package android foreign import android "system:android" /** * Key states (may be returned by queries about the current state of a * particular key code, scan code or switch). */ KeyState :: enum { /** The key state is unknown or the requested key itself is not supported. */ UNKNOWN = -1, /** The key is up. */ UP = 0, /** The key is down. */ DOWN = 1, /** The key is down but is a virtual key press that is being emulated by the system. */ VIRTUAL = 2 } /** * Meta key / modifier state. */ MetaKeyStateBits :: enum i32 { ALT_ON = 1, ALT_LEFT_ON = 4, ALT_RIGHT_ON = 5, SHIFT_ON = 0, SHIFT_LEFT_ON = 6, SHIFT_RIGHT_ON = 7, SYM_ON = 2, FUNCTION_ON = 3, CTRL_ON = 12, CTRL_LEFT_ON = 13, CTRL_RIGHT_ON = 14, META_ON = 16, META_LEFT_ON = 17, META_RIGHT_ON = 18, CAPS_LOCK_ON = 20, NUM_LOCK_ON = 21, SCROLL_LOCK_ON = 22, } MetaKeyState :: bit_set[MetaKeyStateBits; i32] /** * Input event types. */ InputEventType :: enum i32 { /** Indicates that the input event is a key event. */ KEY = 1, /** Indicates that the input event is a motion event. */ MOTION = 2, /** Focus event */ FOCUS = 3, /** Capture event */ CAPTURE = 4, /** Drag event */ DRAG = 5, /** TouchMode event */ TOUCH_MODE = 6, } /** * Key event actions. */ KeyEventAction :: enum i32 { /** The key has been pressed down. */ DOWN = 0, /** The key has been released. */ UP = 1, /** * Multiple duplicate key events have occurred in a row, or a * complex string is being delivered. The repeat_count property * of the key event contains the number of times the given key * code should be executed. */ MULTIPLE = 2 } /** * Key event flags. */ KeyEventFlagsBits :: enum { /** This mask is set if the device woke because of this key event. */ WOKE_HERE = 0, /** This mask is set if the key event was generated by a software keyboard. */ SOFT_KEYBOARD = 1, /** This mask is set if we don't want the key event to cause us to leave touch mode. */ KEEP_TOUCH_MODE = 2, /** * This mask is set if an event was known to come from a trusted * part of the system. That is, the event is known to come from * the user, and could not have been spoofed by a third party * component. */ FROM_SYSTEM = 3, /** * This mask is used for compatibility, to identify enter keys that are * coming from an IME whose enter key has been auto-labelled "next" or * "done". This allows TextView to dispatch these as normal enter keys * for old applications, but still do the appropriate action when * receiving them. */ EDITOR_ACTION = 4, /** * When associated with up key events, this indicates that the key press * has been canceled. Typically this is used with virtual touch screen * keys, where the user can slide from the virtual key area on to the * display: in that case, the application will receive a canceled up * event and should not perform the action normally associated with the * key. Note that for this to work, the application can not perform an * action for a key until it receives an up or the long press timeout has * expired. */ CANCELED = 5, /** * This key event was generated by a virtual (on-screen) hard key area. * Typically this is an area of the touchscreen, outside of the regular * display, dedicated to "hardware" buttons. */ VIRTUAL_HARD_KEY = 6, /** * This flag is set for the first key repeat that occurs after the * long press timeout. */ LONG_PRESS = 7, /** * Set when a key event has #AKEY_EVENT_FLAG_CANCELED set because a long * press action was executed while it was down. */ CANCELED_LONG_PRESS = 8, /** * Set for #AKEY_EVENT_ACTION_UP when this event's key code is still being * tracked from its initial down. That is, somebody requested that tracking * started on the key down and a long press has not caused * the tracking to be canceled. */ FLAG_TRACKING = 9, /** * Set when a key event has been synthesized to implement default behavior * for an event that the application did not handle. * Fallback key events are generated by unhandled trackball motions * (to emulate a directional keypad) and by certain unhandled key presses * that are declared in the key map (such as special function numeric keypad * keys when numlock is off). */ FLAG_FALLBACK = 10, } KeyEventFlags :: bit_set[KeyEventFlagsBits] MotionEventActionEnum :: enum u8 { /** A pressed gesture has started, the motion contains the initial starting location. */ DOWN = 0, /** * A pressed gesture has finished, the motion contains the final release location * as well as any intermediate points since the last down or move event. */ UP = 1, /** * A change has happened during a press gesture (between #AMOTION_EVENT_ACTION_DOWN and * #AMOTION_EVENT_ACTION_UP). The motion contains the most recent point, as well as * any intermediate points since the last down or move event. */ MOVE = 2, /** * The current gesture has been aborted. * You will not receive any more points in it. You should treat this as * an up event, but not perform any action that you normally would. */ CANCEL = 3, /** * A movement has happened outside of the normal bounds of the UI element. * This does not provide a full gesture, but only the initial location of the movement/touch. */ OUTSIDE = 4, /** * A non-primary pointer has gone down. * The bits in #AMOTION_EVENT_ACTION_POINTER_INDEX_MASK indicate which pointer changed. */ POINTER_DOWN = 5, /** * A non-primary pointer has gone up. * The bits in #AMOTION_EVENT_ACTION_POINTER_INDEX_MASK indicate which pointer changed. */ POINTER_UP = 6, /** * A change happened but the pointer is not down (unlike #AMOTION_EVENT_ACTION_MOVE). * The motion contains the most recent point, as well as any intermediate points since * the last hover move event. */ HOVER_MOVE = 7, /** * The motion event contains relative vertical