added game reset, new game, and fullscreen mode

This commit is contained in:
2023-10-02 03:24:58 +02:00
parent a19074c497
commit f0ce9a26f3
5 changed files with 117 additions and 11 deletions
+13 -8
View File
@@ -22,7 +22,7 @@ void usage() {
void handle_keypress(XEvent xev, Cudoku *game) {
if (XLookupKeysym(&xev.xkey, 0) == XK_r) {
/* reset_board(&game); */
reset_board(game);
} else if (XLookupKeysym(&xev.xkey, 0) >= XK_0 && XLookupKeysym(&xev.xkey, 0) <= XK_9) {
set_selected_number(game, XLookupKeysym(&xev.xkey, 0) - XK_0);
} else if (XLookupKeysym(&xev.xkey, 0) == XK_BackSpace ||
@@ -52,12 +52,12 @@ void handle_keypress(XEvent xev, Cudoku *game) {
XLookupKeysym(&xev.xkey, 0) == XK_Return ||
XLookupKeysym(&xev.xkey, 0) == XK_space) {
toggle_selection(game);
/* } else if (XLookupKeysym(&xev.xkey, 0) == XK_n) { */
/* new_board(&game); */
/* } else if (XLookupKeysym(&xev.xkey, 0) == XK_f) { */
/* toggle_fullscreen(display, window); */
/* } else if (XLookupKeysym(&xev.xkey, 0) == XK_c) { */
/* toggle_check(&game); */
} else if (XLookupKeysym(&xev.xkey, 0) == XK_n) {
generate_random_board(game);
} else if (XLookupKeysym(&xev.xkey, 0) == XK_F11) {
toggle_fullscreen(display, window);
} else if (XLookupKeysym(&xev.xkey, 0) == XK_c) {
toggle_check(game);
/* } else if (XLookupKeysym(&xev.xkey, 0) == XK_m) { */
/* toggle_mute(&game); */
/* } else if (XLookupKeysym(&xev.xkey, 0) == XK_F1) { */
@@ -149,6 +149,7 @@ int main(int argc, char *argv[]) {
Shader selection_shader = create_shader("shaders/board_v.vert", "shaders/quad.frag");
unsigned int selection_vao, selection_vbo;
Color selection_color = {0.4f, 0.4f, 1.0f, 0.5f};
prepare_selection_box(&selection_vao, &selection_vbo);
Shader win_shader = create_shader("shaders/board_v.vert", "shaders/quad.frag");
@@ -209,10 +210,14 @@ int main(int argc, char *argv[]) {
selection_vbo,
game.selection.x,
game.selection.y,
(float *)transform);
(float *)transform,
selection_color);
draw_numbers(font_shader, font_vao, font_vbo, (float *)transform, game.board);
if (game.should_highlight_mistakes)
highlight_mistakes(selection_shader, selection_vao, selection_vbo, (float *)transform, &game);
if (game.has_won) {
draw_win_overlay(win_shader, font_shader, win_vao, font_vao, font_vbo, (float *)transform);
}