Files
sharper.ly/apps/web/app/styles/semantic.css
T
IllusionandClaude Opus 5 19fab4a783 Match the shipped styling to the Claude Design drafts
An audit of all twelve draft files against the build turned up a set of
mismatches, most of them in the tier-2 token layer rather than in any one
component. Tier 1 is untouched throughout - only the meanings moved.

SHAPE. The drafts draw three corners, not five: 2px for a tag, thumbnail,
flag or checkbox, 4px for anything with a box, and fully round for a filter
chip or status pill. Nothing in any draft is 8px or 12px. --radius-card and
--radius-surface therefore come down to radius/sm, a --radius-chip is added
for the 2px tier, and --radius-control-lg - a quirk of the Figma Button
frame's ghost cells - is retired along with its four consumers.

ELEVATION. A shadow is a fraction of the ground it falls on, and the ramp
was tuned for a white page: on the drafts' near-black ground a 12-28% black
is invisible. Tier 1 gains the two deep steps the drafts actually draw
(--shadow-dark-lg/xl), and --elevation-card/-popover/-modal move into the
per-surface blocks so the dark surface can take them while the light one
keeps the soft ramp. A resting card now has no shadow at all - the drafts
separate with a hairline - and the black is spent on what floats.

CARDS. The hover was a white-24% hairline and a faint glow; the drafts turn
the hairline accent green, lift the card 6px and land a deep black under it.
The lift is pointer-only and is dropped under prefers-reduced-motion.

GHOST IS A TEXT LINK. The drafts never fill a ghost control - every
"All updates ->" is plain text that turns green while the label-to-arrow gap
opens. The tokens carry no fill in any state and the variant opts out of the
3px lift, which also retires the WCAG workaround the old Figma hover forced
(green label on a green fill, 1.40:1).

NAVIGATION. A nav label rests in text/secondary and brightens to primary;
the current section stays primary and is marked by the accent rule, not by
green text.

HERO STRIPE. The middle block was painted near-black against a comment
claiming the redesign had dropped white; the drafts paint it #F8F9FA. Back
to background/inverse, and to the drafts' 390 : 495 : 363 split.

styles/README.md is updated to match, including a contrast table that still
described --surface-raised as the retired #2e2e2c.

Not changed, because each is a decision rather than a defect: the drafts set
every eyebrow, tag and meta line in IBM Plex Mono at 10-11px with 1.2-1.4px
tracking (a third typeface, and no Arabic counterpart); draft headings are
weight 800, which needs a font file we do not have; and the EU badge
statement stays at --text-primary, since the visibility lockup is
contractual.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-20 11:14:15 +02:00

482 lines
25 KiB
CSS

/* ============================================================================
TIER 2 - SEMANTIC TOKENS
----------------------------------------------------------------------------
Every token here carries MEANING and every value is a var() pointing at a
TIER 1 primitive (app/styles/primitives.css). No raw hex is allowed below.
Components may use ONLY these tokens - never a primitive, never a hex.
SURFACES, not a global theme.
The SHARP-ER home page is dark by default (bg #1d1d1b), while the nav and
footer also ship light variants, so the whole tier-2 palette is redefined
per surface. Any element can flip the surface for its own subtree:
<html data-surface="dark"> <!-- default, may be omitted -->
<footer data-surface="light"> <!-- light footer inside a dark page -->
:root and [data-surface="dark"] share one block; [data-surface="light"]
comes afterwards so it wins on the same element, and proximity makes the
nearest data-surface ancestor win for any subtree.