and/or horizontal scroll offsets. * Use {@link AMotionEvent_getAxisValue} to retrieve the information from * #AMOTION_EVENT_AXIS_VSCROLL and #AMOTION_EVENT_AXIS_HSCROLL. * The pointer may or may not be down when this event is dispatched. * This action is always delivered to the winder under the pointer, which * may not be the window currently touched. */ SCROLL = 8, /** The pointer is not down but has entered the boundaries of a window or view. */ HOVER_ENTER = 9, /** The pointer is not down but has exited the boundaries of a window or view. */ HOVER_EXIT = 10, /* One or more buttons have been pressed. */ BUTTON_PRESS = 11, /* One or more buttons have been released. */ BUTTON_RELEASE = 12, } // 0xRRRRIIAA // R = reserved // I = pointer index // A = action // Odin parses the bit_fields as LSB MotionEventAction :: bit_field i32 { action: MotionEventActionEnum | 8, pointer_index: u8 | 8, reserved: i16 | 16, } /** * Motion event flags. */ MotionEventFlagsBits :: enum i32 { /** * This flag indicates that the window that received this motion event is partly * or wholly obscured by another visible window above it. This flag is set to true * even if the event did not directly pass through the obscured area. * A security sensitive application can check this flag to identify situations in which * a malicious application may have covered up part of its content for the purpose * of misleading the user or hijacking touches. An appropriate response might be * to drop the suspect touches or to take additional precautions to confirm the user's * actual intent. */ WINDOW_IS_OBSCURED = 0, } MotionEventFlags :: bit_set[MotionEventFlagsBits; i32] /** * Motion event edge touch flags. */ MotionEventEdgeFlagsBits :: enum i32 { /** Flag indicating the motion event intersected the top edge of the screen. */ TOP = 0, /** Flag indicating the motion event intersected the bottom edge of the screen. */ BOTTOM = 1, /** Flag indicating the motion event intersected the left edge of the screen. */ LEFT = 2, /** Flag indicating the motion event intersected the right edge of the screen. */ RIGHT = 3, } MotionEventEdgeFlags :: bit_set[MotionEventEdgeFlagsBits; i32] /** * Constants that identify each individual axis of a motion event. * @anchor AMOTION_EVENT_AXIS */ MotionEventAxis :: enum i32 { /** * Axis constant: X axis of a motion event. * * - For a touch screen, reports the absolute X screen position of the center of * the touch contact area. The units are display pixels. * - For a touch pad, reports the absolute X surface position of the center of the touch * contact area. The units are device-dependent. * - For a mouse, reports the absolute X screen position of the mouse pointer. * The units are display pixels. * - For a trackball, reports the relative horizontal displacement of the trackball. * The value is normalized to a range from -1.0 (left) to 1.0 (right). * - For a joystick, reports the absolute X position of the joystick. * The value is normalized to a range from -1.0 (left) to 1.0 (right). */ X = 0, /** * Axis constant: Y axis of a motion event. * * - For a touch screen, reports the absolute Y screen position of the center of * the touch contact area. The units are display pixels. * - For a touch pad, reports the absolute Y surface position of the center of the touch * contact area. The units are device-dependent. * - For a mouse, reports the absolute Y screen position of the mouse pointer. * The units are display pixels. * - For a trackball, reports the relative vertical displacement of the trackball. * The value is normalized to a range from -1.0 (up) to 1.0 (down). * - For a joystick, reports the absolute Y position of the joystick. * The value is normalized to a range from -1.0 (up or far) to 1.0 (down or near). */ Y = 1, /** * Axis constant: Pressure axis of a motion event. * * - For a touch screen or touch pad, reports the approximate pressure applied to the surface * by a finger or other tool. The value is normalized to a range from * 0 (no pressure at all) to 1 (normal pressure), although values higher than 1 * may be generated depending on the calibration of the input device. * - For a trackball, the value is set to 1 if the trackball button is pressed * or 0 otherwise. * - For a mouse, the value is set to 1 if the primary mouse button is pressed * or 0 otherwise. */ PRESSURE = 2, /** * Axis constant: Size axis of a motion event. * * - For a touch screen or touch pad, reports the approximate size of the contact area in * relation to the maximum detectable size for the device. The value is normalized * to a range from 0 (smallest detectable size) to 1 (largest detectable size), * although it is not a linear scale. This value is of limited use. * To obtain calibrated size information, see * {@link AMOTION_EVENT_AXIS_TOUCH_MAJOR} or {@link AMOTION_EVENT_AXIS_TOOL_MAJOR}. */ SIZE = 3, /** * Axis constant: TouchMajor axis of a motion event. * * - For a touch screen, reports the length of the major axis of an ellipse that * represents the touch area at the point of contact. * The units are display pixels. * - For a touch pad, reports the length of the major axis of an ellipse that * represents the touch area at the point of contact. * The units are device-dependent. */ TOUCH_MAJOR = 4, /** * Axis constant: TouchMinor axis of a motion event. * * - For a touch screen, reports the length of the minor axis of an ellipse that * represents the touch area at the point of contact. * The units are display pixels. * - For a touch pad, reports the length of the minor axis of an ellipse that * represents the touch area at the point of contact. * The units are device-dependent. * * When the touch