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https://github.com/IllusionMan1212/cudoku.git
synced 2026-10-24 02:12:25 +00:00
added game reset, new game, and fullscreen mode
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@@ -20,8 +20,16 @@ typedef struct Cudoku {
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bool has_won;
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Vec2 selection;
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bool should_draw_selection;
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bool should_highlight_mistakes;
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} Cudoku;
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typedef struct Color {
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float r;
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float g;
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float b;
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float a;
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} Color;
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void set_scale_factor(int width, int height, float *x, float *y);
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unsigned int prepare_bg(bool use_texture, unsigned int *texture);
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void draw_bg_grid_shader(Shader shader, unsigned int vao, float* transform, float resolution);
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@@ -30,9 +38,12 @@ void draw_numbers(Shader shader, unsigned int vao, unsigned int vbo, float *tran
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unsigned int prepare_win_overlay();
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void draw_win_overlay(Shader win_shader, Shader font_shader, unsigned int vao, unsigned int font_vao, unsigned int font_vbo, float *transform);
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void prepare_selection_box(unsigned int *vao, unsigned int *vbo);
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void draw_selection_box(Shader shader, unsigned int vao, unsigned int vbo, int x, int y, float *transform);
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void draw_selection_box(Shader shader, unsigned int vao, unsigned int vbo, int x, int y, float *transform, Color color);
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void highlight_mistakes(Shader shader, unsigned int vao, unsigned vbo, float *transform, Cudoku *game);
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void toggle_check(Cudoku *game);
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void do_selection(Cudoku *game, int x, int y, int width, int height, float x_scale, float y_scale);
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void set_selected_number(Cudoku *game, int number);
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void move_selection(Cudoku *game, int x, int y);
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void toggle_selection(Cudoku *game);
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void generate_random_board(Cudoku *game);
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void reset_board(Cudoku *game);
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