========================================================================= */
/* ---------------------------------------------------------------------------
DARK SURFACE - the default
------------------------------------------------------------------------ */
:root,
[data-surface="dark"] {
color-scheme: dark;
/* --- surfaces / backgrounds ------------------------------------------ */
--surface-page: var(--color-neutral-800); /* figma background/primary */
/* The drafts draw a card on a band DARKER than the band (#141413 on
#1D1D1B), not lighter - so "raised" is a recessed panel here, and the
old neutral-700 step is not used by the dark palette at all. */
--surface-raised: var(--color-neutral-850); /* the drafts' card / panel */
--surface-sunken: var(--color-neutral-900); /* figma Neutral Black/900 */
--surface-muted: var(--color-white-a08); /* subtle fills, chips, wells */
--surface-accent: var(--color-green-600); /* figma background/accent */
--surface-accent-subtle: var(--color-green-a24);
--surface-danger: var(--color-red-500);
--surface-danger-subtle: var(--color-red-a24);
--surface-inverse: var(--color-white); /* figma background/inverse */
--surface-footer: var(--color-neutral-850); /* the drafts' #141413 - the footer sits below the page, not on it */
/* The drafts float the bar over the page: the ground colour at 90%, with a
blur behind it, so content shows through as it scrolls under. */
--surface-nav: color-mix(in srgb, var(--color-neutral-900) 90%, transparent);
/* A card is one step off whatever it stands on: #1D1D1B on the #0B0B0A
ground, #141413 inside a #1D1D1B band. Components paint
`--surface-card`; a band re-points it for its own subtree (.sh-band). */
--surface-card: var(--surface-page);
--surface-selection: var(--color-green-a40);
/* --- text ------------------------------------------------------------- */
--text-primary: var(--color-neutral-50); /* figma text/primary */
--text-secondary: var(--color-neutral-300); /* figma text/secondary */
--text-tertiary: var(--color-neutral-400); /* figma text/tertiary */
--text-disabled: var(--color-neutral-500);
--text-accent: var(--color-green-400); /* green-600 is unreadable on #1d1d1b */
--text-danger: var(--color-red-400);
--text-on-accent: var(--color-white); /* figma text/inverse - label on a filled button */
--text-on-inverse: var(--color-neutral-800); /* text sitting on --surface-inverse */
--text-inverse: var(--color-neutral-800); /* alias of --text-on-inverse */
--text-link: var(--color-green-400);
--text-link-hover: var(--color-green-300);
/* --- borders ----------------------------------------------------------- */
--border-subtle: var(--color-white-a12); /* figma stroke/subtle, dark equivalent */
--border-default: var(--color-white-a24);
--border-strong: var(--color-neutral-50);
--border-accent: var(--color-green-600);
--border-danger: var(--color-red-500);
--border-inverse: var(--color-neutral-800);
/* --- interactive: primary (filled green) ------------------------------- */
--interactive-primary-bg: var(--color-green-600);
--interactive-primary-bg-hover: var(--color-green-700);
--interactive-primary-bg-active: var(--color-green-800);
--interactive-primary-bg-disabled: var(--color-green-400);
--interactive-primary-fg: var(--color-white);
--interactive-primary-fg-hover: var(--color-white);
--interactive-primary-fg-disabled: var(--color-white);
--interactive-primary-border: var(--color-transparent);
--interactive-primary-border-hover: var(--color-transparent);
--interactive-primary-border-disabled: var(--color-transparent);
/* --- interactive: secondary (outlined) --------------------------------- */
--interactive-secondary-bg: var(--color-transparent);
--interactive-secondary-bg-hover: var(--color-white-a12);
--interactive-secondary-bg-active: var(--color-white-a16);
--interactive-secondary-bg-disabled: var(--color-transparent);
--interactive-secondary-fg: var(--color-neutral-50);
--interactive-secondary-fg-hover: var(--color-neutral-50);
--interactive-secondary-fg-disabled: var(--color-neutral-500);
/* The redesign's outline button: a mid-grey ring at rest that brightens to
white under the pointer, rather than a full-white ring throughout. */
--interactive-secondary-border: var(--color-neutral-400);
--interactive-secondary-border-hover: var(--color-neutral-50);
--interactive-secondary-border-disabled: var(--color-white-a24);
/* --- interactive: dark (near-black fill) -------------------------------- */
--interactive-dark-bg: var(--color-neutral-900);
--interactive-dark-bg-hover: var(--color-black);
--interactive-dark-bg-active: var(--color-black);
--interactive-dark-bg-disabled: var(--color-neutral-600);
--interactive-dark-fg: var(--color-white);
--interactive-dark-fg-hover: var(--color-white);
--interactive-dark-fg-disabled: var(--color-neutral-300);