is circular, the major and minor axis lengths will be equal to one another. */ TOUCH_MINOR = 5, /** * Axis constant: ToolMajor axis of a motion event. * * - For a touch screen, reports the length of the major axis of an ellipse that * represents the size of the approaching finger or tool used to make contact. * - For a touch pad, reports the length of the major axis of an ellipse that * represents the size of the approaching finger or tool used to make contact. * The units are device-dependent. * * When the touch is circular, the major and minor axis lengths will be equal to one another. * * The tool size may be larger than the touch size since the tool may not be fully * in contact with the touch sensor. */ TOOL_MAJOR = 6, /** * Axis constant: ToolMinor axis of a motion event. * * - For a touch screen, reports the length of the minor axis of an ellipse that * represents the size of the approaching finger or tool used to make contact. * - For a touch pad, reports the length of the minor axis of an ellipse that * represents the size of the approaching finger or tool used to make contact. * The units are device-dependent. * * When the touch is circular, the major and minor axis lengths will be equal to one another. * * The tool size may be larger than the touch size since the tool may not be fully * in contact with the touch sensor. */ TOOL_MINOR = 7, /** * Axis constant: Orientation axis of a motion event. * * - For a touch screen or touch pad, reports the orientation of the finger * or tool in radians relative to the vertical plane of the device. * An angle of 0 radians indicates that the major axis of contact is oriented * upwards, is perfectly circular or is of unknown orientation. A positive angle * indicates that the major axis of contact is oriented to the right. A negative angle * indicates that the major axis of contact is oriented to the left. * The full range is from -PI/2 radians (finger pointing fully left) to PI/2 radians * (finger pointing fully right). * - For a stylus, the orientation indicates the direction in which the stylus * is pointing in relation to the vertical axis of the current orientation of the screen. * The range is from -PI radians to PI radians, where 0 is pointing up, * -PI/2 radians is pointing left, -PI or PI radians is pointing down, and PI/2 radians * is pointing right. See also #AMOTION_EVENT_AXIS_TILT. */ ORIENTATION = 8, /** * Axis constant: Vertical Scroll axis of a motion event. * * - For a mouse, reports the relative movement of the vertical scroll wheel. * The value is normalized to a range from -1.0 (down) to 1.0 (up). * * This axis should be used to scroll views vertically. */ VSCROLL = 9, /** * Axis constant: Horizontal Scroll axis of a motion event. * * - For a mouse, reports the relative movement of the horizontal scroll wheel. * The value is normalized to a range from -1.0 (left) to 1.0 (right). * * This axis should be used to scroll views horizontally. */ HSCROLL = 10, /** * Axis constant: Z axis of a motion event. * * - For a joystick, reports the absolute Z position of the joystick. * The value is normalized to a range from -1.0 (high) to 1.0 (low). * On game pads with two analog joysticks, this axis is often reinterpreted * to report the absolute X position of the second joystick instead. */ Z = 11, /** * Axis constant: X Rotation axis of a motion event. * * - For a joystick, reports the absolute rotation angle about the X axis. * The value is normalized to a range from -1.0 (counter-clockwise) to 1.0 (clockwise). */ RX = 12, /** * Axis constant: Y Rotation axis of a motion event. * * - For a joystick, reports the absolute rotation angle about the Y axis. * The value is normalized to a range from -1.0 (counter-clockwise) to 1.0 (clockwise). */ RY = 13, /** * Axis constant: Z Rotation axis of a motion event. * * - For a joystick, reports the absolute rotation angle about the Z axis. * The value is normalized to a range from -1.0 (counter-clockwise) to 1.0 (clockwise). * On game pads with two analog joysticks, this axis is often reinterpreted * to report the absolute Y position of the second joystick instead. */ RZ = 14, /** * Axis constant: Hat X axis of a motion event. * * - For a joystick, reports the absolute X position of the directional hat control. * The value is normalized to a range from -1.0 (left) to 1.0 (right). */ HAT_X = 15, /** * Axis constant: Hat Y axis of a motion event. * * - For a joystick, reports the absolute Y position of the directional hat control. * The value is normalized to a range from -1.0 (up) to 1.0 (down). */ HAT_Y = 16, /** * Axis constant: Left Trigger axis of a motion event. * * - For a joystick, reports the absolute position of the left trigger control. * The value is normalized to a range from 0.0 (released) to 1.0 (fully pressed). */ LTRIGGER = 17, /** * Axis constant: Right Trigger axis of a motion event. * * - For a joystick, reports the absolute position of the right trigger control. * The value is normalized to a range from 0.0 (released) to 1.0 (fully pressed). */ RTRIGGER = 18, /** * Axis constant: Throttle axis of a motion event. * * - For a joystick, reports the absolute position of the throttle control. * The value is normalized to a range from 0.0 (fully open) to 1.0 (fully closed). */ THROTTLE = 19, /** * Axis constant: Rudder axis of a motion event. * * - For a joystick, reports the absolute position of the rudder control. * The value is normalized to a range from -1.0 (turn left) to 1.0 (turn right). */ RUDDER = 20, /** * Axis constant: Wheel axis of a motion event. * * - For a joystick, reports the absolute position of the steering wheel control. * The value is