceGxmContext, op: SceGxmVisibilityTestOp) ---
|
||||
sceGxmSetBackVisibilityTestOp :: proc(_context: ^SceGxmContext, op: SceGxmVisibilityTestOp) ---
|
||||
sceGxmSetFrontVisibilityTestEnable :: proc(_context: ^SceGxmContext, enable: SceGxmVisibilityTestMode) ---
|
||||
sceGxmSetBackVisibilityTestEnable :: proc(_context: ^SceGxmContext, enable: SceGxmVisibilityTestMode) ---
|
||||
|
||||
SetYuvProfile :: proc(_context: ^SceGxmContext, index: c.uint, profile: SceGxmYuvProfile ) -> c.int ---
|
||||
sceGxmSetYuvProfile :: proc(_context: ^SceGxmContext, index: c.uint, profile: SceGxmYuvProfile ) -> c.int ---
|
||||
|
||||
Finish :: proc(_context: ^SceGxmContext) ---
|
||||
sceGxmFinish :: proc(_context: ^SceGxmContext) ---
|
||||
|
||||
PushUserMarker :: proc(_context: ^SceGxmContext, tag: cstring) -> c.int ---
|
||||
PopUserMarker :: proc(_context: ^SceGxmContext) -> c.int ---
|
||||
SetUserMarker :: proc(_context: ^SceGxmContext, tag: cstring) -> c.int ---
|
||||
sceGxmPushUserMarker :: proc(_context: ^SceGxmContext, tag: cstring) -> c.int ---
|
||||
sceGxmPopUserMarker :: proc(_context: ^SceGxmContext) -> c.int ---
|
||||
sceGxmSetUserMarker :: proc(_context: ^SceGxmContext, tag: cstring) -> c.int ---
|
||||
|
||||
PadHeartbeat :: proc(displaySurface: ^SceGxmColorSurface, displaySyncObject: ^SceGxmSyncObject) -> c.int ---
|
||||
sceGxmPadHeartbeat :: proc(displaySurface: ^SceGxmColorSurface, displaySyncObject: ^SceGxmSyncObject) -> c.int ---
|
||||
|
||||
PadTriggerGpuPaTrace :: proc() -> c.int ---
|
||||
sceGxmPadTriggerGpuPaTrace :: proc() -> c.int ---
|
||||
|
||||
ColorSurfaceInit :: proc(surface: ^SceGxmColorSurface, colorFormat: SceGxmColorFormat, surfaceType: SceGxmColorSurfaceType, scaleMode: SceGxmColorSurfaceScaleMode, outputRegisterSize: SceGxmOutputRegisterSize, width: c.uint, height: c.uint, strideInPixels: c.uint, data: rawptr) -> c.int ---
|
||||
ColorSurfaceInitDisabled :: proc(surface: ^SceGxmColorSurface) -> c.int ---
|
||||
ColorSurfaceIsEnabled :: proc(surface: ^SceGxmColorSurface) -> sce.Bool ---
|
||||
ColorSurfaceGetClip :: proc(surface: ^SceGxmColorSurface, xMin: ^c.uint, yMin: ^c.uint, xMax: ^c.uint, yMax: ^c.uint) ---
|
||||
ColorSurfaceSetClip :: proc(surface: ^SceGxmColorSurface, xMin: c.uint, yMin: c.uint, xMax: c.uint, yMax: c.uint) ---
|
||||
sceGxmColorSurfaceInit :: proc(surface: ^SceGxmColorSurface, colorFormat: SceGxmColorFormat, surfaceType: SceGxmColorSurfaceType, scaleMode: SceGxmColorSurfaceScaleMode, outputRegisterSize: SceGxmOutputRegisterSize, width: c.uint, height: c.uint, strideInPixels: c.uint, data: rawptr) -> c.int ---
|
||||
sceGxmColorSurfaceInitDisabled :: proc(surface: ^SceGxmColorSurface) -> c.int ---
|
||||
sceGxmColorSurfaceIsEnabled :: proc(surface: ^SceGxmColorSurface) -> sce.Bool ---
|
||||
sceGxmColorSurfaceGetClip :: proc(surface: ^SceGxmColorSurface, xMin: ^c.uint, yMin: ^c.uint, xMax: ^c.uint, yMax: ^c.uint) ---
|
||||
sceGxmColorSurfaceSetClip :: proc(surface: ^SceGxmColorSurface, xMin: c.uint, yMin: c.uint, xMax: c.uint, yMax: c.uint) ---
|
||||
|
||||
ColorSurfaceGetScaleMode :: proc(surface: ^SceGxmColorSurface) -> SceGxmColorSurfaceScaleMode ---
|
||||
ColorSurfaceSetScaleMode :: proc(surface: ^SceGxmColorSurface, scaleMode: SceGxmColorSurfaceScaleMode) ---
|
||||
sceGxmColorSurfaceGetScaleMode :: proc(surface: ^SceGxmColorSurface) -> SceGxmColorSurfaceScaleMode ---
|
||||
sceGxmColorSurfaceSetScaleMode :: proc(surface: ^SceGxmColorSurface, scaleMode: SceGxmColorSurfaceScaleMode) ---
|
||||
|
||||
ColorSurfaceGetData :: proc(surface: ^SceGxmColorSurface) -> rawptr ---
|
||||
ColorSurfaceSetData :: proc(surface: ^SceGxmColorSurface, data: rawptr) -> c.int ---
|
||||
sceGxmColorSurfaceGetData :: proc(surface: ^SceGxmColorSurface) -> rawptr ---
|
||||
sceGxmColorSurfaceSetData :: proc(surface: ^SceGxmColorSurface, data: rawptr) -> c.int ---
|
||||
|
||||
ColorSurfaceGetFormat :: proc(surface: ^SceGxmColorSurface) -> SceGxmColorFormat ---
|
||||
ColorSurfaceSetFormat :: proc(surface: ^SceGxmColorSurface, format: SceGxmColorFormat) -> c.int ---
|
||||
ColorSurfaceGetType :: proc(surface: ^SceGxmColorSurface) -> SceGxmColorSurfaceType ---
|
||||
ColorSurfaceGetStrideInPixels :: proc(surface: ^SceGxmColorSurface) -> c.uint ---
|
||||
sceGxmColorSurfaceGetFormat :: proc(surface: ^SceGxmColorSurface) -> SceGxmColorFormat ---
|
||||
sceGxmColorSurfaceSetFormat :: proc(surface: ^SceGxmColorSurface, format: SceGxmColorFormat) -> c.int ---
|
||||
sceGxmColorSurfaceGetType :: proc(surface: ^SceGxmColorSurface) -> SceGxmColorSurfaceType ---
|
||||
sceGxmColorSurfaceGetStrideInPixels :: proc(surface: ^SceGxmColorSurface) -> c.uint ---
|
||||
|
||||
DepthStencilSurfaceInit :: proc(surface: ^SceGxmDepthStencilSurface, depthStencilFormat: SceGxmDepthStencilFormat, surfaceType: SceGxmDepthStencilSurfaceType, strideInSamples: c.uint, depthData: rawptr, stencilData: rawptr) -> c.int ---
