batch grid text and help overlay text

This commit is contained in:
2023-12-11 23:00:31 +02:00
committed by Illusion
parent 79f1abdb96
commit e140863f66
4 changed files with 80 additions and 20 deletions
+2
View File
@@ -10,3 +10,5 @@ DEPS=3rdparty/glad/include/glad/gl.h 3rdparty/glad/include/glad/glx.h 3rdparty/s
$(BIN): $(OBJ) $(BIN): $(OBJ)
$(CC) -o $@ $(OBJ) $(LDFLAGS) $(CC) -o $@ $(OBJ) $(LDFLAGS)
clean:
rm $(OBJ) $(BIN)
+14 -4
View File
@@ -102,6 +102,9 @@ void draw_board(Cudoku *game, Size window_size) {
set_width_constraint(&constraints, 1, UI_CONSTRAINT_FIXED); set_width_constraint(&constraints, 1, UI_CONSTRAINT_FIXED);
set_height_constraint(&constraints, 1, UI_CONSTRAINT_FIXED); set_height_constraint(&constraints, 1, UI_CONSTRAINT_FIXED);
GlyphInstanceList batch;
new_glyph_instance_list(&batch, 81);
for (int i = 0; i < 9; i++) { for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) { for (int j = 0; j < 9; j++) {
if (!game->board[i][j].value) { if (!game->board[i][j].value) {
@@ -113,12 +116,14 @@ void draw_board(Cudoku *game, Size window_size) {
set_y_constraint(&constraints, i * 100 + cell_size.height / 2.f - text_size.height / 2.f, UI_CONSTRAINT_FIXED); set_y_constraint(&constraints, i * 100 + cell_size.height / 2.f - text_size.height / 2.f, UI_CONSTRAINT_FIXED);
set_x_constraint(&constraints, j * 100 + cell_size.width / 2.f - text_size.width / 2.f, UI_CONSTRAINT_FIXED); set_x_constraint(&constraints, j * 100 + cell_size.width / 2.f - text_size.width / 2.f, UI_CONSTRAINT_FIXED);
if (game->board[i][j].is_locked) { if (game->board[i][j].is_locked) {
draw_text(num, 72.f, constraints, NULL, ALIGN_TOP_LEFT); add_text_instance(&batch, num, 72.f, constraints, NULL, ALIGN_TOP_LEFT);
} else { } else {
draw_text(num, 72.f, constraints, &selection_color, ALIGN_TOP_LEFT); add_text_instance(&batch, num, 72.f, constraints, &selection_color, ALIGN_TOP_LEFT);
} }
} }
} }
draw_text_batch(&batch);
} }
} }
@@ -558,13 +563,16 @@ void draw_help(Timer *timer) {
set_height_constraint(&constraints, size.height, UI_CONSTRAINT_FIXED); set_height_constraint(&constraints, size.height, UI_CONSTRAINT_FIXED);
draw_quad(constraints, &bg_color, 0.0, ALIGN_TOP_LEFT); draw_quad(constraints, &bg_color, 0.0, ALIGN_TOP_LEFT);
GlyphInstanceList batch;
new_glyph_instance_list(&batch, 100);
set_x_constraint(&constraints, text_padding, UI_CONSTRAINT_FIXED); set_x_constraint(&constraints, text_padding, UI_CONSTRAINT_FIXED);
for (int i = 0; i < HELP_TEXT_SIZE; i++) { for (int i = 0; i < HELP_TEXT_SIZE; i++) {
Sizef text_size = calculate_text_size(help_texts[i], help_font_size); Sizef text_size = calculate_text_size(help_texts[i], help_font_size);
set_y_constraint(&constraints, total_help_texts_height, UI_CONSTRAINT_FIXED); set_y_constraint(&constraints, total_help_texts_height, UI_CONSTRAINT_FIXED);
set_width_constraint(&constraints, 1, UI_CONSTRAINT_FIXED); set_width_constraint(&constraints, 1, UI_CONSTRAINT_FIXED);
set_height_constraint(&constraints, 1, UI_CONSTRAINT_FIXED); set_height_constraint(&constraints, 1, UI_CONSTRAINT_FIXED);
draw_text(help_texts[i], help_font_size, constraints, &text_color, ALIGN_TOP_LEFT); add_text_instance(&batch, help_texts[i], help_font_size, constraints, &text_color, ALIGN_TOP_LEFT);
total_help_texts_height += text_size.height + text_padding; total_help_texts_height += text_size.height + text_padding;
} }
@@ -575,8 +583,10 @@ void draw_help(Timer *timer) {
Sizef closing_in_text_size = calculate_text_size(closing_in_text, closing_in_font_size); Sizef closing_in_text_size = calculate_text_size(closing_in_text, closing_in_font_size);
set_x_constraint(&constraints, overlay_width - closing_in_text_size.width - text_padding, UI_CONSTRAINT_FIXED); set_x_constraint(&constraints, overlay_width - closing_in_text_size.width - text_padding, UI_CONSTRAINT_FIXED);