normalized to a range from -1.0 (turn left) to 1.0 (turn right). */ WHEEL = 21, /** * Axis constant: Gas axis of a motion event. * * - For a joystick, reports the absolute position of the gas (accelerator) control. * The value is normalized to a range from 0.0 (no acceleration) * to 1.0 (maximum acceleration). */ GAS = 22, /** * Axis constant: Brake axis of a motion event. * * - For a joystick, reports the absolute position of the brake control. * The value is normalized to a range from 0.0 (no braking) to 1.0 (maximum braking). */ BRAKE = 23, /** * Axis constant: Distance axis of a motion event. * * - For a stylus, reports the distance of the stylus from the screen. * A value of 0.0 indicates direct contact and larger values indicate increasing * distance from the surface. */ DISTANCE = 24, /** * Axis constant: Tilt axis of a motion event. * * - For a stylus, reports the tilt angle of the stylus in radians where * 0 radians indicates that the stylus is being held perpendicular to the * surface, and PI/2 radians indicates that the stylus is being held flat * against the surface. */ TILT = 25, /** * Axis constant: Generic scroll axis of a motion event. * * - This is used for scroll axis motion events that can't be classified as strictly * vertical or horizontal. The movement of a rotating scroller is an example of this. */ SCROLL = 26, /** * Axis constant: The movement of x position of a motion event. * * - For a mouse, reports a difference of x position between the previous position. * This is useful when pointer is captured, in that case the mouse pointer doesn't * change the location but this axis reports the difference which allows the app * to see how the mouse is moved. */ RELATIVE_X = 27, /** * Axis constant: The movement of y position of a motion event. * * Same as #AMOTION_EVENT_AXIS_RELATIVE_X, but for y position. */ RELATIVE_Y = 28, /** * Axis constant: Generic 1 axis of a motion event. * The interpretation of a generic axis is device-specific. */ GENERIC_1 = 32, /** * Axis constant: Generic 2 axis of a motion event. * The interpretation of a generic axis is device-specific. */ GENERIC_2 = 33, /** * Axis constant: Generic 3 axis of a motion event. * The interpretation of a generic axis is device-specific. */ GENERIC_3 = 34, /** * Axis constant: Generic 4 axis of a motion event. * The interpretation of a generic axis is device-specific. */ GENERIC_4 = 35, /** * Axis constant: Generic 5 axis of a motion event. * The interpretation of a generic axis is device-specific. */ GENERIC_5 = 36, /** * Axis constant: Generic 6 axis of a motion event. * The interpretation of a generic axis is device-specific. */ GENERIC_6 = 37, /** * Axis constant: Generic 7 axis of a motion event. * The interpretation of a generic axis is device-specific. */ GENERIC_7 = 38, /** * Axis constant: Generic 8 axis of a motion event. * The interpretation of a generic axis is device-specific. */ GENERIC_8 = 39, /** * Axis constant: Generic 9 axis of a motion event. * The interpretation of a generic axis is device-specific. */ GENERIC_9 = 40, /** * Axis constant: Generic 10 axis of a motion event. * The interpretation of a generic axis is device-specific. */ GENERIC_10 = 41, /** * Axis constant: Generic 11 axis of a motion event. * The interpretation of a generic axis is device-specific. */ GENERIC_11 = 42, /** * Axis constant: Generic 12 axis of a motion event. * The interpretation of a generic axis is device-specific. */ GENERIC_12 = 43, /** * Axis constant: Generic 13 axis of a motion event. * The interpretation of a generic axis is device-specific. */ GENERIC_13 = 44, /** * Axis constant: Generic 14 axis of a motion event. * The interpretation of a generic axis is device-specific. */ GENERIC_14 = 45, /** * Axis constant: Generic 15 axis of a motion event. * The interpretation of a generic axis is device-specific. */ GENERIC_15 = 46, /** * Axis constant: Generic 16 axis of a motion event. * The interpretation of a generic axis is device-specific. */ GENERIC_16 = 47, } /** * Constants that identify buttons that are associated with motion events. * Refer to the documentation on the MotionEvent class for descriptions of each button. */ // TODO: bit_set this? MotionEventButton :: enum { PRIMARY = 1 << 0, SECONDARY = 1 << 1, TERTIARY = 1 << 2, BACK = 1 << 3, FORWARD = 1 << 4, STYLUS_PRIMARY = 1 << 5, STYLUS_SECONDARY = 1 << 6, } /** * Constants that identify tool types. * Refer to the documentation on the MotionEvent class for descriptions of each tool type. */ ToolType :: enum i32 { UNKNOWN = 0, FINGER = 1, STYLUS = 2, MOUSE = 3, ERASER = 4, PALM = 5, } /** * Constants that identify different gesture classification types. */ AMotionClassification :: enum i32 { /** * Classification constant: None. * * No additional information is available about the current motion event stream. */ NONE = 0, /** * Classification constant: Ambiguous gesture. * * The user's intent with respect to the current event stream is not yet determined. Events * starting in #AMOTION_EVENT_CLASSIFICATION_AMBIGUOUS_GESTURE will eventually resolve into * either #AMOTION_EVENT_CLASSIFICATION_DEEP_PRESS or #AMOTION_EVENT_CLASSIFICATION_NONE. * Gestural actions, such as scrolling, should be inhibited until the classification resolves * to another value or the event stream ends. */ AMBIGUOUS_GESTURE = 1, /** * Classification constant: Deep press. * * The current event stream represents the user intentionally pressing harder on the screen. * This classification type should be used to accelerate the long press behaviour. */ DEEP_PRESS = 2, } /** * Input source masks. * * Refer to the documentation on android.view.InputDevice for more details