mirror of
https://github.com/IllusionMan1212/ndk-odin.git
synced 2026-10-23 18:12:31 +00:00
197 lines
6.9 KiB
Odin
197 lines
6.9 KiB
Odin
//+build android
|
|
package android
|
|
|
|
import "core:c"
|
|
|
|
/**
|
|
* This structure defines the native side of an android.app.NativeActivity.
|
|
* It is created by the framework, and handed to the application's native
|
|
* code as it is being launched.
|
|
*/
|
|
ANativeActivity :: struct {
|
|
/**
|
|
* Pointer to the callback function table of the native application.
|
|
* You can set the functions here to your own callbacks. The callbacks
|
|
* pointer itself here should not be changed, it is allocated and managed
|
|
* for you by the framework.
|
|
*/
|
|
callbacks: ^ANativeActivityCallbacks,
|
|
|
|
/**
|
|
* The global handle on the process's Java VM.
|
|
*/
|
|
vm: ^JavaVM,
|
|
|
|
/**
|
|
* JNI context for the main thread of the app. Note that this field
|
|
* can ONLY be used from the main thread of the process, that is, the
|
|
* thread that calls into the ANativeActivityCallbacks.
|
|
*/
|
|
env: ^JNIEnv,
|
|
|
|
/**
|
|
* The NativeActivity object handle.
|
|
*
|
|
* IMPORTANT NOTE: This member is mis-named. It should really be named
|
|
* 'activity' instead of 'clazz', since it's a reference to the
|
|
* NativeActivity instance created by the system for you.
|
|
*
|
|
* We unfortunately cannot change this without breaking NDK
|
|
* source-compatibility.
|
|
*/
|
|
clazz: jobject,
|
|
|
|
/**
|
|
* Path to this application's internal data directory.
|
|
*/
|
|
internalDataPath: cstring,
|
|
|
|
/**
|
|
* Path to this application's external (removable/mountable) data directory.
|
|
*/
|
|
externalDataPath: cstring,
|
|
|
|
/**
|
|
* The platform's SDK version code.
|
|
*/
|
|
sdkVersion: c.int32_t,
|
|
|
|
/**
|
|
* This is the native instance of the application. It is not used by
|
|
* the framework, but can be set by the application to its own instance
|
|
* state.
|
|
*/
|
|
instance: rawptr,
|
|
|
|
/**
|
|
* Pointer to the Asset Manager instance for the application. The application
|
|
* uses this to access binary assets bundled inside its own .apk file.
|
|
*/
|
|
assetManager: ^AAssetManager,
|
|
|
|
/**
|
|
* Available starting with Honeycomb: path to the directory containing
|
|
* the application's OBB files (if any). If the app doesn't have any
|
|
* OBB files, this directory may not exist.
|
|
*/
|
|
obbPath: cstring,
|
|
}
|
|
|
|
/**
|
|
* These are the callbacks the framework makes into a native application.
|
|
* All of these callbacks happen on the main thread of the application.
|
|
* By default, all callbacks are NULL; set to a pointer to your own function
|
|
* to have it called.
|
|
*/
|
|
ANativeActivityCallbacks :: struct {
|
|
/**
|
|
* NativeActivity has started. See Java documentation for Activity.onStart()
|
|
* for more information.
|
|
*/
|
|
onStart: #type proc "c" (activity: ^ANativeActivity),
|
|
|
|
/**
|
|
* NativeActivity has resumed. See Java documentation for Activity.onResume()
|
|
* for more information.
|
|
*/
|
|
onResume: #type proc "c" (activity: ^ANativeActivity),
|
|
|
|
/**
|
|
* Framework is asking NativeActivity to save its current instance state.
|
|
* See Java documentation for Activity.onSaveInstanceState() for more
|
|
* information. The returned pointer needs to be created with malloc(),
|
|
* the framework will call free() on it for you. You also must fill in
|
|
* outSize with the number of bytes in the allocation. Note that the
|
|
* saved state will be persisted, so it can not contain any active
|
|
* entities (pointers to memory, file descriptors, etc).