--interactive-dark-border: var(--color-white-a24);
--interactive-dark-border-hover: var(--color-white-a24);
--interactive-dark-border-disabled: var(--color-white-a12);
/* --- interactive: danger ------------------------------------------------ */
--interactive-danger-bg: var(--color-red-500);
--interactive-danger-bg-hover: var(--color-red-600);
--interactive-danger-bg-active: var(--color-red-700);
--interactive-danger-bg-disabled: var(--color-red-300);
--interactive-danger-fg: var(--color-white);
--interactive-danger-fg-hover: var(--color-white);
--interactive-danger-fg-disabled: var(--color-white);
--interactive-danger-border: var(--color-transparent);
--interactive-danger-border-hover: var(--color-transparent);
--interactive-danger-border-disabled: var(--color-transparent);
/* --- interactive: ghost (text-only) -------------------------------------
The drafts never fill a ghost control. Every "All updates ->" / "What we
do ->" link is plain text in --text-primary that turns accent green under
the pointer while the label-to-arrow gap opens; the fill the old Figma
Button frame painted on hover (background/accent behind a green label,
1.40:1) is gone, and with it the a11y deviation it forced. */
--interactive-ghost-bg: var(--color-transparent);
--interactive-ghost-bg-hover: var(--color-transparent);
--interactive-ghost-bg-active: var(--color-transparent);
--interactive-ghost-bg-disabled: var(--color-transparent);
--interactive-ghost-fg: var(--color-neutral-50);
--interactive-ghost-fg-hover: var(--color-green-400); /* 6.02:1 on the page ground */
--interactive-ghost-fg-disabled: var(--color-neutral-500);
--interactive-ghost-border: var(--color-transparent);
--interactive-ghost-border-hover: var(--color-transparent);
--interactive-ghost-border-disabled: var(--color-transparent);
/* --- form fields --------------------------------------------------------- */
/* The drafts sink an input into its panel (#0B0B0A inside #1D1D1B) rather
than lifting it with a translucent white. */
--field-bg: var(--color-neutral-900);
--field-bg-disabled: var(--color-white-a04);
--field-fg: var(--color-neutral-50);
--field-fg-disabled: var(--color-neutral-500);
--field-placeholder: var(--color-neutral-400);
--field-border: var(--color-white-a24);
--field-border-hover: var(--color-white-a40);
--field-border-focus: var(--color-green-400);
--field-border-error: var(--color-red-400);
/* --- focus ring ---------------------------------------------------------- */
--focus-ring-color: var(--color-green-400);
--focus-ring-color-inverse: var(--color-white);
/* --- overlay / scrim ------------------------------------------------------ */
--overlay-scrim: var(--color-black-a56);
--overlay-scrim-strong: var(--color-black-a72);
--overlay-veil: var(--color-white-a08);
/* The home hero's picture wash (figma 253:4800): a flat mint tint painted
over a flat shade. Both sit on a photograph rather than on the page, so
they carry the same value on either surface. */
--overlay-picture-shade: var(--color-black-a20);
--overlay-picture-tint: var(--color-green-200-a12);
/* --- elevation ----------------------------------------------------------
The drafts give a resting card a hairline and no shadow at all, and keep
the black for what genuinely floats: a card under the pointer and the
navigation dropdown. */
--elevation-card: var(--shadow-none);
--elevation-popover: var(--shadow-dark-lg);
--elevation-modal: var(--shadow-dark-xl);
}
/* ---------------------------------------------------------------------------
LIGHT SURFACE - light nav, light footer, light content sections
Same token names, re-pointed at different primitives.
------------------------------------------------------------------------ */
[data-surface="light"] {
color-scheme: light;
/* --- surfaces / backgrounds ------------------------------------------ */
--surface-page: var(--color-white); /* figma background/primary (light) */
--surface-raised: var(--color-white);
--surface-card: var(--surface-raised);
--surface-sunken: var(--color-neutral-50);
--surface-muted: var(--color-neutral-100); /* figma stroke/subtle as a fill */
--surface-accent: var(--color-green-600);
--surface-accent-subtle: var(--color-green-100);
--surface-danger: var(--color-red-500);
--surface-danger-subtle: var(--color-red-100);
--surface-inverse: var(--color-neutral-900); /* figma background/inverse #0b0b0a */
--surface-footer: var(--color-white); /* figma 140:7812, the light footer */
--surface-selection: var(--color-green-200);
/* --- text ------------------------------------------------------------- */
--text-primary: var(--color-neutral-800); /* figma text/primary (light) */
--text-secondary: var(--color-neutral-500);
/* neutral-400 (#949492) is only 3.04:1 on white - below AA for body text.