about input sources * and their correct interpretation. */ InputSourceClassBits :: enum i32 { BUTTON = 0, POINTER = 1, NAVIGATION = 2, POSITION = 3, JOYSTICK = 4, } InputSourceClass :: bit_set[InputSourceClassBits; i32] /** * Input sources. */ InputSourceDeviceBits :: enum i32 { KEYBOARD = 0, // BUTTON DPAD = 1, // BUTTON GAMEPAD = 2, // BUTTON TOUCHSCREEN = 4, // POINTER MOUSE = 5, // POINTER STYLUS = 6, // POINTER // This activates both bit 6 and 7 but doing 7 only is fine too. BLUETOOTH_STYLUS = 7, // POINTER TRACKBALL = 8, // NAVIGATION MOUSE_RELATIVE = 9, // NAVIGATION TOUCHPAD = 12, // POSITION TOUCH_NAVIGATION = 13, // NONE ROTARY_ENCODER = 14, // NONE JOYSTICK = 16, // JOYSTICK HDMI = 17, // BUTTON SENSOR = 18, // NONE } InputSourceDevice :: bit_set[InputSourceDeviceBits; i32] // 0xDDDDDDCC // D = Device // C = Class InputSource :: bit_field i32 { // Transmute to InputSourceClass class: i32 | 8, // Transmute to InputSourceDevice device: i32 | 24, } ANY_INPUT_SOURCE :: InputSourceDevice{ // -256 or 0xffffff00 .KEYBOARD, .DPAD, .GAMEPAD, .TOUCHSCREEN, .MOUSE, .STYLUS, .BLUETOOTH_STYLUS, .TRACKBALL, .MOUSE_RELATIVE, .TOUCHPAD, .TOUCH_NAVIGATION, .JOYSTICK, .HDMI, .SENSOR, .ROTARY_ENCODER, } /** * Keyboard types. * * Refer to the documentation on android.view.InputDevice for more details. * Note: When adding a new keyboard type here InputDeviceInfo::setKeyboardType needs to be updated. */ KeyBoardType :: enum { NONE = 0, NON_ALPHABETIC = 1, TYPE_ALPHABETIC = 2, } /** * Constants used to retrieve information about the range of motion for a particular * coordinate of a motion event. * * Refer to the documentation on android.view.InputDevice for more details about input sources * and their correct interpretation. * * @deprecated These constants are deprecated. Use {@link AMOTION_EVENT_AXIS AMOTION_EVENT_AXIS_*} * constants instead. */ // TODO: should I just delete this ?? MotionRange :: enum { X = 0, Y = 1, PRESSURE = 2, SIZE = 3, TOUCH_MAJOR = 4, TOUCH_MINOR = 5, TOOL_MAJOR = 6, TOOL_MINOR = 7, ORIENTATION = 8, } /** * Input events. * * Input events are opaque structures. Use the provided accessors functions to * read their properties. */ AInputEvent :: struct{} /** * Input queue * * An input queue is the facility through which you retrieve input * events. */ AInputQueue :: struct{} foreign android { /** Get the input event type. */ AInputEvent_getType :: proc(event: ^AInputEvent) -> InputEventType --- /** Get the id for the device that an input event came from. * * Input events can be generated by multiple different input devices. * Use the input device id to obtain information about the input * device that was responsible for generating a particular event. * * An input device id of 0 indicates that the event didn't come from a physical device * other numbers are arbitrary and you shouldn't depend on the values. * Use the provided input device query API to obtain information about input devices. */ AInputEvent_getDeviceId :: proc(event: ^AInputEvent) -> i32 --- /** Get the input event source. */ AInputEvent_getSource :: proc(event: ^AInputEvent) -> InputSource --- /** * Releases interface objects created by {@link AKeyEvent_fromJava()} * and {@link AMotionEvent_fromJava()}. * After returning, the specified {@link AInputEvent}* object becomes invalid and should no longer * be used. The underlying Java object remains valid and does not change its state. * * Available since API level 31. */ AInputEvent_release :: proc(event: ^AInputEvent) --- /** Get the key event action. */ AKeyEvent_getAction :: proc(key_event: ^AInputEvent) -> KeyEventAction --- /** Get the key event flags. */ AKeyEvent_getFlags :: proc(key_event: ^AInputEvent) -> KeyEventFlags --- /** * Get the key code of the key event. * This is the physical key that was pressed, not the Unicode character. */ AKeyEvent_getKeyCode :: proc(key_event: ^AInputEvent) -> Keycode --- /** * Get the hardware key id of this key event. * These values are not reliable and vary from device to device. */ AKeyEvent_getScanCode :: proc(key_event: ^AInputEvent) -> i32 --- /** Get the meta key state. */ AKeyEvent_getMetaState :: proc(key_event: ^AInputEvent) -> MetaKeyState --- /** * Get the repeat count of the event. * For both key up an key down events, this is the number of times the key has * repeated with the first down starting at 0 and counting up from there. For * multiple key events, this is the number of down/up pairs that have occurred. */ AKeyEvent_getRepeatCount :: proc(key_event: ^AInputEvent) -> i32 --- /** * Get the time of the most recent key down event, in the * java.lang.System.nanoTime() time base. If this is a down event, * this will be the same as eventTime. * Note that when chording keys, this value is the down time of the most recently * pressed key, which may not be the same physical key of this event. */ AKeyEvent_getDownTime :: proc(key_event: ^AInputEvent) -> i64 --- /** * Get the time this event occurred, in the * java.lang.System.nanoTime() time base. */ AKeyEvent_getEventTime :: proc(key_event: ^AInputEvent) -> i64 --- /** * Creates a native {@link AInputEvent}* object that is a copy of the specified Java * android.view.KeyEvent. The result may be used with generic and KeyEvent-specific AInputEvent_* * functions. The object returned by this function must be disposed using * {@link AInputEvent_release()}. * * Available since API level 31. */ AKeyEvent_fromJava :: proc(env: ^JNIEnv, keyEvent: jobject) -> ^AInputEvent --- /** Get the combined motion event action code and pointer index. */ AMotionEvent_getAction :: proc(motion_event: ^AInputEvent) -> MotionEventAction --- /** Get the motion event