#pragma once #include #include "helper.h" typedef struct Size { int width; int height; } Size; typedef struct Sizef { float width; float height; } Sizef; typedef struct Vec2 { int x; int y; } Vec2; typedef struct Vec2f { float x; float y; } Vec2f; typedef struct Color { float r; float g; float b; float a; } Color; typedef struct Character { unsigned int texture_id; Size size; Size bearing; unsigned int advance; } Character; typedef struct { bool should_quit; Color clear_color; Size window_size; Matrix4x4 projection; } Context; typedef enum Alignment { ALIGN_TOP_LEFT, ALIGN_TOP_CENTER, ALIGN_TOP_RIGHT, ALIGN_LEFT_CENTER, ALIGN_CENTER, ALIGN_RIGHT_CENTER, ALIGN_BOTTOM_LEFT, ALIGN_BOTTOM_CENTER, ALIGN_BOTTOM_RIGHT, } Alignment; typedef enum UIConstraint { UI_CONSTRAINT_FIXED, UI_CONSTRAINT_RELATIVE, UI_CONSTRAINT_RELATIVE_PIXELS, UI_CONSTRAINT_ASPECT_RATIO, } UIConstraint; typedef struct UIConstraints { float x; float y; float width; float height; } UIConstraints; int init_zephr(const char* font_path, const char* window_title, Size window_size, Color *clear_color); void deinit_zephr(); bool zephr_should_quit(); void zephr_swap_buffers(); Size zephr_get_window_size(); void set_x_constraint(UIConstraints *constraints, float value, UIConstraint type); void set_y_constraint(UIConstraints *constraints, float value, UIConstraint type); void set_width_constraint(UIConstraints *constraints, float value, UIConstraint type); void set_height_constraint(UIConstraints *constraints, float value, UIConstraint type); void draw_quad(UIConstraints constraints, Color *color, float border_radius, Alignment align); void draw_circle(UIConstraints constraints, Color *color, Alignment align); void draw_triangle(UIConstraints constraints, Color *color, Alignment align); void draw_text(const char* text, int font_size, Vec2f pos, Color *color, Alignment align); Sizef calculate_text_size(const char *text, int font_size);