#pragma once #include "cudoku.h" #include "shader.h" int init_fonts(const char *font_path); void prepare_font(unsigned int *vao, unsigned int *vbo); Size calculate_text_size(const char *text, float scale); void draw_number(Shader shader, Cell cell, int row, int column, float scale,unsigned int vao, unsigned int vbo, float* transform); void draw_text_center(Shader shader, const char *text, Size text_size, float scale, unsigned int vao, unsigned int vbo, float *transform, float offset_x, float offset_y); void draw_text_at(Shader shader, const char *text, Vec2 pos, float scale, unsigned int vao, unsigned int vbo, float *projection, Color *color);