flags. */ AMotionEvent_getFlags :: proc(motion_event: ^AInputEvent) -> MotionEventFlags --- /** * Get the state of any meta / modifier keys that were in effect when the * event was generated. */ AMotionEvent_getMetaState :: proc(motion_event: ^AInputEvent) -> MetaKeyState --- /** Get the button state of all buttons that are pressed. */ // TODO: Do we have an enum or bit_set for this ??? this might be MotionEventButton but we'll double check by // writing some code and printing values. AMotionEvent_getButtonState :: proc(motion_event: ^AInputEvent) -> i32 --- /** * Get a bitfield indicating which edges, if any, were touched by this motion event. * For touch events, clients can use this to determine if the user's finger was * touching the edge of the display. */ AMotionEvent_getEdgeFlags :: proc(motion_event: ^AInputEvent) -> MotionEventEdgeFlags --- /** * Get the time when the user originally pressed down to start a stream of * position events, in the java.lang.System.nanoTime() time base. */ AMotionEvent_getDownTime :: proc(motion_event: ^AInputEvent) -> i64 --- /** * Get the time when this specific event was generated, * in the java.lang.System.nanoTime() time base. */ AMotionEvent_getEventTime :: proc(motion_event: ^AInputEvent) -> i64 --- /** * Get the X coordinate offset. * For touch events on the screen, this is the delta that was added to the raw * screen coordinates to adjust for the absolute position of the containing windows * and views. */ AMotionEvent_getXOffset :: proc(motion_event: ^AInputEvent) -> f32 --- /** * Get the Y coordinate offset. * For touch events on the screen, this is the delta that was added to the raw * screen coordinates to adjust for the absolute position of the containing windows * and views. */ AMotionEvent_getYOffset :: proc(motion_event: ^AInputEvent) -> f32 --- /** * Get the precision of the X coordinates being reported. * You can multiply this number with an X coordinate sample to find the * actual hardware value of the X coordinate. */ AMotionEvent_getXPrecision :: proc(#by_ptr motion_event: AInputEvent) -> f32 --- /** * Get the precision of the Y coordinates being reported. * You can multiply this number with a Y coordinate sample to find the * actual hardware value of the Y coordinate. */ AMotionEvent_getYPrecision :: proc(#by_ptr motion_event: AInputEvent) -> f32 --- /** * Get the number of pointers of data contained in this event. * Always >= 1. */ AMotionEvent_getPointerCount :: proc(motion_event: ^AInputEvent) -> uint --- /** * Get the pointer identifier associated with a particular pointer * data index in this event. The identifier tells you the actual pointer * number associated with the data, accounting for individual pointers * going up and down since the start of the current gesture. */ AMotionEvent_getPointerId :: proc(motion_event: ^AInputEvent, pointer_index: uint) -> i32 --- /** * Get the tool type of a pointer for the given pointer index. * The tool type indicates the type of tool used to make contact such as a * finger or stylus, if known. */ AMotionEvent_getToolType :: proc(motion_event: ^AInputEvent, pointer_index: uint) -> ToolType --- /** * Get the original raw X coordinate of this event. * For touch events on the screen, this is the original location of the event * on the screen, before it had been adjusted for the containing window * and views. */ AMotionEvent_getRawX :: proc(motion_event: ^AInputEvent, pointer_index: uint) -> f32 --- /** * Get the original raw X coordinate of this event. * For touch events on the screen, this is the original location of the event * on the screen, before it had been adjusted for the containing window * and views. */ AMotionEvent_getRawY :: proc(motion_event: ^AInputEvent, pointer_index: uint) -> f32 --- /** * Get the current X coordinate of this event for the given pointer index. * Whole numbers are pixels the value may have a fraction for input devices * that are sub-pixel precise. */ AMotionEvent_getX :: proc(motion_event: ^AInputEvent, pointer_index: uint) -> f32 --- /** * Get the current Y coordinate of this event for the given pointer index. * Whole numbers are pixels the value may have a fraction for input devices * that are sub-pixel precise. */ AMotionEvent_getY :: proc(motion_event: ^AInputEvent, pointer_index: uint) -> f32 --- /** * Get the current pressure of this event for the given pointer index. * The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure), * although values higher than 1 may be generated depending on the calibration of * the input device. */ AMotionEvent_getPressure :: proc(motion_event: ^AInputEvent, pointer_index: uint) -> f32 --- /** * Get the current scaled value of the approximate size for the given pointer index. * This represents some approximation of the area of the screen being * pressed the actual value in pixels corresponding to the * touch is normalized with the device specific range of values * and scaled to a value between 0 and 1. The value of size can be used to * determine fat touch events. */ AMotionEvent_getSize :: proc(motion_event: ^AInputEvent, pointer_index: uint) -> f32 --- /** * Get the current length of the major axis of an ellipse that describes the touch area * at the point of contact for the given pointer index. */ AMotionEvent_getTouchMajor :: proc(motion_event: ^AInputEvent, pointer_index: uint) -> f32 --- /** * Get the current length of the minor axis of an ellipse that describes the touch area * at the point of contact for the given pointer index. */ AMotionEvent_getTouchMinor :: proc(motion_event: ^AInputEvent, pointer_index: uint) -> f32 --- /** * Get the current length of the major axis of an ellipse that