|
||||
DepthStencilSurfaceInitDisabled :: proc(surface: ^SceGxmDepthStencilSurface) -> c.int ---
|
||||
DepthStencilSurfaceGetBackgroundDepth :: proc(surface: ^SceGxmDepthStencilSurface) -> c.float ---
|
||||
DepthStencilSurfaceSetBackgroundDepth :: proc(surface: ^SceGxmDepthStencilSurface, backgroundDepth: c.float) ---
|
||||
DepthStencilSurfaceGetBackgroundStencil :: proc(surface: ^SceGxmDepthStencilSurface) -> c.uchar ---
|
||||
DepthStencilSurfaceSetBackgroundStencil :: proc(surface: ^SceGxmDepthStencilSurface, backgroundStencil: c.uchar) ---
|
||||
DepthStencilSurfaceIsEnabled :: proc(surface: ^SceGxmDepthStencilSurface) -> sce.Bool ---
|
||||
DepthStencilSurfaceSetForceLoadMode :: proc(surface: ^SceGxmDepthStencilSurface, forceLoad: SceGxmDepthStencilForceLoadMode) ---
|
||||
DepthStencilSurfaceGetForceLoadMode :: proc(surface: ^SceGxmDepthStencilSurface) -> SceGxmDepthStencilForceLoadMode ---
|
||||
DepthStencilSurfaceSetForceStoreMode :: proc(surface: ^SceGxmDepthStencilSurface, forceStore: SceGxmDepthStencilForceStoreMode ) ---
|
||||
DepthStencilSurfaceGetForceStoreMode :: proc(surface: ^SceGxmDepthStencilSurface) -> SceGxmDepthStencilForceStoreMode ---
|
||||
sceGxmDepthStencilSurfaceInit :: proc(surface: ^SceGxmDepthStencilSurface, depthStencilFormat: SceGxmDepthStencilFormat, surfaceType: SceGxmDepthStencilSurfaceType, strideInSamples: c.uint, depthData: rawptr, stencilData: rawptr) -> c.int ---
|
||||
sceGxmDepthStencilSurfaceInitDisabled :: proc(surface: ^SceGxmDepthStencilSurface) -> c.int ---
|
||||
sceGxmDepthStencilSurfaceGetBackgroundDepth :: proc(surface: ^SceGxmDepthStencilSurface) -> c.float ---
|
||||
sceGxmDepthStencilSurfaceSetBackgroundDepth :: proc(surface: ^SceGxmDepthStencilSurface, backgroundDepth: c.float) ---
|
||||
sceGxmDepthStencilSurfaceGetBackgroundStencil :: proc(surface: ^SceGxmDepthStencilSurface) -> c.uchar ---
|
||||
sceGxmDepthStencilSurfaceSetBackgroundStencil :: proc(surface: ^SceGxmDepthStencilSurface, backgroundStencil: c.uchar) ---
|
||||
sceGxmDepthStencilSurfaceIsEnabled :: proc(surface: ^SceGxmDepthStencilSurface) -> sce.Bool ---
|
||||
sceGxmDepthStencilSurfaceSetForceLoadMode :: proc(surface: ^SceGxmDepthStencilSurface, forceLoad: SceGxmDepthStencilForceLoadMode) ---
|
||||
sceGxmDepthStencilSurfaceGetForceLoadMode :: proc(surface: ^SceGxmDepthStencilSurface) -> SceGxmDepthStencilForceLoadMode ---
|
||||
sceGxmDepthStencilSurfaceSetForceStoreMode :: proc(surface: ^SceGxmDepthStencilSurface, forceStore: SceGxmDepthStencilForceStoreMode ) ---
|
||||
sceGxmDepthStencilSurfaceGetForceStoreMode :: proc(surface: ^SceGxmDepthStencilSurface) -> SceGxmDepthStencilForceStoreMode ---
|
||||
|
||||
ColorSurfaceGetGammaMode :: proc(surface: ^SceGxmColorSurface) -> SceGxmColorSurfaceGammaMode ---
|
||||
ColorSurfaceSetGammaMode :: proc(surface: ^SceGxmColorSurface, gammaMode: SceGxmColorSurfaceGammaMode) -> c.int ---
|
||||
ColorSurfaceGetDitherMode :: proc(surface: ^SceGxmColorSurface) -> SceGxmColorSurfaceDitherMode ---
|
||||
ColorSurfaceSetDitherMode :: proc(surface: ^SceGxmColorSurface, ditherMode: SceGxmColorSurfaceDitherMode) -> c.int ---
|
||||
sceGxmColorSurfaceGetGammaMode :: proc(surface: ^SceGxmColorSurface) -> SceGxmColorSurfaceGammaMode ---
|
||||
sceGxmColorSurfaceSetGammaMode :: proc(surface: ^SceGxmColorSurface, gammaMode: SceGxmColorSurfaceGammaMode) -> c.int ---
|
||||
sceGxmColorSurfaceGetDitherMode :: proc(surface: ^SceGxmColorSurface) -> SceGxmColorSurfaceDitherMode ---
|
||||
sceGxmColorSurfaceSetDitherMode :: proc(surface: ^SceGxmColorSurface, ditherMode: SceGxmColorSurfaceDitherMode) -> c.int ---
|
||||
|
||||
DepthStencilSurfaceGetFormat :: proc(surface: ^SceGxmDepthStencilSurface) -> SceGxmDepthStencilFormat ---
|
||||
DepthStencilSurfaceGetStrideInSamples :: proc(surface: ^SceGxmDepthStencilSurface) -> c.uint ---
|
||||
sceGxmDepthStencilSurfaceGetFormat :: proc(surface: ^SceGxmDepthStencilSurface) -> SceGxmDepthStencilFormat ---
|
||||
sceGxmDepthStencilSurfaceGetStrideInSamples :: proc(surface: ^SceGxmDepthStencilSurface) -> c.uint ---
|
||||
|
||||
ProgramCheck :: proc(program: ^SceGxmProgram) -> c.int ---
|
||||
ProgramGetSize :: proc(program: ^SceGxmProgram) -> c.uint ---
|
||||
ProgramGetType :: proc(program: ^SceGxmProgram) -> SceGxmProgramType ---
|
||||
ProgramIsDiscardUsed :: proc(program: ^SceGxmProgram) -> sce.Bool ---
|
||||
ProgramIsDepthReplaceUsed :: proc(program: ^SceGxmProgram) -> sce.Bool ---
|
||||
ProgramIsSpriteCoordUsed :: proc(program: ^SceGxmProgram) -> sce.Bool ---
|
||||
ProgramGetDefaultUniformBufferSize :: proc(program: ^SceGxmProgram) -> c.uint ---
|
||||
ProgramGetParameterCount :: proc(program: ^SceGxmProgram) -> c.uint ---
|
||||
sceGxmProgramCheck :: proc(program: ^SceGxmProgram) -> c.int ---
|
||||
