mirror of
https://github.com/IllusionMan1212/vitasdk-odin.git
synced 2026-10-24 02:12:38 +00:00
276 lines
8.6 KiB
Odin
276 lines
8.6 KiB
Odin
package ctrl
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import "core:c"
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import sce "../common"
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foreign import ctrl "system:SceCtrl_stub"
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@(link_prefix = "sceCtrl")
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foreign ctrl {
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/**
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* Set the controller mode.
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*
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* @param[in] mode - One of ::SceCtrlPadInputMode.
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*
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* @return The previous mode, <0 on error.
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*/
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sceCtrlSetSamplingMode :: proc(mode: SceCtrlPadInputMode) -> c.int ---
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/**
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* Set the controller extend mode.
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*
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* @param[in] mode - One of ::SceCtrlPadInputMode.
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*
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* @return The previous mode, <0 on error.
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*/
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sceCtrlSetSamplingModeExt :: proc(mode: SceCtrlPadInputMode) -> c.int ---
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/**
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* Get the current controller mode.
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*
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* @param[out] pMode - Return value, see ::SceCtrlPadInputMode.
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*
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* @return The current mode, <0 on error.
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*/
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sceCtrlGetSamplingMode :: proc(pMode: ^SceCtrlPadInputMode) -> c.int ---
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/**
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* Get the controller state information (polling, positive logic).
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*
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* @param[in] port - use 0.
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* @param[out] *pad_data - see ::SceCtrlData.
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* @param[in] count - Buffers count. Up to 64 buffers can be requested.
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*
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* @return Buffers count, between 1 and 'count'. <0 on error.
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*/
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sceCtrlPeekBufferPositive :: proc(port: c.int, pad_data: ^SceCtrlData, count: c.int) -> c.int ---
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/**
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* Get the wireless controller state information (polling, positive logic).
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*
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* This function will bind L/R trigger value to L1/R1 instead of LTRIGGER/RTRIGGER
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*
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* @param[in] port - use 0 - 5.
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* @param[out] *pad_data - see ::SceCtrlData.
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* @param[in] count - Buffers count. Up to 64 buffers can be requested.
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*
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* @return Buffers count, between 1 and 'count'. <0 on error.
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*/
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sceCtrlPeekBufferPositive2 :: proc(port: c.int, pad_data: ^SceCtrlData, count: c.int) -> c.int ---
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/**
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* Get the controller state information (polling, positive logic).
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*
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* This function will return button presses, even if they're intercepted by common dialog/IME.
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*
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* @param[in] port - use 0.
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* @param[out] *pad_data - see ::SceCtrlData.
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* @param[in] count - Buffers count. Up to 64 buffers can be requested.
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*
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* @return Buffers count, between 1 and 'count'. <0 on error.
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*/
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sceCtrlPeekBufferPositiveExt :: proc(port: c.int, pad_data: ^SceCtrlData, count: int) -> c.int ---
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/**
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* Get the wireless controller state information (polling, positive logic).
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*
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* This function will bind L/R trigger value to L1/R1 instead of LTRIGGER/RTRIGGER
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* This function will return button presses, even if they're intercepted by common dialog/IME.
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*
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* @param[in] port - use 0 - 5.
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* @param[out] *pad_data - see ::SceCtrlData.
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* @param[in] count - Buffers count. Up to 64 buffers can be requested.
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*
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* @return Buffers count, between 1 and 'count'. <0 on error.
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*/
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sceCtrlPeekBufferPositiveExt2 :: proc(port: c.int, pad_data: ^SceCtrlData, count: c.int) -> c.int ---
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/**
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* Get the controller state information (polling, negative logic).
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*
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* @param[in] port - use 0.
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* @param[out] *pad_data - see ::SceCtrlData.
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* @param[in] count - Buffers count. Up to 64 buffers can be requested.
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*
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* @return Buffers count, between 1 and 'count'. <0 on error.
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*/
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sceCtrlPeekBufferNegative :: proc(port: c.int, pad_data: ^SceCtrlData, count: c.int) -> c.int ---
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/**
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* Get the wireless controller state information (polling, negative logic).
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*
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* This function will bind L/R trigger value to L1/R1 instead of LTRIGGER/RTRIGGER
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*
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* @param[in] port - use 0-5.
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* @param[out] *pad_data - see ::SceCtrlData.
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* @param[in] count - Buffers count. Up to 64 buffers can be requested.
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*
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* @return Buffers count, between 1 and 'count'. <0 on error.
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*/
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sceCtrlPeekBufferNegative2 :: proc(port: c.int, pad_data: ^SceCtrlData, count: c.int) -> c.int ---
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/**
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* Get the controller state information (blocking, positive logic).
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*
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* @param[in] port - use 0.
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* @param[out] *pad_data - see ::SceCtrlData.
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* @param[in] count - Buffers count. Up to 64 buffers can be requested.
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*
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* @return Buffers count, between 1 and 'count'. <0 on error.
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*/
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sceCtrlReadBufferPositive :: proc(port: c.int, pad_data: ^SceCtrlData, count: c.int) -> c.int ---
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/**
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* Get the wireless controller state information (blocking, positive logic).
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*
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* This function will bind L/R trigger value to L1/R1 instead of LTRIGGER/RTRIGGER
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*
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* @param[in] port - use 0-5.
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* @param[out] *pad_data - see ::SceCtrlData.
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* @param[in] count - Buffers count. Up to 64 buffers can be requested.
