#include "helper.h" Matrix4x4 identity() { Matrix4x4 result = {0}; result.m[0][0] = 1.0f; result.m[1][1] = 1.0f; result.m[2][2] = 1.0f; result.m[3][3] = 1.0f; return result; } Matrix4x4 orthographic_projection_2d(float left, float right, float bottom, float top) { Matrix4x4 result = identity(); result.m[0][0] = 2.0f / (right - left); result.m[3][0] = -(right + left) / (right - left); result.m[1][1] = 2.0f / (top - bottom); result.m[3][1] = -(top + bottom) / (top - bottom); result.m[2][2] = -1.0f; result.m[3][3] = 1.0f; return result; } int max(int a, int b) { return a > b ? a : b; }