sceGxmProgramGetSize :: proc(program: ^SceGxmProgram) -> c.uint ---
|
||||
sceGxmProgramGetType :: proc(program: ^SceGxmProgram) -> SceGxmProgramType ---
|
||||
sceGxmProgramIsDiscardUsed :: proc(program: ^SceGxmProgram) -> sce.Bool ---
|
||||
sceGxmProgramIsDepthReplaceUsed :: proc(program: ^SceGxmProgram) -> sce.Bool ---
|
||||
sceGxmProgramIsSpriteCoordUsed :: proc(program: ^SceGxmProgram) -> sce.Bool ---
|
||||
sceGxmProgramGetDefaultUniformBufferSize :: proc(program: ^SceGxmProgram) -> c.uint ---
|
||||
sceGxmProgramGetParameterCount :: proc(program: ^SceGxmProgram) -> c.uint ---
|
||||
|
||||
ProgramGetParameter :: proc(program: ^SceGxmProgram, index: c.uint) -> ^SceGxmProgramParameter ---
|
||||
ProgramFindParameterByName :: proc(program: ^SceGxmProgram, name: cstring) -> ^SceGxmProgramParameter ---
|
||||
ProgramFindParameterBySemantic :: proc(program: ^SceGxmProgram, semantic: SceGxmParameterSemantic, index: c.uint) -> ^SceGxmProgramParameter ---
|
||||
ProgramParameterGetIndex :: proc(program: ^SceGxmProgram, parameter: ^SceGxmProgramParameter) -> c.uint ---
|
||||
ProgramParameterGetCategory :: proc(parameter: ^SceGxmProgramParameter) -> SceGxmParameterCategory ---
|
||||
ProgramParameterGetName :: proc(parameter: ^SceGxmProgramParameter) -> cstring ---
|
||||
ProgramParameterGetSemantic :: proc(parameter: ^SceGxmProgramParameter) -> SceGxmParameterSemantic ---
|
||||
ProgramParameterGetSemanticIndex :: proc(parameter: ^SceGxmProgramParameter) -> c.uint ---
|
||||
ProgramParameterGetType :: proc(parameter: ^SceGxmProgramParameter) -> SceGxmParameterType ---
|
||||
ProgramParameterGetComponentCount :: proc(parameter: ^SceGxmProgramParameter) -> c.uint ---
|
||||
ProgramParameterGetArraySize :: proc(parameter: ^SceGxmProgramParameter) -> c.uint ---
|
||||
ProgramParameterGetResourceIndex :: proc(parameter: ^SceGxmProgramParameter) -> c.uint ---
|
||||
ProgramParameterGetContainerIndex :: proc( parameter: ^SceGxmProgramParameter) -> c.uint ---
|
||||
ProgramParameterIsSamplerCube :: proc(parameter: ^SceGxmProgramParameter) -> sce.Bool ---
|
||||
sceGxmProgramGetParameter :: proc(program: ^SceGxmProgram, index: c.uint) -> ^SceGxmProgramParameter ---
|
||||
sceGxmProgramFindParameterByName :: proc(program: ^SceGxmProgram, name: cstring) -> ^SceGxmProgramParameter ---
|
||||
sceGxmProgramFindParameterBySemantic :: proc(program: ^SceGxmProgram, semantic: SceGxmParameterSemantic, index: c.uint) -> ^SceGxmProgramParameter ---
|
||||
sceGxmProgramParameterGetIndex :: proc(program: ^SceGxmProgram, parameter: ^SceGxmProgramParameter) -> c.uint ---
|
||||
sceGxmProgramParameterGetCategory :: proc(parameter: ^SceGxmProgramParameter) -> SceGxmParameterCategory ---
|
||||
sceGxmProgramParameterGetName :: proc(parameter: ^SceGxmProgramParameter) -> cstring ---
|
||||
sceGxmProgramParameterGetSemantic :: proc(parameter: ^SceGxmProgramParameter) -> SceGxmParameterSemantic ---
|
||||
sceGxmProgramParameterGetSemanticIndex :: proc(parameter: ^SceGxmProgramParameter) -> c.uint ---
|
||||
sceGxmProgramParameterGetType :: proc(parameter: ^SceGxmProgramParameter) -> SceGxmParameterType ---
|
||||
sceGxmProgramParameterGetComponentCount :: proc(parameter: ^SceGxmProgramParameter) -> c.uint ---
|
||||
sceGxmProgramParameterGetArraySize :: proc(parameter: ^SceGxmProgramParameter) -> c.uint ---
|
||||
sceGxmProgramParameterGetResourceIndex :: proc(parameter: ^SceGxmProgramParameter) -> c.uint ---
|
||||
sceGxmProgramParameterGetContainerIndex :: proc( parameter: ^SceGxmProgramParameter) -> c.uint ---
|
||||
sceGxmProgramParameterIsSamplerCube :: proc(parameter: ^SceGxmProgramParameter) -> sce.Bool ---
|
||||
|
||||
FragmentProgramGetProgram :: proc(fragmentProgram: ^SceGxmFragmentProgram) -> ^SceGxmProgram ---
|
||||
VertexProgramGetProgram :: proc(vertexProgram: ^SceGxmVertexProgram) -> ^SceGxmProgram ---
|
||||
sceGxmFragmentProgramGetProgram :: proc(fragmentProgram: ^SceGxmFragmentProgram) -> ^SceGxmProgram ---
|
||||
sceGxmVertexProgramGetProgram :: proc(vertexProgram: ^SceGxmVertexProgram) -> ^SceGxmProgram ---
|
||||
|
||||
ShaderPatcherCreate :: proc(params: ^SceGxmShaderPatcherParams, shaderPatcher: ^^SceGxmShaderPatcher) -> c.int ---
|
||||
ShaderPatcherSetUserData :: proc(shaderPatcher: ^SceGxmShaderPatcher, userData: rawptr) -> c.int ---
|
||||
ShaderPatcherGetUserData :: proc(shaderPatcher: ^SceGxmShaderPatcher) -> rawptr ---
|
||||
ShaderPatcherDestroy :: proc(shaderPatcher: ^SceGxmShaderPatcher) -> c.int ---
|
||||
ShaderPatcherRegisterProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, programHeader: ^SceGxmProgram, programId: ^SceGxmShaderPatcherId) -> c.int ---
|
||||
ShaderPatcherUnregisterProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, programId: SceGxmShaderPatcherId) -> c.int ---
|
||||
ShaderPatcherForceUnregisterProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, programId: SceGxmShaderPatcherId) -> c.int ---
|
||||
ShaderPatcherGetProgramFromId :: proc(programId: SceGxmShaderPatcherId) -> ^SceGxmProgram ---
|
||||
ShaderPatcherSetAuxiliarySurface :: proc(shaderPatcher: ^SceGxmShaderPatcher, auxSurfaceIndex: c.uint, auxSurface: ^SceGxmAuxiliarySurface) -> c.int ---
|
||||
ShaderPatcherCreateVertexProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, programId: SceGxmShaderPatcherId, attributes: ^SceGxmVertexAttribute, attributeCount: c.uint, streams: ^SceGxmVertexStream, streamCount: c.uint, vertexProgram: ^^SceGxmVertexProgram) -> c.int ---
|
||||
ShaderPatcherCreateFragmentProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, programId: SceGxmShaderPatcherId, outputFormat: SceGxmOutputRegisterFormat, multisampleMode: SceGxmMultisampleMode, blendInfo: ^SceGxmBlendInfo, vertexProgram: ^SceGxmProgram, fragmentProgram: ^^SceGxmFragmentProgram) -> c.int ---
|
||||
ShaderPatcherCreateMaskUpdateFragmentProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, fragmentProgram: ^^SceGxmFragmentProgram) -> c.int ---
|
||||
ShaderPatcherAddRefVertexProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, vertexProgram: ^SceGxmVertexProgram) -> c.int ---
|
||||
ShaderPatcherAddRefFragmentProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, fragmentProgram: ^SceGxmFragmentProgram) -> c.int ---
|
||||
ShaderPatcherGetVertexProgramRefCount :: proc(shaderPatcher: ^SceGxmShaderPatcher, fragmentProgram: ^SceGxmVertexProgram, count: ^c.uint) -> c.int ---
|
||||
ShaderPatcherGetFragmentProgramRefCount :: proc(shaderPatcher: ^SceGxmShaderPatcher, fragmentProgram: ^SceGxmFragmentProgram, count: ^c.uint) -> c.int ---
|
||||
ShaderPatcherReleaseVertexProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, vertexProgram: ^SceGxmVertexProgram) -> c.int ---
|
||||
ShaderPatcherReleaseFragmentProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, fragmentProgram: ^SceGxmFragmentProgram) -> c.int ---
|
||||
ShaderPatcherGetHostMemAllocated :: proc(shaderPatcher: ^SceGxmShaderPatcher) -> c.uint ---
|
||||
ShaderPatcherGetBufferMemAllocated :: proc(shaderPatcher: ^SceGxmShaderPatcher) -> c.uint ---
|
||||
ShaderPatcherGetVertexUsseMemAllocated :: proc(shaderPatcher: ^SceGxmShaderPatcher) -> c.uint ---
|
||||
ShaderPatcherGetFragmentUsseMemAllocated :: proc(shaderPatcher: ^SceGxmShaderPatcher) -> c.uint ---
|
||||
sceGxmShaderPatcherCreate :: proc(params: ^SceGxmShaderPatcherParams, shaderPatcher: ^^SceGxmShaderPatcher) -> c.int ---
|
||||
sceGxmShaderPatcherSetUserData :: proc(shaderPatcher: ^SceGxmShaderPatcher, userData: rawptr) -> c.int ---
|
||||
sceGxmShaderPatcherGetUserData :: proc(shaderPatcher: ^SceGxmShaderPatcher) -> rawptr ---
|
||||
sceGxmShaderPatcherDestroy :: proc(shaderPatcher: ^SceGxmShaderPatcher) -> c.int ---
|
||||
sceGxmShaderPatcherRegisterProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, programHeader: ^SceGxmProgram, programId: ^SceGxmShaderPatcherId) -> c.int ---
|
||||
sceGxmShaderPatcherUnregisterProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, programId: SceGxmShaderPatcherId) -> c.int ---
|
||||
sceGxmShaderPatcherForceUnregisterProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, programId: SceGxmShaderPatcherId) -> c.int ---
|
||||
sceGxmShaderPatcherGetProgramFromId :: proc(programId: SceGxmShaderPatcherId) -> ^SceGxmProgram ---
|
||||
sceGxmShaderPatcherSetAuxiliarySurface :: proc(shaderPatcher: ^SceGxmShaderPatcher, auxSurfaceIndex: c.uint, auxSurface: ^SceGxmAuxiliarySurface) -> c.int ---
|
||||
sceGxmShaderPatcherCreateVertexProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, programId: SceGxmShaderPatcherId, attributes: ^SceGxmVertexAttribute, attributeCount: c.uint, streams: ^SceGxmVertexStream, streamCount: c.uint, vertexProgram: ^^SceGxmVertexProgram) -> c.int ---
|
||||
sceGxmShaderPatcherCreateFragmentProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, programId: SceGxmShaderPatcherId, outputFormat: SceGxmOutputRegisterFormat, multisampleMode: SceGxmMultisampleMode, blendInfo: ^SceGxmBlendInfo, vertexProgram: ^SceGxmProgram, fragmentProgram: ^^SceGxmFragmentProgram) -> c.int ---
|
||||
sceGxmShaderPatcherCreateMaskUpdateFragmentProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, fragmentProgram: ^^SceGxmFragmentProgram) -> c.int ---
|
||||
sceGxmShaderPatcherAddRefVertexProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, vertexProgram: ^SceGxmVertexProgram) -> c.int ---
|
||||
sceGxmShaderPatcherAddRefFragmentProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, fragmentProgram: ^SceGxmFragmentProgram) -> c.int ---
|
||||
sceGxmShaderPatcherGetVertexProgramRefCount :: proc(shaderPatcher: ^SceGxmShaderPatcher, fragmentProgram: ^SceGxmVertexProgram, count: ^c.uint) -> c.int ---
|
||||