Tertiary is real, readable copy (eyebrows, meta lines), so it takes
neutral-500 (7.14:1). #949492 stays on --text-disabled, where WCAG 1.4.3
exempts a disabled control's own label. On the dark surface neutral-400
is 5.56:1 and needs no change. */
--text-tertiary: var(--color-neutral-500);
--text-disabled: var(--color-neutral-400);
--text-accent: var(--color-green-600); /* figma text/accent */
--text-danger: var(--color-red-600);
--text-on-accent: var(--color-white); /* figma text/inverse */
--text-on-inverse: var(--color-neutral-50);
--text-inverse: var(--color-neutral-50);
--text-link: var(--color-green-700);
--text-link-hover: var(--color-green-800);
/* --- borders ----------------------------------------------------------- */
--border-subtle: var(--color-neutral-100); /* figma stroke/subtle #e8e8e8 */
--border-default: var(--color-neutral-200);
--border-strong: var(--color-black); /* figma base/black button stroke */
--border-accent: var(--color-green-600);
--border-danger: var(--color-red-500);
--border-inverse: var(--color-neutral-50);
/* --- interactive: primary (filled green) ------------------------------- */
--interactive-primary-bg: var(--color-green-600);
--interactive-primary-bg-hover: var(--color-green-700);
--interactive-primary-bg-active: var(--color-green-800);
--interactive-primary-bg-disabled: var(--color-green-400);
--interactive-primary-fg: var(--color-white);
--interactive-primary-fg-hover: var(--color-white);
--interactive-primary-fg-disabled: var(--color-white);
--interactive-primary-border: var(--color-transparent);
--interactive-primary-border-hover: var(--color-transparent);
--interactive-primary-border-disabled: var(--color-transparent);
/* --- interactive: secondary (outlined) --------------------------------- */
--interactive-secondary-bg: var(--color-white);
--interactive-secondary-bg-hover: var(--color-neutral-100);
--interactive-secondary-bg-active: var(--color-neutral-200);
--interactive-secondary-bg-disabled: var(--color-white);
--interactive-secondary-fg: var(--color-neutral-800);
--interactive-secondary-fg-hover: var(--color-neutral-800);
--interactive-secondary-fg-disabled: var(--color-neutral-400);
--interactive-secondary-border: var(--color-black);
--interactive-secondary-border-hover: var(--color-black);
--interactive-secondary-border-disabled: var(--color-neutral-200);
/* --- interactive: dark (near-black fill) -------------------------------- */
--interactive-dark-bg: var(--color-neutral-900);
--interactive-dark-bg-hover: var(--color-black);
--interactive-dark-bg-active: var(--color-black);
--interactive-dark-bg-disabled: var(--color-neutral-500);
--interactive-dark-fg: var(--color-white);
--interactive-dark-fg-hover: var(--color-white);
--interactive-dark-fg-disabled: var(--color-neutral-200);
--interactive-dark-border: var(--color-transparent);
--interactive-dark-border-hover: var(--color-transparent);
--interactive-dark-border-disabled: var(--color-transparent);
/* --- interactive: danger ------------------------------------------------ */
--interactive-danger-bg: var(--color-red-500);
--interactive-danger-bg-hover: var(--color-red-600);
--interactive-danger-bg-active: var(--color-red-700);
--interactive-danger-bg-disabled: var(--color-red-300);
--interactive-danger-fg: var(--color-white);
--interactive-danger-fg-hover: var(--color-white);
--interactive-danger-fg-disabled: var(--color-white);
--interactive-danger-border: var(--color-transparent);
--interactive-danger-border-hover: var(--color-transparent);
--interactive-danger-border-disabled: var(--color-transparent);
/* --- interactive: ghost (text-only) - see the note above --------------- */
--interactive-ghost-bg: var(--color-transparent);
--interactive-ghost-bg-hover: var(--color-transparent);
--interactive-ghost-bg-active: var(--color-transparent);
--interactive-ghost-bg-disabled: var(--color-transparent);
--interactive-ghost-fg: var(--color-neutral-800);
--interactive-ghost-fg-hover: var(--color-green-700); /* 6.53:1 on white */
--interactive-ghost-fg-disabled: var(--color-neutral-400);
--interactive-ghost-border: var(--color-transparent);
--interactive-ghost-border-hover: var(--color-transparent);
--interactive-ghost-border-disabled: var(--color-transparent);
/* --- form fields --------------------------------------------------------- */
--field-bg: var(--color-white);
--field-bg-disabled: var(--color-neutral-50);
--field-fg: var(--color-neutral-800);
--field-fg-disabled: var(--color-neutral-400);
--field-placeholder: var(--color-neutral-400);
--field-border: var(--color-neutral-200);
--field-border-hover: var(--color-neutral-500);
--field-border-focus: var(--color-green-600);
--field-border-error: var(--color-red-500);
/* --- focus ring ---------------------------------------------------------- */
--focus-ring-color: var(--color-green-600);
--focus-ring-color-inverse: var(--color-neutral-900);
/* --- overlay / scrim ------------------------------------------------------ */
--overlay-scrim: var(--color-black-a40);
--overlay-scrim-strong: var(--color-black-a56);
--overlay-veil: var(--color-black-a04);
/* The home hero's picture wash (figma 253:4800): a flat mint tint painted
over a flat shade. Both sit on a photograph rather than on the page, so
they carry the same value on either surface. */
--overlay-picture-shade: var(--color-black-a20);
--overlay-picture-tint: var(--color-green-200-a12);
/* --- elevation - the soft ramp; the deep black belongs on the dark ground */
--elevation-card: var(--shadow-md);
--elevation-popover: var(--shadow-lg);
--elevation-modal: var(--shadow-xl);
}
/* ---------------------------------------------------------------------------
SURFACE-INDEPENDENT SEMANTICS
Sizes, shapes, motion and stacking do not change between surfaces, so they
are declared once. Values still alias tier 1 only.
