package android foreign import android "system:android" /** * {@link ASurfaceTexture} is an opaque type to manage SurfaceTexture from native code * * {@link ASurfaceTexture} can be obtained from an android.graphics.SurfaceTexture object using * ASurfaceTexture_fromSurfaceTexture(). */ ASurfaceTexture :: struct{} foreign android { /** * Release the reference to the native ASurfaceTexture acquired with * ASurfaceTexture_fromSurfaceTexture(). * Failing to do so will result in leaked memory and graphic resources. * * Available since API level 28. * * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() */ ASurfaceTexture_release :: proc(st: ^ASurfaceTexture) --- /** * Returns a reference to an ANativeWindow (i.e. the Producer) for this SurfaceTexture. * This is equivalent to Java's: Surface sur = new Surface(surfaceTexture) * * Available since API level 28. * * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() * @return A reference to an ANativeWindow. This reference MUST BE released when no longer needed * using ANativeWindow_release(). Failing to do so will result in leaked resources. nullptr is * returned if \p st is null or if it's not an instance of android.graphics.SurfaceTexture */ ASurfaceTexture_acquireANativeWindow :: proc(st: ^ASurfaceTexture) -> ^ANativeWindow --- /** * Attach the SurfaceTexture to the OpenGL ES context that is current on the calling thread. A * new OpenGL ES texture object is created and populated with the SurfaceTexture image frame * that was current at the time of the last call to {@link ASurfaceTexture_detachFromGLContext}. * This new texture is bound to the GL_TEXTURE_EXTERNAL_OES texture target. * * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES * contexts. Note, however, that the image contents are only accessible from one OpenGL ES * context at a time. * * Available since API level 28. * * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() * \param texName The name of the OpenGL ES texture that will be created. This texture name * must be unusued in the OpenGL ES context that is current on the calling thread. * \return 0 on success, negative posix error code otherwise (see ) */ ASurfaceTexture_attachToGLContext :: proc(st: ^ASurfaceTexture, texName: u32) -> i32 --- /** * Detach the SurfaceTexture from the OpenGL ES context that owns the OpenGL ES texture object. * This call must be made with the OpenGL ES context current on the calling thread. The OpenGL * ES texture object will be deleted as a result of this call. After calling this method all * calls to {@link ASurfaceTexture_updateTexImage} will fail until a successful call to * {@link ASurfaceTexture_attachToGLContext} is made. * * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES * contexts. Note, however, that the image contents are only accessible from one OpenGL ES * context at a time. * * Available since API level 28. * * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() * \return 0 on success, negative posix error code otherwise (see ) */ ASurfaceTexture_detachFromGLContext :: proc(st: ^ASurfaceTexture) -> i32 --- /** * Update the texture image to the most recent frame from the image stream. This may only be * called while the OpenGL ES context that owns the texture is current on the calling thread. * It will implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES texture target. * * Available since API level 28. * * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() * \return 0 on success, negative posix error code otherwise (see ) */ ASurfaceTexture_updateTexImage :: proc(st: ^ASurfaceTexture) -> i32 --- /** * Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by * the most recent call to updateTexImage. * * This transform matrix maps 2D homogeneous texture coordinates of the form (s, t, 0, 1) with s * and t in the inclusive range [0, 1] to the texture coordinate that should be used to sample * that location from the texture. Sampling the texture outside of the range of this transform * is undefined. * * The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via * the glLoadMatrixf or glUniformMatrix4fv functions. * * Available since API level 28. * * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() * \param mtx the array into which the 4x4 matrix will be stored. The array must have exactly * 16 elements. */ ASurfaceTexture_getTransformMatrix :: proc(st: ^ASurfaceTexture, mtx: [16]f32) --- /** * Retrieve the timestamp associated with the texture image set by the most recent call to * updateTexImage. * * This timestamp is in nanoseconds, and is normally monotonically increasing. The timestamp * should be unaffected by time-of-day adjustments, and for a camera should be strictly * monotonic but for a MediaPlayer may be reset when the position is set. The * specific meaning and zero point of the timestamp depends on the source providing images to * the SurfaceTexture. Unless otherwise specified by the image source, timestamps cannot * generally be compared across SurfaceTexture instances, or across multiple program * invocations. It is mostly useful for determining time offsets between subsequent frames. * * For EGL/Vulkan producers, this timestamp is the desired present time set with the * EGL_ANDROID_presentation_time or VK_GOOGLE_display_timing extensions * * Available since API level 28. * * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() */ ASurfaceTexture_getTimestamp :: proc(st: ^ASurfaceTexture) -> i64 --- }