|
|
*/
|
|
onSaveInstanceState: #type proc "c" (activity: ^ANativeActivity, outSize: ^c.size_t) -> rawptr,
|
|
|
|
/**
|
|
* NativeActivity has paused. See Java documentation for Activity.onPause()
|
|
* for more information.
|
|
*/
|
|
onPause: #type proc "c" (activity: ^ANativeActivity),
|
|
|
|
/**
|
|
* NativeActivity has stopped. See Java documentation for Activity.onStop()
|
|
* for more information.
|
|
*/
|
|
onStop: #type proc "c" (activity: ^ANativeActivity),
|
|
|
|
/**
|
|
* NativeActivity is being destroyed. See Java documentation for Activity.onDestroy()
|
|
* for more information.
|
|
*/
|
|
onDestroy: #type proc "c" (activity: ^ANativeActivity),
|
|
|
|
/**
|
|
* Focus has changed in this NativeActivity's window. This is often used,
|
|
* for example, to pause a game when it loses input focus.
|
|
*/
|
|
onWindowFocusChanged: #type proc "c" (activity: ^ANativeActivity, hasFocus: c.int),
|
|
|
|
/**
|
|
* The drawing window for this native activity has been created. You
|
|
* can use the given native window object to start drawing.
|
|
*/
|
|
onNativeWindowCreated: #type proc "c" (activity: ^ANativeActivity, window: ^ANativeWindow),
|
|
|
|
/**
|
|
* The drawing window for this native activity has been resized. You should
|
|
* retrieve the new size from the window and ensure that your rendering in
|
|
* it now matches.
|
|
*/
|
|
onNativeWindowResized: #type proc "c" (activity: ^ANativeActivity, window: ^ANativeWindow),
|
|
|
|
/**
|
|
* The drawing window for this native activity needs to be redrawn. To avoid
|
|
* transient artifacts during screen changes (such resizing after rotation),
|
|
* applications should not return from this function until they have finished
|
|
* drawing their window in its current state.
|
|
*/
|
|
onNativeWindowRedrawNeeded: #type proc "c" (activity: ^ANativeActivity, window: ^ANativeWindow),
|
|
|
|
/**
|
|
* The drawing window for this native activity is going to be destroyed.
|
|
* You MUST ensure that you do not touch the window object after returning
|
|
* from this function: in the common case of drawing to the window from
|
|
* another thread, that means the implementation of this callback must
|
|
* properly synchronize with the other thread to stop its drawing before
|
|
* returning from here.
|
|
*/
|
|
onNativeWindowDestroyed: #type proc "c" (activity: ^ANativeActivity, window: ^ANativeWindow),
|
|
|
|
/**
|
|
* The input queue for this native activity's window has been created.
|
|
* You can use the given input queue to start retrieving input events.
|
|
*/
|
|
onInputQueueCreated: #type proc "c" (activity: ^ANativeActivity, queue: ^AInputQueue),
|
|
|
|
/**
|
|
* The input queue for this native activity's window is being destroyed.
|
|
* You should no longer try to reference this object upon returning from this
|
|
* function.
|
|
*/
|
|
onInputQueueDestroyed: #type proc "c" (activity: ^ANativeActivity, queue: ^AInputQueue),
|
|
|
|
/**
|
|
* The rectangle in the window in which content should be placed has changed.
|
|
*/
|
|
onContentRectChanged: #type proc "c" (activity: ^ANativeActivity, #by_ptr rect: ARect),
|
|
|
|
/**
|
|
* The current device AConfiguration has changed. The new configuration can
|
|
* be retrieved from assetManager.
|
|
*/
|
|
onConfigurationChanged: #type proc "c" (activity: ^ANativeActivity),
|
|
|
|
/**
|
|
* The system is running low on memory. Use this callback to release
|
|
* resources you do not need, to help the system avoid killing more
|
|
* important processes.
|
|
*/
|
|
onLowMemory: #type proc "c" (activity: ^ANativeActivity),
|
|
}
|
|
|