------------------------------------------------------------------------ */
:root {
/* --- shape -------------------------------------------------------------
--radius-chip / --radius-control / --radius-card / --radius-surface
/ --radius-pill are declared in the @theme block near the bottom of this
file so that they also generate rounded-* utilities. They are tier-2
tokens like everything else here. */
/* --- control metrics (from the Figma Button frame) ---------------------- */
--control-border-width: var(--border-width-md); /* 1.5px outlined button */
--control-gap: var(--spacing-xs); /* 8px label <-> icon */
--control-icon-size: var(--spacing-lg); /* 24px icon box */
--control-padding-inline-sm: var(--spacing-md); /* 16 */
--control-padding-block-sm: var(--spacing-xs); /* 8 */
--control-padding-inline-md: var(--spacing-lg); /* 24 */
--control-padding-block-md: var(--spacing-sm); /* 12 */
--control-padding-inline-lg: var(--spacing-lg); /* 24 */
--control-padding-block-lg: var(--spacing-sm); /* 12 */
--control-opacity-disabled: var(--opacity-40); /* figma disabled state */
/* --- base document type -------------------------------------------------
The only type the base layer in app/app.css sets on <body>; everything
else is a type-role utility from typography.css. It lives here so that
app.css never has to reach past a role to --text-md / --leading-6.
Values match the `body-md` role (Body/Medium, 16/24). */
--type-body-base-size: var(--text-md);
--type-body-base-leading: var(--leading-6);
/* --- layout ------------------------------------------------------------- */
--layout-gutter: var(--spacing-lg);
--layout-gutter-lg: var(--spacing-xl);
--layout-section-gap: var(--spacing-3xl);
/* Hero block padding. The drafts open a hero at 52px and grow it to 92px on
a wide screen, closing it at 44 -> 68. Kept as tokens because the hero is
what the drifting wash is clipped by: a short hero crops the glow. */
--layout-hero-top: clamp(3.25rem, 7vw, 5.75rem);
--layout-hero-bottom: clamp(2.75rem, 6vw, 4.25rem);
/* Clearance under the sticky bar for a sticky column (the drafts' 100px). */
--layout-sticky-top: 6.25rem;
--layout-stack-gap: var(--spacing-md);
--layout-content-max: var(--container-content);
--layout-prose-max: var(--container-prose);
/* --- elevation ----------------------------------------------------------
Only the two flattest steps are surface-independent. A shadow is a
fraction of the ground it falls on, so --elevation-card / -popover /
-modal are declared inside each surface block above: the dark surface
takes the drafts' deep black, the light one keeps the soft ramp. */
--elevation-flat: var(--shadow-none);
--elevation-raised: var(--shadow-sm);
/* --- focus ring geometry ------------------------------------------------- */
--focus-ring-width: var(--border-width-lg);
--focus-ring-offset: var(--border-width-lg);
/* --- motion --------------------------------------------------------------- */
--motion-duration-fast: var(--duration-fast);
--motion-duration-base: var(--duration-base);
--motion-duration-slow: var(--duration-slow);
--motion-duration-reveal: var(--duration-slowest); /* 800ms - one-off brand reveals */
--motion-delay-reveal: var(--duration-slow); /* 320ms - lets first paint settle */
--motion-ease-standard: var(--ease-standard);
--motion-ease-entrance: var(--ease-decelerate);
--motion-ease-exit: var(--ease-accelerate);
--motion-ease-emphasized: var(--ease-emphasized);
/* --- stacking layers ------------------------------------------------------- */
--layer-base: var(--z-0);
--layer-raised: var(--z-10);
--layer-sticky: var(--z-20);
--layer-header: var(--z-30);
--layer-dropdown: var(--z-40);
--layer-overlay: var(--z-50);
--layer-modal: var(--z-60);
--layer-toast: var(--z-70);
}
/* ---------------------------------------------------------------------------
TAILWIND BRIDGE
`@theme inline` exposes the semantic tokens as Tailwind utilities without
freezing their value, so `bg-surface-page` still re-resolves inside a
[data-surface] subtree. The utility name is always
<tailwind-prefix>-<token-name>: --surface-page -> bg-surface-page,
--text-primary -> text-text-primary, --border-subtle -> border-border-subtle.