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*
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* @return Buffers count, between 1 and 'count'. <0 on error.
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*/
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sceCtrlReadBufferPositive2 :: proc(port: c.int, pad_data: ^SceCtrlData, count: c.int) -> c.int ---
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/**
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* Get the controller extended state information (blocking, positive logic).
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*
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* This function will return button presses, even if they're intercepted by common dialog/IME.
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*
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* @param[in] port - use 0.
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* @param[out] *pad_data - see ::SceCtrlData.
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* @param[in] count - Buffers count. Up to 64 buffers can be requested.
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*
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* @return Buffers count, between 1 and 'count'. <0 on error.
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*/
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sceCtrlReadBufferPositiveExt :: proc(port: c.int, pad_data: ^SceCtrlData, count: c.int) -> c.int ---
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/**
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* Get the wireless controller extended state information (blocking, positive logic).
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*
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* This function will bind L/R trigger value to L1/R1 instead of LTRIGGER/RTRIGGER
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* This function will return button presses, even if they're intercepted by common dialog/IME.
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*
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* @param[in] port - use 0-5.
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* @param[out] *pad_data - see ::SceCtrlData.
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* @param[in] count - Buffers count. Up to 64 buffers can be requested.
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*
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* @return Buffers count, between 1 and 'count'. <0 on error.
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*/
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sceCtrlReadBufferPositiveExt2 :: proc(port: c.int, pad_data: ^SceCtrlData, count: c.int) -> c.int ---
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/**
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* Get the controller state information (blocking, negative logic).
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*
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* @param[in] port - use 0.
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* @param[out] *pad_data - see ::SceCtrlData.
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* @param[in] count - Buffers count. Up to 64 buffers can be requested.
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*
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* @return Buffers count, between 1 and 'count'. <0 on error.
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*/
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sceCtrlReadBufferNegative :: proc(port: c.int, pad_data: ^SceCtrlData, count: c.int) -> c.int ---
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/**
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* Get the wireless controller state information (blocking, negative logic).
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*
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* This function will bind L/R trigger value to L1/R1 instead of LTRIGGER/RTRIGGER
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*
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* @param[in] port - use 0-5.
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* @param[out] *pad_data - see ::SceCtrlData.
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* @param[in] count - Buffers count. Up to 64 buffers can be requested.
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*
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* @return Buffers count, between 1 and 'count'. <0 on error.
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*/
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sceCtrlReadBufferNegative2 :: proc(port: c.int, pad_data: ^SceCtrlData , count: c.int) -> c.int ---
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/**
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* Set rules for button rapid fire
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*
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* @param[in] port - use 0.
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* @param[in] idx - rule index between 0-15
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* @param[in] pRule - structure ::SceCtrlRapidFireRule.
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*
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* @return 0, <0 on error.
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*/
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sceCtrlSetRapidFire :: proc(port: c.int, idx: c.int, pRule: ^SceCtrlRapidFireRule) -> c.int ---
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/**
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* Clear rules for button rapid fire
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*
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* @param[in] port - use 0.
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* @param[in] idx - rule index between 0-15
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*
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* @return 0, <0 on error.
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*/
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sceCtrlClearRapidFire :: proc(port: c.int, idx: c.int) -> c.int ---
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/**
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* Control the actuator (vibrate) on paired controllers.
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*
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* @param[in] port - use 1 for the first paired controller, etc.
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* @param[in] state - see ::SceCtrlActuator
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*
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* @return 0, <0 on error.
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*/
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sceCtrlSetActuator :: proc(port: c.int, pState: ^SceCtrlActuator) -> c.int ---
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/**
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* Control the light bar on paired controllers.
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*
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* @param[in] port - use 1 for the first paired controller, etc.
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* @param[in] r - red intensity
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* @param[in] g - green intensity
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* @param[in] b - blue intensity
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*
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* @return 0, <0 on error.
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*/
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sceCtrlSetLightBar :: proc(port: c.int, r: sce.UInt8, g: sce.UInt8, b: sce.UInt8) -> c.int ---
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/**
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* Get controller port information.
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*
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* @param[out] info - see ::SceCtrlPortInfo
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* @return 0, <0 on error
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*/
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sceCtrlGetControllerPortInfo :: proc(info: ^SceCtrlPortInfo) -> c.int ---
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/**
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* Get controller battery information.
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*
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* @param[in] port - use 1 for the first paired controller, etc.
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* @param[out] batt - battery level, between 0-5, 0xEE charging, 0xEF charged
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*
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* @return 0, <0 on error.
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*/
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sceCtrlGetBatteryInfo :: proc(port: c.int, batt: ^sce.UInt8) -> c.int ---
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/**
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* Sets intercept
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*
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* If true, allows the current thread to intercept controls. The use case
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* might be, for example, a game plugin that wishes to capture input without
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* having the input sent to the game thread.
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* @param[in] intercept Boolean value
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*
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* @return 0, < 0 on error
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*/
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sceCtrlSetButtonIntercept :: proc(intercept: c.int) -> c.int ---
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/**
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* Gets intercept
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*
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* @param[out] intercept Boolean value
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*
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* @return 0, < 0 on error
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*/
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sceCtrlGetButtonIntercept :: proc(intercept: ^int) -> c.int ---
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/**
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* Check if multi controller is supported
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*
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* @return 1 if yes, 0 if no
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*/
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sceCtrlIsMultiControllerSupported :: proc() -> c.int ---
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}
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