#include "helper.h" Matrix4x4 orthographic_projection_2d(float left, float right, float bottom, float top) { Matrix4x4 result; // Identity matrix for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { result.m[i][j] = 0.0f; } } result.m[0][0] = 2.0f / (right - left); result.m[3][0] = -(right + left) / (right - left); result.m[1][1] = 2.0f / (top - bottom); result.m[3][1] = -(top + bottom) / (top - bottom); result.m[2][2] = -1.0f; result.m[3][3] = 1.0f; return result; }