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@@ -8,3 +8,4 @@ void read_shader_file(const char *path, char **buf);
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Shader create_shader(const char *vertex_path, const char *fragment_path);
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void use_shader(Shader shader);
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void set_mat4(Shader shader, const char *name, float *mat);
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void set_float(Shader shader, const char *name, float val);
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