Files
cudoku/shaders/font_v.vert
T

11 lines
198 B
GLSL

#version 330 core
layout (location = 0) in vec4 vertex;
out vec2 TexCoords;
uniform mat4 transform;
void main() {
gl_Position = transform * vec4(vertex.xy, 0.0, 1.0);
TexCoords = vertex.zw;
}