sceGxmShaderPatcherGetFragmentProgramRefCount :: proc(shaderPatcher: ^SceGxmShaderPatcher, fragmentProgram: ^SceGxmFragmentProgram, count: ^c.uint) -> c.int ---
|
||||
sceGxmShaderPatcherReleaseVertexProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, vertexProgram: ^SceGxmVertexProgram) -> c.int ---
|
||||
sceGxmShaderPatcherReleaseFragmentProgram :: proc(shaderPatcher: ^SceGxmShaderPatcher, fragmentProgram: ^SceGxmFragmentProgram) -> c.int ---
|
||||
sceGxmShaderPatcherGetHostMemAllocated :: proc(shaderPatcher: ^SceGxmShaderPatcher) -> c.uint ---
|
||||
sceGxmShaderPatcherGetBufferMemAllocated :: proc(shaderPatcher: ^SceGxmShaderPatcher) -> c.uint ---
|
||||
sceGxmShaderPatcherGetVertexUsseMemAllocated :: proc(shaderPatcher: ^SceGxmShaderPatcher) -> c.uint ---
|
||||
sceGxmShaderPatcherGetFragmentUsseMemAllocated :: proc(shaderPatcher: ^SceGxmShaderPatcher) -> c.uint ---
|
||||
|
||||
TextureInitSwizzled :: proc(texture: ^SceGxmTexture, data: rawptr, texFormat: SceGxmTextureFormat, width: c.uint, height: c.uint, mipCount: c.uint) -> c.int ---
|
||||
TextureInitSwizzledArbitrary :: proc(texture: ^SceGxmTexture, data: rawptr, texFormat: SceGxmTextureFormat, width: c.uint, height: c.uint, mipCount: c.uint) -> c.int ---
|
||||
TextureInitLinear :: proc(texture: ^SceGxmTexture, data: rawptr, texFormat: SceGxmTextureFormat, width: c.uint, height: c.uint, mipCount: c.uint) -> c.int ---
|
||||
TextureInitLinearStrided :: proc(texture: ^SceGxmTexture, data: rawptr, texFormat: SceGxmTextureFormat, width: c.uint, height: c.uint, byteStride: c.uint) -> c.int ---
|
||||
TextureInitTiled :: proc(texture: ^SceGxmTexture, data: rawptr, texFormat: SceGxmTextureFormat, width: c.uint, height: c.uint, mipCount: c.uint) -> c.int ---
|
||||
TextureInitCube :: proc(texture: ^SceGxmTexture, data: rawptr, texFormat: SceGxmTextureFormat, width: c.uint, height: c.uint, mipCount: c.uint) -> c.int ---
|
||||
sceGxmTextureInitSwizzled :: proc(texture: ^SceGxmTexture, data: rawptr, texFormat: SceGxmTextureFormat, width: c.uint, height: c.uint, mipCount: c.uint) -> c.int ---
|
||||
sceGxmTextureInitSwizzledArbitrary :: proc(texture: ^SceGxmTexture, data: rawptr, texFormat: SceGxmTextureFormat, width: c.uint, height: c.uint, mipCount: c.uint) -> c.int ---
|
||||
sceGxmTextureInitLinear :: proc(texture: ^SceGxmTexture, data: rawptr, texFormat: SceGxmTextureFormat, width: c.uint, height: c.uint, mipCount: c.uint) -> c.int ---
|
||||
sceGxmTextureInitLinearStrided :: proc(texture: ^SceGxmTexture, data: rawptr, texFormat: SceGxmTextureFormat, width: c.uint, height: c.uint, byteStride: c.uint) -> c.int ---
|
||||
sceGxmTextureInitTiled :: proc(texture: ^SceGxmTexture, data: rawptr, texFormat: SceGxmTextureFormat, width: c.uint, height: c.uint, mipCount: c.uint) -> c.int ---
|
||||
sceGxmTextureInitCube :: proc(texture: ^SceGxmTexture, data: rawptr, texFormat: SceGxmTextureFormat, width: c.uint, height: c.uint, mipCount: c.uint) -> c.int ---
|
||||
|
||||
TextureGetType :: proc(texture: ^SceGxmTexture) -> SceGxmTextureType ---
|
||||
TextureValidate :: proc(texture: ^SceGxmTexture) -> c.int ---
|
||||
sceGxmTextureGetType :: proc(texture: ^SceGxmTexture) -> SceGxmTextureType ---
|
||||
sceGxmTextureValidate :: proc(texture: ^SceGxmTexture) -> c.int ---
|
||||
|
||||
TextureSetMinFilter :: proc(texture: ^SceGxmTexture, minFilter: SceGxmTextureFilter) -> c.int ---
|
||||
TextureGetMinFilter :: proc(texture: ^SceGxmTexture) -> SceGxmTextureFilter ---
|
||||
sceGxmTextureSetMinFilter :: proc(texture: ^SceGxmTexture, minFilter: SceGxmTextureFilter) -> c.int ---
|
||||
sceGxmTextureGetMinFilter :: proc(texture: ^SceGxmTexture) -> SceGxmTextureFilter ---
|
||||
|
||||
TextureSetMagFilter :: proc(texture: ^SceGxmTexture, magFilter: SceGxmTextureFilter) -> c.int ---
|
||||
TextureGetMagFilter :: proc(texture: ^SceGxmTexture) -> SceGxmTextureFilter ---
|
||||
sceGxmTextureSetMagFilter :: proc(texture: ^SceGxmTexture, magFilter: SceGxmTextureFilter) -> c.int ---
|
||||
sceGxmTextureGetMagFilter :: proc(texture: ^SceGxmTexture) -> SceGxmTextureFilter ---
|
||||
|
||||
TextureSetMipFilter :: proc(texture: ^SceGxmTexture, mipFilter: SceGxmTextureMipFilter) -> c.int ---
|
||||
TextureGetMipFilter :: proc(texture: ^SceGxmTexture) -> SceGxmTextureMipFilter ---
|
||||
sceGxmTextureSetMipFilter :: proc(texture: ^SceGxmTexture, mipFilter: SceGxmTextureMipFilter) -> c.int ---
|
||||
sceGxmTextureGetMipFilter :: proc(texture: ^SceGxmTexture) -> SceGxmTextureMipFilter ---
|
||||
|
||||
TextureSetUAddrMode :: proc(texture: ^SceGxmTexture, addrMode: SceGxmTextureAddrMode) -> c.int ---
|
||||
TextureGetUAddrMode :: proc(texture: ^SceGxmTexture) -> SceGxmTextureAddrMode ---
|
||||
sceGxmTextureSetUAddrMode :: proc(texture: ^SceGxmTexture, addrMode: SceGxmTextureAddrMode) -> c.int ---
|
||||
sceGxmTextureGetUAddrMode :: proc(texture: ^SceGxmTexture) -> SceGxmTextureAddrMode ---
