#include #include #include #include #include #include #include "audio.h" #include "cudoku.h" #include "timer.h" #include "zephr.h" #include "zephr_math.h" #define DEBUG 1 const char *font_path = "assets/fonts/Rubik/Rubik-VariableFont_wght.ttf"; const char *title = "Cudoku"; void usage() { printf("Usage: cudoku [OPTION]\n\n"); printf(" %-30s%-20s", "-h, --help", "prints this help message\n"); printf(" %-30s%-20s", "-f, --font ", "use a custom font file to render text\n"); } void handle_keypress(ZephrEvent e, Cudoku *game) { if (e.key.code == ZEPHR_KEYCODE_R) { reset_board(game); } else if ( e.key.code == ZEPHR_KEYCODE_ESCAPE || ((e.key.mods & ZEPHR_KEY_MOD_CTRL) && e.key.code == ZEPHR_KEYCODE_Q) ) { zephr_quit(); } else if ( e.key.mods & (ZEPHR_KEY_MOD_CTRL | ZEPHR_KEY_MOD_SHIFT) && e.key.code == ZEPHR_KEYCODE_W) { #if DEBUG printf("DEBUG: Ctrl + Shift + W pressed. Winning game\n"); game->has_won = true; game->should_draw_selection = false; game->should_highlight_mistakes = false; game->should_draw_help = false; game->win_time = get_time(); timer_stop(&game->timer); audio_play_win(); #endif } else if (e.key.code >= ZEPHR_KEYCODE_1 && e.key.code <= ZEPHR_KEYCODE_9) { set_selected_number(game, e.key.code - ZEPHR_KEYCODE_1 + 1); } else if (e.key.code == ZEPHR_KEYCODE_0) { set_selected_number(game, 0); } else if (e.key.code == ZEPHR_KEYCODE_BACKSPACE || e.key.code == ZEPHR_KEYCODE_DELETE) { set_selected_number(game, 0); } else if ( e.key.code == ZEPHR_KEYCODE_LEFT || e.key.code == ZEPHR_KEYCODE_A || e.key.code == ZEPHR_KEYCODE_H) { move_selection(game, -1, 0); } else if ( e.key.code == ZEPHR_KEYCODE_RIGHT || e.key.code == ZEPHR_KEYCODE_D || e.key.code == ZEPHR_KEYCODE_L) { move_selection(game, 1, 0); } else if ( e.key.code == ZEPHR_KEYCODE_UP || e.key.code == ZEPHR_KEYCODE_W || e.key.code == ZEPHR_KEYCODE_K) { move_selection(game, 0, -1); } else if ( e.key.code == ZEPHR_KEYCODE_DOWN || e.key.code == ZEPHR_KEYCODE_S || e.key.code == ZEPHR_KEYCODE_J) { move_selection(game, 0, 1); } else if ( e.key.code == ZEPHR_KEYCODE_ENTER || e.key.code == ZEPHR_KEYCODE_SPACE) { toggle_selection(game); } else if (e.key.code == ZEPHR_KEYCODE_N) { generate_random_board(game); } else if (e.key.code == ZEPHR_KEYCODE_C) { toggle_check(game); } else if (e.key.code == ZEPHR_KEYCODE_P) { pause_game(game); } else if (e.key.code == ZEPHR_KEYCODE_F1) { if (!toggle_help(game)) { timer_stop(&game->help_timer); } } } int main(int argc, char *argv[]) { if (argc > 1) { char *flag = argv[1]; if (strcmp(flag, "-h") == 0 || strcmp(flag, "--help") == 0) { usage(); return 0; } for (int i = 1; i < argc; i++) { char *option = argv[i]; if (strcmp(option, "-f") == 0 || strcmp(option, "--font") == 0) { if (i + 1 < argc) { font_path = argv[i + 1]; i++; } else { printf("[WARN]: Used font flag with no provided font, defaulting to Rubik\n"); } } } } Size window_size = {900, 900}; int res = init_zephr(font_path, title, window_size); if (res != 0) { printf("[ERROR]: could not initialize zephr\n"); return 1; } zephr_make_window_non_resizable(); srand(time(NULL)); Cudoku game = {0}; game.should_draw_help = true; generate_random_board(&game); timer_start(&game.help_timer, 5.0f); timer_start(&game.timer, 0.0f); while (!zephr_should_quit()) { ZephrEvent event; while (zephr_iter_events(&event)) { switch (event.type) { case ZEPHR_EVENT_UNKNOWN: printf("[WARN]: Unknown event\n"); break; case ZEPHR_EVENT_KEY_PRESSED: handle_keypress(event, &game); break; case ZEPHR_EVENT_MOUSE_BUTTON_PRESSED: if (event.mouse.button == ZEPHR_MOUSE_BUTTON_LEFT) { do_selection(&game, event.mouse.position.x, event.mouse.position.y); } break; case ZEPHR_EVENT_WINDOW_CLOSED: zephr_quit(); break; default: case ZEPHR_EVENT_WINDOW_RESIZED: case ZEPHR_EVENT_KEY_RELEASED: break; } } draw_board(&game, window_size); draw_timer(&game.timer); if (game.should_draw_selection) { draw_selection_box(game.selection.y, game.selection.x, (Color){102, 102, 255, 127}); } if (game.should_highlight_mistakes) { draw_mistakes_highlight(&game); } if (timer_ended(&game.help_timer)) { timer_stop(&game.help_timer); game.should_draw_help = false; } if (game.should_draw_help) { draw_help(&game.help_timer); } if (game.has_won) { draw_win(&game); } if (game.timer.state == TIMER_PAUSED) { draw_pause_overlay(); } zephr_swap_buffers(); } deinit_zephr(); return 0; }