Match the shipped styling to the Claude Design drafts

An audit of all twelve draft files against the build turned up a set of
mismatches, most of them in the tier-2 token layer rather than in any one
component. Tier 1 is untouched throughout - only the meanings moved.

SHAPE. The drafts draw three corners, not five: 2px for a tag, thumbnail,
flag or checkbox, 4px for anything with a box, and fully round for a filter
chip or status pill. Nothing in any draft is 8px or 12px. --radius-card and
--radius-surface therefore come down to radius/sm, a --radius-chip is added
for the 2px tier, and --radius-control-lg - a quirk of the Figma Button
frame's ghost cells - is retired along with its four consumers.

ELEVATION. A shadow is a fraction of the ground it falls on, and the ramp
was tuned for a white page: on the drafts' near-black ground a 12-28% black
is invisible. Tier 1 gains the two deep steps the drafts actually draw
(--shadow-dark-lg/xl), and --elevation-card/-popover/-modal move into the
per-surface blocks so the dark surface can take them while the light one
keeps the soft ramp. A resting card now has no shadow at all - the drafts
separate with a hairline - and the black is spent on what floats.

CARDS. The hover was a white-24% hairline and a faint glow; the drafts turn
the hairline accent green, lift the card 6px and land a deep black under it.
The lift is pointer-only and is dropped under prefers-reduced-motion.

GHOST IS A TEXT LINK. The drafts never fill a ghost control - every
"All updates ->" is plain text that turns green while the label-to-arrow gap
opens. The tokens carry no fill in any state and the variant opts out of the
3px lift, which also retires the WCAG workaround the old Figma hover forced
(green label on a green fill, 1.40:1).

NAVIGATION. A nav label rests in text/secondary and brightens to primary;
the current section stays primary and is marked by the accent rule, not by
green text.

HERO STRIPE. The middle block was painted near-black against a comment
claiming the redesign had dropped white; the drafts paint it #F8F9FA. Back
to background/inverse, and to the drafts' 390 : 495 : 363 split.

styles/README.md is updated to match, including a contrast table that still
described --surface-raised as the retired #2e2e2c.