|
||||
|
||||
TextureSetVAddrMode :: proc(texture: ^SceGxmTexture, addrMode: SceGxmTextureAddrMode) -> c.int ---
|
||||
TextureGetVAddrMode :: proc(texture: ^SceGxmTexture) -> SceGxmTextureAddrMode ---
|
||||
sceGxmTextureSetVAddrMode :: proc(texture: ^SceGxmTexture, addrMode: SceGxmTextureAddrMode) -> c.int ---
|
||||
sceGxmTextureGetVAddrMode :: proc(texture: ^SceGxmTexture) -> SceGxmTextureAddrMode ---
|
||||
|
||||
TextureSetFormat :: proc(texture: ^SceGxmTexture, texFormat: SceGxmTextureFormat ) -> c.int ---
|
||||
TextureGetFormat :: proc( texture: ^SceGxmTexture) -> SceGxmTextureFormat ---
|
||||
sceGxmTextureSetFormat :: proc(texture: ^SceGxmTexture, texFormat: SceGxmTextureFormat ) -> c.int ---
|
||||
sceGxmTextureGetFormat :: proc( texture: ^SceGxmTexture) -> SceGxmTextureFormat ---
|
||||
|
||||
TextureSetLodBias :: proc(texture: ^SceGxmTexture, bias: c.uint) -> c.int ---
|
||||
TextureGetLodBias :: proc( texture: ^SceGxmTexture) -> c.uint ---
|
||||
sceGxmTextureSetLodBias :: proc(texture: ^SceGxmTexture, bias: c.uint) -> c.int ---
|
||||
sceGxmTextureGetLodBias :: proc( texture: ^SceGxmTexture) -> c.uint ---
|
||||
|
||||
TextureSetStride :: proc(texture: ^SceGxmTexture, byteStride: c.uint) -> c.int ---
|
||||
TextureGetStride :: proc( texture: ^SceGxmTexture) -> c.uint ---
|
||||
sceGxmTextureSetStride :: proc(texture: ^SceGxmTexture, byteStride: c.uint) -> c.int ---
|
||||
sceGxmTextureGetStride :: proc( texture: ^SceGxmTexture) -> c.uint ---
|
||||
|
||||
TextureSetWidth :: proc(texture: ^SceGxmTexture, width: c.uint) -> c.int ---
|
||||
TextureGetWidth :: proc( texture: ^SceGxmTexture) -> c.uint ---
|
||||
sceGxmTextureSetWidth :: proc(texture: ^SceGxmTexture, width: c.uint) -> c.int ---
|
||||
sceGxmTextureGetWidth :: proc( texture: ^SceGxmTexture) -> c.uint ---
|
||||
|
||||
TextureSetHeight :: proc(texture: ^SceGxmTexture, height: c.uint) -> c.int ---
|
||||
TextureGetHeight :: proc( texture: ^SceGxmTexture) -> c.uint ---
|
||||
sceGxmTextureSetHeight :: proc(texture: ^SceGxmTexture, height: c.uint) -> c.int ---
|
||||
sceGxmTextureGetHeight :: proc( texture: ^SceGxmTexture) -> c.uint ---
|
||||
|
||||
TextureSetData :: proc(texture: ^SceGxmTexture, data: rawptr) -> c.int ---
|
||||
TextureGetData :: proc( texture: ^SceGxmTexture) -> rawptr ---
|
||||
sceGxmTextureSetData :: proc(texture: ^SceGxmTexture, data: rawptr) -> c.int ---
|
||||
sceGxmTextureGetData :: proc( texture: ^SceGxmTexture) -> rawptr ---
|
||||
|
||||
TextureSetMipmapCount :: proc(texture: ^SceGxmTexture, mipCount: c.uint) -> c.int ---
|
||||
TextureGetMipmapCount :: proc( texture: ^SceGxmTexture) -> c.uint ---
|
||||
sceGxmTextureSetMipmapCount :: proc(texture: ^SceGxmTexture, mipCount: c.uint) -> c.int ---
|
||||
sceGxmTextureGetMipmapCount :: proc( texture: ^SceGxmTexture) -> c.uint ---
|
||||
|
||||
TextureSetPalette :: proc(texture: ^SceGxmTexture, paletteData: rawptr) -> c.int ---
|
||||
TextureGetPalette :: proc( texture: ^SceGxmTexture) -> rawptr ---
|
||||
sceGxmTextureSetPalette :: proc(texture: ^SceGxmTexture, paletteData: rawptr) -> c.int ---
|
||||
sceGxmTextureGetPalette :: proc( texture: ^SceGxmTexture) -> rawptr ---
|
||||
|
||||
TextureGetGammaMode :: proc( texture: ^SceGxmTexture) -> SceGxmTextureGammaMode ---
|
||||
TextureSetGammaMode :: proc(texture: ^SceGxmTexture, gammaMode: SceGxmTextureGammaMode) -> c.int ---
|
||||
sceGxmTextureGetGammaMode :: proc( texture: ^SceGxmTexture) -> SceGxmTextureGammaMode ---
|
||||
sceGxmTextureSetGammaMode :: proc(texture: ^SceGxmTexture, gammaMode: SceGxmTextureGammaMode) -> c.int ---
|
||||
|
||||
GetPrecomputedVertexStateSize :: proc( vertexProgram: ^SceGxmVertexProgram) -> c.uint ---
|
||||
PrecomputedVertexStateInit :: proc(precomputedState: ^SceGxmPrecomputedVertexState, vertexProgram: ^SceGxmVertexProgram, memBlock: rawptr) -> c.int ---
|
||||
PrecomputedVertexStateSetDefaultUniformBuffer :: proc(precomputedState: ^SceGxmPrecomputedVertexState, defaultBuffer: rawptr) ---
|
||||
PrecomputedVertexStateGetDefaultUniformBuffer :: proc( precomputedState: ^SceGxmPrecomputedVertexState) -> rawptr ---
|
||||
PrecomputedVertexStateSetAllTextures :: proc(precomputedState: ^SceGxmPrecomputedVertexState, textures: ^SceGxmTexture) -> c.int ---
|
||||
PrecomputedVertexStateSetTexture :: proc(precomputedState: ^SceGxmPrecomputedVertexState, textureIndex: c.uint, texture: ^SceGxmTexture) -> c.int ---
|
||||
PrecomputedVertexStateSetAllUniformBuffers :: proc(precomputedState: ^SceGxmPrecomputedVertexState, bufferDataArray: ^rawptr) -> c.int ---
|
||||
PrecomputedVertexStateSetUniformBuffer :: proc(precomputedState: ^SceGxmPrecomputedVertexState, bufferIndex: c.uint, bufferData: rawptr) -> c.int ---
|
||||
GetPrecomputedFragmentStateSize :: proc(fragmentProgram: ^SceGxmFragmentProgram) -> c.uint ---
|
||||