describes the size * of the approaching tool for the given pointer index. * The tool area represents the estimated size of the finger or pen that is * touching the device independent of its actual touch area at the point of contact. */ AMotionEvent_getToolMajor :: proc(motion_event: ^AInputEvent, pointer_index: uint) -> f32 --- /** * Get the current length of the minor axis of an ellipse that describes the size * of the approaching tool for the given pointer index. * The tool area represents the estimated size of the finger or pen that is * touching the device independent of its actual touch area at the point of contact. */ AMotionEvent_getToolMinor :: proc(motion_event: ^AInputEvent, pointer_index: uint) -> f32 --- /** * Get the current orientation of the touch area and tool area in radians clockwise from * vertical for the given pointer index. * An angle of 0 degrees indicates that the major axis of contact is oriented * upwards, is perfectly circular or is of unknown orientation. A positive angle * indicates that the major axis of contact is oriented to the right. A negative angle * indicates that the major axis of contact is oriented to the left. * The full range is from -PI/2 radians (finger pointing fully left) to PI/2 radians * (finger pointing fully right). */ AMotionEvent_getOrientation :: proc(motion_event: ^AInputEvent, pointer_index: uint) -> f32 --- /** Get the value of the request axis for the given pointer index. */ AMotionEvent_getAxisValue :: proc(motion_event: ^AInputEvent, axis: MotionEventAxis, pointer_index: uint) -> f32 --- /** * Get the number of historical points in this event. These are movements that * have occurred between this event and the previous event. This only applies * to #AMOTION_EVENT_ACTION_MOVE events -- all other actions will have a size of 0. * Historical samples are indexed from oldest to newest. */ AMotionEvent_getHistorySize :: proc(motion_event: ^AInputEvent) -> uint --- /** * Get the time that a historical movement occurred between this event and * the previous event, in the java.lang.System.nanoTime() time base. */ AMotionEvent_getHistoricalEventTime :: proc(motion_event: ^AInputEvent, history_index: uint) -> i64 --- /** * Get the historical raw X coordinate of this event for the given pointer index that * occurred between this event and the previous motion event. * For touch events on the screen, this is the original location of the event * on the screen, before it had been adjusted for the containing window * and views. * Whole numbers are pixels the value may have a fraction for input devices * that are sub-pixel precise. */ AMotionEvent_getHistoricalRawX :: proc(motion_event: ^AInputEvent, pointer_index: uint, history_index: uint) -> f32 --- /** * Get the historical raw Y coordinate of this event for the given pointer index that * occurred between this event and the previous motion event. * For touch events on the screen, this is the original location of the event * on the screen, before it had been adjusted for the containing window * and views. * Whole numbers are pixels the value may have a fraction for input devices * that are sub-pixel precise. */ AMotionEvent_getHistoricalRawY :: proc(motion_event: ^AInputEvent, pointer_index: uint, history_index: uint) -> f32 --- /** * Get the historical X coordinate of this event for the given pointer index that * occurred between this event and the previous motion event. * Whole numbers are pixels the value may have a fraction for input devices * that are sub-pixel precise. */ AMotionEvent_getHistoricalX :: proc(motion_event: ^AInputEvent, pointer_index: uint, history_index: uint) -> f32 --- /** * Get the historical Y coordinate of this event for the given pointer index that * occurred between this event and the previous motion event. * Whole numbers are pixels the value may have a fraction for input devices * that are sub-pixel precise. */ AMotionEvent_getHistoricalY :: proc(motion_event: ^AInputEvent, pointer_index: uint, history_index: uint) -> f32 --- /** * Get the historical pressure of this event for the given pointer index that * occurred between this event and the previous motion event. * The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure), * although values higher than 1 may be generated depending on the calibration of * the input device. */ AMotionEvent_getHistoricalPressure :: proc(motion_event: ^AInputEvent, pointer_index: uint, history_index: uint) -> f32 --- /** * Get the current scaled value of the approximate size for the given pointer index that * occurred between this event and the previous motion event. * This represents some approximation of the area of the screen being * pressed the actual value in pixels corresponding to the * touch is normalized with the device specific range of values * and scaled to a value between 0 and 1. The value of size can be used to * determine fat touch events. */ AMotionEvent_getHistoricalSize :: proc(motion_event: ^AInputEvent, pointer_index: uint, history_index: uint) -> f32 --- /** * Get the historical length of the major axis of an ellipse that describes the touch area * at the point of contact for the given pointer index that * occurred between this event and the previous motion event. */ AMotionEvent_getHistoricalTouchMajor :: proc(motion_event: ^AInputEvent, pointer_index: uint, history_index: uint) -> f32 --- /** * Get the historical length of the minor axis of an ellipse that describes the touch area * at the point of contact for the given pointer index that * occurred between this event and the previous motion event. */ AMotionEvent_getHistoricalTouchMinor :: proc(motion_event: ^AInputEvent, pointer_index: uint, history_index: uint) -> f32 --- /** * Get the historical length of the major axis of an ellipse that describes the size * of the approaching tool for the given pointer index that * occurred between this event and the previous motion event. * The tool area represents the estimated size of the finger or pen that is * touching the device independent of its actual touch area at the point of contact. */ AMotionEvent_getHistoricalToolMajor :: proc(motion_event: ^AInputEvent, pointer_index: uint, history_index: uint) -> f32 --- /** * Get the historical length of the minor axis of an ellipse that describes the size * of the approaching tool for the given pointer index that * occurred between this event and the previous motion event. * The tool area represents the estimated size of the finger or pen that is * touching the device independent of its actual touch area at the point of contact. */ AMotionEvent_getHistoricalToolMinor :: proc(motion_event: ^AInputEvent, pointer_index: uint, history_index: uint) -> f32 --- /** * Get the historical orientation of the touch area and tool area in radians clockwise from * vertical for the given pointer index that * occurred between this event and the previous motion event. * An angle of 0 degrees indicates that the major axis of contact is oriented * upwards, is perfectly circular or is of unknown orientation. A positive angle * indicates that the major axis of contact is oriented to the right. A negative angle * indicates that the major axis of contact is oriented to the left. * The full range is from -PI/2 radians (finger pointing fully left) to PI/2 radians * (finger pointing fully right). */ AMotionEvent_getHistoricalOrientation :: proc(motion_event: ^AInputEvent, pointer_index: uint, history_index: uint) -> f32 --- /** * Get the historical value of the request axis for the given pointer index * that occurred between this event and the previous motion event. */ AMotionEvent_getHistoricalAxisValue :: proc(motion_event: ^AInputEvent, axis: MotionEventAxis, pointer_index: uint, history_index: uint) -> f32 --- /** * Get the action button for the motion event. Returns a valid action button when the * event is associated with a button press or button release action. For other actions * the return value is undefined. * * Available since API level 33. * * @see #AMOTION_EVENT_BUTTON_PRIMARY * @see #AMOTION_EVENT_BUTTON_SECONDARY * @see #AMOTION_EVENT_BUTTON_TERTIARY * @see #AMOTION_EVENT_BUTTON_BACK * @see #AMOTION_EVENT_BUTTON_FORWARD * @see #AMOTION_EVENT_BUTTON_STYLUS_PRIMARY * @see #AMOTION_EVENT_BUTTON_STYLUS_SECONDARY */ AMotionEvent_getActionButton :: proc(motion_event: ^AInputEvent) -> MotionEventButton --- /** * Returns the classification for the current gesture. * The classification may change as more events become available for the same gesture. * * Available since API level 33. * * @see #AMOTION_EVENT_CLASSIFICATION_NONE * @see #AMOTION_EVENT_CLASSIFICATION_AMBIGUOUS_GESTURE * @see #AMOTION_EVENT_CLASSIFICATION_DEEP_PRESS */ AMotionEvent_getClassification :: proc(motion_event: ^AInputEvent) -> AMotionClassification --- /** * Creates a native {@link AInputEvent}* object that is a copy of the specified Java * android.view.MotionEvent. The result may be used with generic and MotionEvent-specific * AInputEvent_* functions. The object returned by this function must be disposed using * {@link AInputEvent_release()}. * * Available since API level 31. */ AMotionEvent_fromJava :: proc(env: ^JNIEnv, motionEvent: jobject) -> ^AInputEvent --- /** * Add this input queue to a looper for processing. See * {@link ALooper_addFd()} for information on the ident, callback, and data params. */ AInputQueue_attachLooper :: proc(queue: ^AInputQueue, looper: ^ALooper, ident: i32, callback: ALooper_callbackFunc, data: rawptr) --- /** * Remove the input queue from the looper it is currently attached to. */ AInputQueue_detachLooper :: proc(queue: ^AInputQueue) --- /** * Returns true if there are one or more events available in the * input queue. Returns 1 if the queue has events 0 if * it does not have events and a negative value if there is an error. */ AInputQueue_hasEvents :: proc(queue: ^AInputQueue) -> i32 --- /** * Returns the next available event from the queue. Returns a negative * value if no events are available or an error has occurred. */ AInputQueue_getEvent :: proc(queue: ^AInputQueue, outEvent: ^^AInputEvent) -> i32 --- /** * Sends the key for standard pre-dispatching -- that is, possibly deliver * it to the current IME to be consumed before the app. Returns 0 if it * was not pre-dispatched, meaning you can process it right now. If non-zero * is returned, you must abandon the current event processing and allow the * event to appear again in the event queue (if it does not get consumed during * pre-dispatching). */ AInputQueue_preDispatchEvent :: proc(queue: ^AInputQueue, event: ^AInputEvent) -> i32 --- /** * Report that dispatching has finished with the given event. * This must be called after receiving an event with {@link AInputQueue_getEvent()}. */ AInputQueue_finishEvent :: proc(queue: ^AInputQueue, event: ^AInputEvent, handled: i32) --- /** * Returns the {@link AInputQueue}* object associated with the supplied Java InputQueue * object. The returned native object holds a weak reference to the Java object, * and is only valid as long as the Java object has not yet been disposed. You * should ensure that there is a strong reference to the Java object and that it * has not been disposed before using the returned object. * * Available since API level 33. */ AInputQueue_fromJava :: proc(env: ^JNIEnv, inputQueue: jobject) -> ^AInputQueue --- }