mirror of
https://github.com/IllusionMan1212/cudoku.git
synced 2026-10-24 02:12:25 +00:00
added game reset, new game, and fullscreen mode
This commit is contained in:
@@ -22,7 +22,7 @@ void usage() {
|
||||
|
||||
void handle_keypress(XEvent xev, Cudoku *game) {
|
||||
if (XLookupKeysym(&xev.xkey, 0) == XK_r) {
|
||||
/* reset_board(&game); */
|
||||
reset_board(game);
|
||||
} else if (XLookupKeysym(&xev.xkey, 0) >= XK_0 && XLookupKeysym(&xev.xkey, 0) <= XK_9) {
|
||||
set_selected_number(game, XLookupKeysym(&xev.xkey, 0) - XK_0);
|
||||
} else if (XLookupKeysym(&xev.xkey, 0) == XK_BackSpace ||
|
||||
@@ -52,12 +52,12 @@ void handle_keypress(XEvent xev, Cudoku *game) {
|
||||
XLookupKeysym(&xev.xkey, 0) == XK_Return ||
|
||||
XLookupKeysym(&xev.xkey, 0) == XK_space) {
|
||||
toggle_selection(game);
|
||||
/* } else if (XLookupKeysym(&xev.xkey, 0) == XK_n) { */
|
||||
/* new_board(&game); */
|
||||
/* } else if (XLookupKeysym(&xev.xkey, 0) == XK_f) { */
|
||||
/* toggle_fullscreen(display, window); */
|
||||
/* } else if (XLookupKeysym(&xev.xkey, 0) == XK_c) { */
|
||||
/* toggle_check(&game); */
|
||||
} else if (XLookupKeysym(&xev.xkey, 0) == XK_n) {
|
||||
generate_random_board(game);
|
||||
} else if (XLookupKeysym(&xev.xkey, 0) == XK_F11) {
|
||||
toggle_fullscreen(display, window);
|
||||
} else if (XLookupKeysym(&xev.xkey, 0) == XK_c) {
|
||||
toggle_check(game);
|
||||
/* } else if (XLookupKeysym(&xev.xkey, 0) == XK_m) { */
|
||||
/* toggle_mute(&game); */
|
||||
/* } else if (XLookupKeysym(&xev.xkey, 0) == XK_F1) { */
|
||||
@@ -149,6 +149,7 @@ int main(int argc, char *argv[]) {
|
||||
|
||||
Shader selection_shader = create_shader("shaders/board_v.vert", "shaders/quad.frag");
|
||||
unsigned int selection_vao, selection_vbo;
|
||||
Color selection_color = {0.4f, 0.4f, 1.0f, 0.5f};
|
||||
prepare_selection_box(&selection_vao, &selection_vbo);
|
||||
|
||||
Shader win_shader = create_shader("shaders/board_v.vert", "shaders/quad.frag");
|
||||
@@ -209,10 +210,14 @@ int main(int argc, char *argv[]) {
|
||||
selection_vbo,
|
||||
game.selection.x,
|
||||
game.selection.y,
|
||||
(float *)transform);
|
||||
(float *)transform,
|
||||
selection_color);
|
||||
|
||||
draw_numbers(font_shader, font_vao, font_vbo, (float *)transform, game.board);
|
||||
|
||||
if (game.should_highlight_mistakes)
|
||||
highlight_mistakes(selection_shader, selection_vao, selection_vbo, (float *)transform, &game);
|
||||
|
||||
if (game.has_won) {
|
||||
draw_win_overlay(win_shader, font_shader, win_vao, font_vao, font_vbo, (float *)transform);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user