@@ -86,3 +86,7 @@ void set_mat4(Shader shader, const char *name, float *mat4) {
glUniformMatrix4fv(loc, 1, GL_FALSE, mat4);
}
void set_float(Shader shader, const char *name, float val) {
int loc = glGetUniformLocation(shader.program, name);
glUniform1f(loc, val);
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