Not changed, because each is a decision rather than a defect: the drafts set
every eyebrow, tag and meta line in IBM Plex Mono at 10-11px with 1.2-1.4px
tracking (a third typeface, and no Arabic counterpart); draft headings are
weight 800, which needs a font file we do not have; and the EU badge
statement stays at --text-primary, since the visibility lockup is
contractual.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-09-20 11:14:15 +02:00
co-authored by Claude Opus 5
parent aedef6daeb
commit 19fab4a783
19 changed files with 197 additions and 99 deletions
+49 -29
View File
@@ -121,19 +121,18 @@
--interactive-danger-border-disabled: var(--color-transparent);
/* --- interactive: ghost (text-only) -------------------------------------
DEVIATION FROM FIGMA (a11y). The published component paints the hover
background/accent (#008764) and keeps base/turquoise-dark (#006b4f) as
the label - 1.40:1, far below WCAG AA. Both surfaces therefore use white
on the accent fill, which is 4.52:1 and passes AA for body text. The two
lines marked (a11y) are the only ones that differ from Figma; reverting
them to var(--color-green-700) restores pixel parity and the failure. */
The drafts never fill a ghost control. Every "All updates ->" / "What we
do ->" link is plain text in --text-primary that turns accent green under
the pointer while the label-to-arrow gap opens; the fill the old Figma
Button frame painted on hover (background/accent behind a green label,
1.40:1) is gone, and with it the a11y deviation it forced. */
--interactive-ghost-bg: var(--color-transparent);
--interactive-ghost-bg-hover: var(--color-green-600);
--interactive-ghost-bg-active: var(--color-green-700);
--interactive-ghost-bg-hover: var(--color-transparent);
--interactive-ghost-bg-active: var(--color-transparent);
--interactive-ghost-bg-disabled: var(--color-transparent);
--interactive-ghost-fg: var(--color-green-400);
--interactive-ghost-fg-hover: var(--color-white); /* (a11y) 4.52:1 on green-600; figma: green-700 = 1.40:1 */
--interactive-ghost-fg-disabled: var(--color-green-400);
--interactive-ghost-fg: var(--color-neutral-50);
--interactive-ghost-fg-hover: var(--color-green-400); /* 6.02:1 on the page ground */
--interactive-ghost-fg-disabled: var(--color-neutral-500);
--interactive-ghost-border: var(--color-transparent);
--interactive-ghost-border-hover: var(--color-transparent);
--interactive-ghost-border-disabled: var(--color-transparent);
@@ -165,6 +164,14 @@
they carry the same value on either surface. */
--overlay-picture-shade: var(--color-black-a20);
--overlay-picture-tint: var(--color-green-200-a12);
/* --- elevation ----------------------------------------------------------
The drafts give a resting card a hairline and no shadow at all, and keep
the black for what genuinely floats: a card under the pointer and the
navigation dropdown. */
--elevation-card: var(--shadow-none);
--elevation-popover: var(--shadow-dark-lg);
--elevation-modal: var(--shadow-dark-xl);
}
/* ---------------------------------------------------------------------------
@@ -262,14 +269,14 @@
--interactive-danger-border-hover: var(--color-transparent);
--interactive-danger-border-disabled: var(--color-transparent);
/* --- interactive: ghost (text-only) - see the a11y note above ---------- */
/* --- interactive: ghost (text-only) - see the note above --------------- */
--interactive-ghost-bg: var(--color-transparent);
--interactive-ghost-bg-hover: var(--color-green-600);
--interactive-ghost-bg-active: var(--color-green-700);
--interactive-ghost-bg-hover: var(--color-transparent);
--interactive-ghost-bg-active: var(--color-transparent);
--interactive-ghost-bg-disabled: var(--color-transparent);
--interactive-ghost-fg: var(--color-green-600);
--interactive-ghost-fg-hover: var(--color-white); /* (a11y) 4.52:1 on green-600; figma: green-700 = 1.40:1 */
--interactive-ghost-fg-disabled: var(--color-green-600);
--interactive-ghost-fg: var(--color-neutral-800);
--interactive-ghost-fg-hover: var(--color-green-700); /* 6.53:1 on white */
--interactive-ghost-fg-disabled: var(--color-neutral-400);
--interactive-ghost-border: var(--color-transparent);
--interactive-ghost-border-hover: var(--color-transparent);
--interactive-ghost-border-disabled: var(--color-transparent);
@@ -299,6 +306,11 @@
they carry the same value on either surface. */
--overlay-picture-shade: var(--color-black-a20);
--overlay-picture-tint: var(--color-green-200-a12);
/* --- elevation - the soft ramp; the deep black belongs on the dark ground */
--elevation-card: var(--shadow-md);
--elevation-popover: var(--shadow-lg);
--elevation-modal: var(--shadow-xl);
}
/* ---------------------------------------------------------------------------
@@ -308,7 +320,7 @@
------------------------------------------------------------------------ */
:root {
/* --- shape -------------------------------------------------------------
--radius-control / --radius-control-lg / --radius-card / --radius-surface
--radius-chip / --radius-control / --radius-card / --radius-surface
/ --radius-pill are declared in the @theme block near the bottom of this
file so that they also generate rounded-* utilities. They are tier-2
tokens like everything else here. */
@@ -348,12 +360,13 @@
--layout-content-max: var(--container-content);
--layout-prose-max: var(--container-prose);
/* --- elevation ---------------------------------------------------------- */
/* --- elevation ----------------------------------------------------------
Only the two flattest steps are surface-independent. A shadow is a
fraction of the ground it falls on, so --elevation-card / -popover /
-modal are declared inside each surface block above: the dark surface
takes the drafts' deep black, the light one keeps the soft ramp. */
--elevation-flat: var(--shadow-none);
--elevation-raised: var(--shadow-sm);
--elevation-card: var(--shadow-md);
--elevation-popover: var(--shadow-lg);
--elevation-modal: var(--shadow-xl);
/* --- focus ring geometry ------------------------------------------------- */
--focus-ring-width: var(--border-width-lg);
@@ -430,7 +443,6 @@
--color-interactive-dark-hover: var(--interactive-dark-bg-hover);
--color-interactive-danger: var(--interactive-danger-bg);
--color-interactive-danger-hover: var(--interactive-danger-bg-hover);
--color-interactive-ghost-hover: var(--interactive-ghost-bg-hover);
--color-field-bg: var(--field-bg);
--color-field-border: var(--field-border);
@@ -443,13 +455,21 @@
}
/* Shape semantics that also need to exist as Tailwind utilities
(rounded-control / rounded-card / rounded-surface). They alias tier 1
directly - never a tier-2 name, which would self-reference. */
(rounded-chip / rounded-control / rounded-card / rounded-surface). They
alias tier 1 directly - never a tier-2 name, which would self-reference.
THE DRAFTS DRAW THREE CORNERS, NOT FIVE. Every panel, card, button, input
and menu in the Claude Design drafts is 4px; every tag, thumbnail, flag and
checkbox is 2px; filter chips and the status pill are fully round. Nothing
in the drafts is 8px or 12px, so `--radius-card` and `--radius-surface` come
down to radius/sm and the old `--radius-control-lg` (radius/md, a quirk of
the Figma Button frame's ghost cells) is gone. The tier-1 ramp is untouched:
only the meanings moved. */
@theme static {
--radius-control: var(--radius-sm);
--radius-control-lg: var(--radius-md);
--radius-card: var(--radius-md);
--radius-surface: var(--radius-lg);
--radius-chip: var(--radius-xs); /* 2px - tags, thumbnails, checkboxes */
--radius-control: var(--radius-sm); /* 4px - buttons, fields, menu items */
--radius-card: var(--radius-sm); /* 4px */
--radius-surface: var(--radius-sm); /* 4px */
--radius-pill: var(--radius-full);
}