Using bg-[var(--surface-page)] directly is equally valid.
------------------------------------------------------------------------ */
@theme inline {
--color-surface-page: var(--surface-page);
--color-surface-raised: var(--surface-raised);
--color-surface-sunken: var(--surface-sunken);
--color-surface-muted: var(--surface-muted);
--color-surface-accent: var(--surface-accent);
--color-surface-accent-subtle: var(--surface-accent-subtle);
--color-surface-danger: var(--surface-danger);
--color-surface-danger-subtle: var(--surface-danger-subtle);
--color-surface-inverse: var(--surface-inverse);
--color-text-primary: var(--text-primary);
--color-text-secondary: var(--text-secondary);
--color-text-tertiary: var(--text-tertiary);
--color-text-disabled: var(--text-disabled);
--color-text-accent: var(--text-accent);
--color-text-danger: var(--text-danger);
--color-text-on-accent: var(--text-on-accent);
--color-text-on-inverse: var(--text-on-inverse);
--color-text-inverse: var(--text-inverse);
--color-text-link: var(--text-link);
--color-text-link-hover: var(--text-link-hover);
--color-border-subtle: var(--border-subtle);
--color-border-default: var(--border-default);
--color-border-strong: var(--border-strong);
--color-border-accent: var(--border-accent);
--color-border-danger: var(--border-danger);
--color-border-inverse: var(--border-inverse);
--color-interactive-primary: var(--interactive-primary-bg);
--color-interactive-primary-hover: var(--interactive-primary-bg-hover);
--color-interactive-primary-active: var(--interactive-primary-bg-active);
--color-interactive-primary-disabled: var(--interactive-primary-bg-disabled);
--color-interactive-secondary: var(--interactive-secondary-bg);
--color-interactive-secondary-hover: var(--interactive-secondary-bg-hover);
--color-interactive-dark: var(--interactive-dark-bg);
--color-interactive-dark-hover: var(--interactive-dark-bg-hover);
--color-interactive-danger: var(--interactive-danger-bg);
--color-interactive-danger-hover: var(--interactive-danger-bg-hover);
--color-field-bg: var(--field-bg);
--color-field-border: var(--field-border);
--color-field-border-focus: var(--field-border-focus);
--color-field-border-error: var(--field-border-error);
--color-field-placeholder: var(--field-placeholder);
--color-focus-ring: var(--focus-ring-color);
--color-overlay-scrim: var(--overlay-scrim);
}
/* Shape semantics that also need to exist as Tailwind utilities
(rounded-chip / rounded-control / rounded-card / rounded-surface). They
alias tier 1 directly - never a tier-2 name, which would self-reference.
THE DRAFTS DRAW THREE CORNERS, NOT FIVE. Every panel, card, button, input
and menu in the Claude Design drafts is 4px; every tag, thumbnail, flag and
checkbox is 2px; filter chips and the status pill are fully round. Nothing
in the drafts is 8px or 12px, so `--radius-card` and `--radius-surface` come
down to radius/sm and the old `--radius-control-lg` (radius/md, a quirk of
the Figma Button frame's ghost cells) is gone. The tier-1 ramp is untouched:
only the meanings moved. */
@theme static {
--radius-chip: var(--radius-xs); /* 2px - tags, thumbnails, checkboxes */
--radius-control: var(--radius-sm); /* 4px - buttons, fields, menu items */
--radius-card: var(--radius-sm); /* 4px */
--radius-surface: var(--radius-sm); /* 4px */
--radius-pill: var(--radius-full);
}
/* ---------------------------------------------------------------------------
SURFACE VARIANTS - target a surface explicitly from a utility class,
e.g. `surface-light:underline`.
------------------------------------------------------------------------ */
@custom-variant surface-dark (&:where([data-surface="dark"], [data-surface="dark"] *));
@custom-variant surface-light (&:where([data-surface="light"], [data-surface="light"] *));