#include #include #include #include #include #include #include "cudoku.h" #include "audio.h" #include "zephr.h" #define DEBUG 1 extern Display *display; const char *font_path = "assets/fonts/Rubik/Rubik-VariableFont_wght.ttf"; const char *title = "Cudoku"; void usage() { printf("Usage: cudoku [OPTION]\n\n"); printf(" %-20s%-20s", "-h, --help", "prints this help message\n"); printf(" %-20s%-20s", "-f, --font FONT", "use a custom font file to render text\n"); } void handle_keypress(XEvent xev, Cudoku *game) { if (XLookupKeysym(&xev.xkey, 0) == XK_r) { reset_board(game); } else if ( xev.xkey.state & ControlMask && xev.xkey.state & Mod1Mask && XLookupKeysym(&xev.xkey, 0) == XK_w) { #if DEBUG printf("DEBUG: Ctrl + Shift + W pressed. Winning game\n"); game->has_won = true; game->should_draw_selection = false; game->should_highlight_mistakes = false; game->should_draw_help = false; game->win_time = get_time(); timer_stop(&game->timer); audio_play_win(); #endif } else if (XLookupKeysym(&xev.xkey, 0) >= XK_0 && XLookupKeysym(&xev.xkey, 0) <= XK_9) { set_selected_number(game, XLookupKeysym(&xev.xkey, 0) - XK_0); } else if (XLookupKeysym(&xev.xkey, 0) == XK_BackSpace || XLookupKeysym(&xev.xkey, 0) == XK_Delete) { set_selected_number(game, 0); } else if ( XLookupKeysym(&xev.xkey, 0) == XK_Left || XLookupKeysym(&xev.xkey, 0) == XK_a || XLookupKeysym(&xev.xkey, 0) == XK_h) { move_selection(game, -1, 0); } else if ( XLookupKeysym(&xev.xkey, 0) == XK_Right || XLookupKeysym(&xev.xkey, 0) == XK_d || XLookupKeysym(&xev.xkey, 0) == XK_l) { move_selection(game, 1, 0); } else if ( XLookupKeysym(&xev.xkey, 0) == XK_Up || XLookupKeysym(&xev.xkey, 0) == XK_w || XLookupKeysym(&xev.xkey, 0) == XK_k) { move_selection(game, 0, -1); } else if ( XLookupKeysym(&xev.xkey, 0) == XK_Down || XLookupKeysym(&xev.xkey, 0) == XK_s || XLookupKeysym(&xev.xkey, 0) == XK_j) { move_selection(game, 0, 1); } else if ( XLookupKeysym(&xev.xkey, 0) == XK_Return || XLookupKeysym(&xev.xkey, 0) == XK_space) { toggle_selection(game); } else if (XLookupKeysym(&xev.xkey, 0) == XK_n) { generate_random_board(game); } else if (XLookupKeysym(&xev.xkey, 0) == XK_c) { toggle_check(game); /* } else if (XLookupKeysym(&xev.xkey, 0) == XK_p) { */ /* pause(&game); */ } else if (XLookupKeysym(&xev.xkey, 0) == XK_F1) { if (!toggle_help(game)) { timer_stop(&game->help_timer); } } } int main(int argc, char *argv[]) { if (argc > 1) { char *flag = argv[1]; if (strcmp(flag, "-h") == 0 || strcmp(flag, "--help") == 0) { usage(); return 0; } for (int i = 1; i < argc; i++) { char *flag = argv[i]; if (strcmp(flag, "-f") == 0 || strcmp(flag, "--font") == 0) { if (i + 1 < argc) { font_path = argv[i + 1]; i++; } else { printf("[WARN]: Used font flag with no provided font, defaulting to Rubik\n"); } } } } Color clear_color = {0.0f, 0.0f, 0.0f, 1.f}; Size window_size = {900, 900}; int res = init_zephr(font_path, title, window_size, &clear_color); if (res != 0) { printf("[ERROR]: could not initialize zephr\n"); return 1; } zephr_make_window_non_resizable(); srand(time(NULL)); Cudoku game = {0}; game.should_draw_help = true; generate_random_board(&game); timer_start(&game.help_timer, 5.0f); timer_start(&game.timer, 0.0f); while (!zephr_should_quit()) { while (XPending(display)) { XEvent xev; XNextEvent(display, &xev); if (xev.type == KeyPress) { if (XLookupKeysym(&xev.xkey, 0) == XK_Escape || (XLookupKeysym(&xev.xkey, 0) == XK_q && xev.xkey.state & ControlMask)) { zephr_quit(); break; } else { handle_keypress(xev, &game); } } else if (xev.type == ButtonPress) { if (xev.xbutton.button == Button1) { int x = xev.xbutton.x; int y = xev.xbutton.y; do_selection(&game, x, y); } } } // TODO: how do I want the input handling to look like //zephr_poll_events();? //for event in zephr_events()?? // draw_board(&game, window_size); draw_timer(&game.timer); if (game.should_draw_selection) { draw_selection_box(game.selection.y, game.selection.x, (Color){102, 102, 255, 127}); } if (game.should_highlight_mistakes) { highlight_mistakes(&game); } if (timer_ended(&game.help_timer)) { timer_stop(&game.help_timer); game.should_draw_help = false; } if (game.should_draw_help) { draw_help(&game.help_timer); } if (game.has_won) { draw_win(&game); } zephr_swap_buffers(); } deinit_zephr(); return 0; }