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24 lines
780 B
C
24 lines
780 B
C
#pragma once
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#include "cudoku.h"
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#include "shader.h"
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typedef struct Size {
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int width;
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int height;
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} Size;
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typedef struct Character {
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unsigned int texture_id;
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Size size;
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Size bearing;
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unsigned int advance;
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} Character;
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int init_fonts(const char *font_path);
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void prepare_font(unsigned int *vao, unsigned int *vbo);
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Size calculate_text_size(const char *text, float scale);
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void draw_number(Shader shader, Cell cell, int row, int column, float scale,unsigned int vao, unsigned int vbo, float* transform);
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void draw_text(Shader shader, const char *text, Size text_size, float scale, unsigned int vao, unsigned int vbo, float *transform);
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void draw_text_at(Shader shader, const char *text, Vec2 pos, float scale, unsigned int vao, unsigned int vbo, float *projection);
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