PrecomputedFragmentStateInit :: proc(precomputedState: ^SceGxmPrecomputedFragmentState, fragmentProgram: ^SceGxmFragmentProgram, memBlock: rawptr) -> c.int ---
|
||||
PrecomputedFragmentStateSetDefaultUniformBuffer :: proc(precomputedState: ^SceGxmPrecomputedFragmentState, defaultBuffer: rawptr) ---
|
||||
PrecomputedFragmentStateGetDefaultUniformBuffer :: proc(precomputedState: ^SceGxmPrecomputedFragmentState) -> rawptr ---
|
||||
PrecomputedFragmentStateSetAllTextures :: proc(precomputedState: ^SceGxmPrecomputedFragmentState, textureArray: [^]SceGxmTexture) -> c.int ---
|
||||
PrecomputedFragmentStateSetTexture :: proc(precomputedState: ^SceGxmPrecomputedFragmentState, textureIndex: c.uint, texture: ^SceGxmTexture) -> c.int ---
|
||||
PrecomputedFragmentStateSetAllUniformBuffers :: proc(precomputedState: ^SceGxmPrecomputedFragmentState, bufferDataArray: ^rawptr) -> c.int ---
|
||||
PrecomputedFragmentStateSetUniformBuffer :: proc(precomputedState: ^SceGxmPrecomputedFragmentState, bufferIndex: c.uint, bufferData: rawptr) -> c.int ---
|
||||
PrecomputedFragmentStateSetAllAuxiliarySurfaces :: proc(precomputedState: ^SceGxmPrecomputedFragmentState, auxSurfaceArray: ^SceGxmAuxiliarySurface) -> c.int ---
|
||||
GetPrecomputedDrawSize :: proc( vertexProgram: ^SceGxmVertexProgram) -> c.uint ---
|
||||
PrecomputedDrawInit :: proc(precomputedDraw: ^SceGxmPrecomputedDraw, vertexProgram: ^SceGxmVertexProgram, memBlock: rawptr) -> c.int ---
|
||||
PrecomputedDrawSetAllVertexStreams :: proc(precomputedDraw: ^SceGxmPrecomputedDraw, streamDataArray: ^rawptr) -> c.int ---
|
||||
PrecomputedDrawSetVertexStream :: proc(precomputedDraw: ^SceGxmPrecomputedDraw, streamIndex: c.uint, streamData: rawptr) -> c.int ---
|
||||
PrecomputedDrawSetParams :: proc(precomputedDraw: ^SceGxmPrecomputedDraw, primType: SceGxmPrimitiveType, indexType: SceGxmIndexFormat, indexData: rawptr, indexCount: c.uint) ---
|
||||
PrecomputedDrawSetParamsInstanced :: proc(precomputedDraw: ^SceGxmPrecomputedDraw, primType: SceGxmPrimitiveType, indexType: SceGxmIndexFormat, indexData: rawptr, indexCount: c.uint, indexWrap: c.uint) ---
|
||||
sceGxmGetPrecomputedVertexStateSize :: proc( vertexProgram: ^SceGxmVertexProgram) -> c.uint ---
|
||||
sceGxmPrecomputedVertexStateInit :: proc(precomputedState: ^SceGxmPrecomputedVertexState, vertexProgram: ^SceGxmVertexProgram, memBlock: rawptr) -> c.int ---
|
||||
sceGxmPrecomputedVertexStateSetDefaultUniformBuffer :: proc(precomputedState: ^SceGxmPrecomputedVertexState, defaultBuffer: rawptr) ---
|
||||
sceGxmPrecomputedVertexStateGetDefaultUniformBuffer :: proc( precomputedState: ^SceGxmPrecomputedVertexState) -> rawptr ---
|
||||
sceGxmPrecomputedVertexStateSetAllTextures :: proc(precomputedState: ^SceGxmPrecomputedVertexState, textures: ^SceGxmTexture) -> c.int ---
|
||||
sceGxmPrecomputedVertexStateSetTexture :: proc(precomputedState: ^SceGxmPrecomputedVertexState, textureIndex: c.uint, texture: ^SceGxmTexture) -> c.int ---
|
||||
sceGxmPrecomputedVertexStateSetAllUniformBuffers :: proc(precomputedState: ^SceGxmPrecomputedVertexState, bufferDataArray: ^rawptr) -> c.int ---
|
||||
sceGxmPrecomputedVertexStateSetUniformBuffer :: proc(precomputedState: ^SceGxmPrecomputedVertexState, bufferIndex: c.uint, bufferData: rawptr) -> c.int ---
|
||||
sceGxmGetPrecomputedFragmentStateSize :: proc(fragmentProgram: ^SceGxmFragmentProgram) -> c.uint ---
|
||||
sceGxmPrecomputedFragmentStateInit :: proc(precomputedState: ^SceGxmPrecomputedFragmentState, fragmentProgram: ^SceGxmFragmentProgram, memBlock: rawptr) -> c.int ---
|
||||
sceGxmPrecomputedFragmentStateSetDefaultUniformBuffer :: proc(precomputedState: ^SceGxmPrecomputedFragmentState, defaultBuffer: rawptr) ---
|
||||
sceGxmPrecomputedFragmentStateGetDefaultUniformBuffer :: proc(precomputedState: ^SceGxmPrecomputedFragmentState) -> rawptr ---
|
||||
sceGxmPrecomputedFragmentStateSetAllTextures :: proc(precomputedState: ^SceGxmPrecomputedFragmentState, textureArray: [^]SceGxmTexture) -> c.int ---
|
||||
sceGxmPrecomputedFragmentStateSetTexture :: proc(precomputedState: ^SceGxmPrecomputedFragmentState, textureIndex: c.uint, texture: ^SceGxmTexture) -> c.int ---
|
||||
sceGxmPrecomputedFragmentStateSetAllUniformBuffers :: proc(precomputedState: ^SceGxmPrecomputedFragmentState, bufferDataArray: ^rawptr) -> c.int ---
|
||||
sceGxmPrecomputedFragmentStateSetUniformBuffer :: proc(precomputedState: ^SceGxmPrecomputedFragmentState, bufferIndex: c.uint, bufferData: rawptr) -> c.int ---
|
||||
sceGxmPrecomputedFragmentStateSetAllAuxiliarySurfaces :: proc(precomputedState: ^SceGxmPrecomputedFragmentState, auxSurfaceArray: ^SceGxmAuxiliarySurface) -> c.int ---
|
||||
sceGxmGetPrecomputedDrawSize :: proc( vertexProgram: ^SceGxmVertexProgram) -> c.uint ---
|
||||
sceGxmPrecomputedDrawInit :: proc(precomputedDraw: ^SceGxmPrecomputedDraw, vertexProgram: ^SceGxmVertexProgram, memBlock: rawptr) -> c.int ---
|
||||
sceGxmPrecomputedDrawSetAllVertexStreams :: proc(precomputedDraw: ^SceGxmPrecomputedDraw, streamDataArray: ^rawptr) -> c.int ---
|
||||
sceGxmPrecomputedDrawSetVertexStream :: proc(precomputedDraw: ^SceGxmPrecomputedDraw, streamIndex: c.uint, streamData: rawptr) -> c.int ---
|
||||
sceGxmPrecomputedDrawSetParams :: proc(precomputedDraw: ^SceGxmPrecomputedDraw, primType: SceGxmPrimitiveType, indexType: SceGxmIndexFormat, indexData: rawptr, indexCount: c.uint) ---
|
||||
sceGxmPrecomputedDrawSetParamsInstanced :: proc(precomputedDraw: ^SceGxmPrecomputedDraw, primType: SceGxmPrimitiveType, indexType: SceGxmIndexFormat, indexData: rawptr, indexCount: c.uint, indexWrap: c.uint) ---
|
||||
|
||||
GetRenderTargetMemSize :: proc(params: ^SceGxmRenderTargetParams, driverMemSize: ^c.uint) -> c.int ---
|
||||
CreateRenderTarget :: proc(params: ^SceGxmRenderTargetParams, renderTarget: ^^SceGxmRenderTarget) -> c.int ---
|
||||
RenderTargetGetHostMem :: proc(renderTarget: ^SceGxmRenderTarget, hostMem: ^rawptr) -> c.int ---
|
||||
RenderTargetGetDriverMemBlock :: proc(renderTarget: ^SceGxmRenderTarget, driverMemBlock: ^sce.UID) -> c.int ---
|
||||
DestroyRenderTarget :: proc(renderTarget: ^SceGxmRenderTarget) -> c.int ---
|
||||
sceGxmGetRenderTargetMemSize :: proc(params: ^SceGxmRenderTargetParams, driverMemSize: ^c.uint) -> c.int ---
|
||||
sceGxmCreateRenderTarget :: proc(params: ^SceGxmRenderTargetParams, renderTarget: ^^SceGxmRenderTarget) -> c.int ---
|
||||
sceGxmRenderTargetGetHostMem :: proc(renderTarget: ^SceGxmRenderTarget, hostMem: ^rawptr) -> c.int ---
|
||||
sceGxmRenderTargetGetDriverMemBlock :: proc(renderTarget: ^SceGxmRenderTarget, driverMemBlock: ^sce.UID) -> c.int ---
|
||||
sceGxmDestroyRenderTarget :: proc(renderTarget: ^SceGxmRenderTarget) -> c.int ---
|
||||
|
||||
SetUniformDataF :: proc(uniformBuffer: rawptr, parameter: ^SceGxmProgramParameter, componentOffset: c.uint, componentCount: c.uint, sourceData: ^c.float) -> c.int ---
|
||||
sceGxmSetUniformDataF :: proc(uniformBuffer: rawptr, parameter: ^SceGxmProgramParameter, componentOffset: c.uint, componentCount: c.uint, sourceData: ^c.float) -> c.int ---
|
||||
|
||||
TransferCopy :: proc(width: c.uint32_t, height: c.uint32_t, colorKeyValue: c.uint32_t, colorKeyMask: c.uint32_t, colorKeyMode: SceGxmTransferColorKeyMode, srcFormat: SceGxmTransferFormat, srcType: SceGxmTransferType, srcAddress: rawptr, srcX: c.uint32_t, srcY: c.uint32_t, srcStride: c.int32_t, destFormat: SceGxmTransferFormat, destType: SceGxmTransferType, destAddress: rawptr, destX: c.uint32_t, destY: c.uint32_t, destStride: c.int32_t, syncObject: ^SceGxmSyncObject, syncFlags: c.uint32_t, notification: ^SceGxmNotification) -> c.int ---
|
||||
TransferDownscale :: proc(srcFormat: SceGxmTransferFormat, srcAddress: rawptr, srcX: c.uint, srcY: c.uint, srcWidth: c.uint, srcHeight: c.uint, srcStride: c.int, destFormat: SceGxmTransferFormat, destAddress: rawptr, destX: c.uint, destY: c.uint, destStride: c.int, syncObject: ^SceGxmSyncObject, syncFlags: c.uint, notification: ^SceGxmNotification) -> c.int ---
|
||||
TransferFill :: proc(color: c.uint32_t, destFormat: SceGxmTransferFormat, destAddress: rawptr, destX: c.uint32_t, destY: c.uint32_t, destWidth: c.uint32_t, destHeight: c.uint32_t, destStride: c.int32_t, syncObject: ^SceGxmSyncObject, syncFlags: c.uint32_t, notification: ^SceGxmNotification) -> c.int ---
|
||||
TransferFinish :: proc() -> c.int ---
|
||||
sceGxmTransferCopy :: proc(width: c.uint32_t, height: c.uint32_t, colorKeyValue: c.uint32_t, colorKeyMask: c.uint32_t, colorKeyMode: SceGxmTransferColorKeyMode, srcFormat: SceGxmTransferFormat, srcType: SceGxmTransferType, srcAddress: rawptr, srcX: c.uint32_t, srcY: c.uint32_t, srcStride: c.int32_t, destFormat: SceGxmTransferFormat, destType: SceGxmTransferType, destAddress: rawptr, destX: c.uint32_t, destY: c.uint32_t, destStride: c.int32_t, syncObject: ^SceGxmSyncObject, syncFlags: c.uint32_t, notification: ^SceGxmNotification) -> c.int ---
|
||||
sceGxmTransferDownscale :: proc(srcFormat: SceGxmTransferFormat, srcAddress: rawptr, srcX: c.uint, srcY: c.uint, srcWidth: c.uint, srcHeight: c.uint, srcStride: c.int, destFormat: SceGxmTransferFormat, destAddress: rawptr, destX: c.uint, destY: c.uint, destStride: c.int, syncObject: ^SceGxmSyncObject, syncFlags: c.uint, notification: ^SceGxmNotification) -> c.int ---
|
||||
sceGxmTransferFill :: proc(color: c.uint32_t, destFormat: SceGxmTransferFormat, destAddress: rawptr, destX: c.uint32_t, destY: c.uint32_t, destWidth: c.uint32_t, destHeight: c.uint32_t, destStride: c.int32_t, syncObject: ^SceGxmSyncObject, syncFlags: c.uint32_t, notification: ^SceGxmNotification) -> c.int ---
|
||||
sceGxmTransferFinish :: proc() -> c.int ---
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user