set_y_constraint(&constraints, text_padding, UI_CONSTRAINT_FIXED); set_y_constraint(&constraints, text_padding, UI_CONSTRAINT_FIXED);
draw_text(closing_in_text, closing_in_font_size, constraints, &closing_in_text_color, ALIGN_TOP_LEFT); add_text_instance(&batch, closing_in_text, closing_in_font_size, constraints, &closing_in_text_color, ALIGN_TOP_LEFT);
} }
draw_text_batch(&batch);
} }
void draw_timer(Timer *timer) { void draw_timer(Timer *timer) {
+59 -14
View File
@@ -18,21 +18,36 @@ Shader font_shader;
unsigned int font_vao; unsigned int font_vao;
unsigned int font_instance_vbo; unsigned int font_instance_vbo;
void extend_glyph_instance_list(GlyphInstanceList *dest, GlyphInstanceList *src) {
if (dest->size + src->size >= dest->capacity) {
dest->capacity = dest->size + src->size;
GlyphInstance* temp = realloc(dest->data, dest->capacity * sizeof(GlyphInstance));
if (!temp) {
printf("[FATAL] Failed to reallocate memory for glyph instance list\n");
exit(1);
}
dest->data = temp;
}
memcpy(dest->data + dest->size, src->data, src->size * sizeof(GlyphInstance));
dest->size += src->size;
}
void new_glyph_instance_list(GlyphInstanceList *list, uint capacity) { void new_glyph_instance_list(GlyphInstanceList *list, uint capacity) {
list->size = 0; list->size = 0;
list->capacity = capacity; list->capacity = capacity;
list->data = malloc(list->capacity * sizeof(TextInstance)); list->data = malloc(list->capacity * sizeof(GlyphInstance));
} }
void clear_glyph_instance_list(GlyphInstanceList *list) { void clear_glyph_instance_list(GlyphInstanceList *list) {
list->size = 0; list->size = 0;
memset(list->data, 0, list->size * sizeof(TextInstance)); memset(list->data, 0, list->size * sizeof(GlyphInstance));
} }
void add_glyph_instance(GlyphInstanceList *list, TextInstance instance) { void add_glyph_instance(GlyphInstanceList *list, GlyphInstance instance) {
if (list->size >= list->capacity) { if (list->size >= list->capacity) {
list->capacity *= 2; list->capacity *= 2;
TextInstance* temp = realloc(list->data, list->capacity * sizeof(TextInstance)); GlyphInstance* temp = realloc(list->data, list->capacity * sizeof(GlyphInstance));
if (!temp) { if (!temp) {
printf("[FATAL] Failed to reallocate memory for glyph instance list\n"); printf("[FATAL] Failed to reallocate memory for glyph instance list\n");
exit(1); exit(1);
@@ -201,22 +216,22 @@ int init_fonts(const char *font_path) {
// font instance vbo // font instance vbo
glBindBuffer(GL_ARRAY_BUFFER, font_instance_vbo); glBindBuffer(GL_ARRAY_BUFFER, font_instance_vbo);
glEnableVertexAttribArray(1); glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof(TextInstance), (void *)0); glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof(GlyphInstance), (void *)0);
glVertexAttribDivisor(1, 1); glVertexAttribDivisor(1, 1);
glEnableVertexAttribArray(2); glEnableVertexAttribArray(2);
glVertexAttribIPointer(2, 1, GL_INT, sizeof(TextInstance), (void *)sizeof(Vec4f)); glVertexAttribIPointer(2, 1, GL_INT, sizeof(GlyphInstance), (void *)sizeof(Vec4f));
glVertexAttribDivisor(2, 1); glVertexAttribDivisor(2, 1);
glEnableVertexAttribArray(3); glEnableVertexAttribArray(3);
glVertexAttribPointer(3, 4, GL_FLOAT, GL_FALSE, sizeof(TextInstance), (void *)(sizeof(Vec4f) + sizeof(int))); glVertexAttribPointer(3, 4, GL_FLOAT, GL_FALSE, sizeof(GlyphInstance), (void *)(sizeof(Vec4f) + sizeof(int)));
glVertexAttribDivisor(3, 1); glVertexAttribDivisor(3, 1);
glEnableVertexAttribArray(4); glEnableVertexAttribArray(4);
glEnableVertexAttribArray(5); glEnableVertexAttribArray(5);
glEnableVertexAttribArray(6); glEnableVertexAttribArray(6);
glEnableVertexAttribArray(7); glEnableVertexAttribArray(7);
glVertexAttribPointer(4, 4, GL_FLOAT, GL_FALSE, sizeof(TextInstance), (void *)(sizeof(Vec4f) * 2 + sizeof(int))); glVertexAttribPointer(4, 4, GL_FLOAT, GL_FALSE, sizeof(GlyphInstance), (void *)(sizeof(Vec4f) * 2 + sizeof(int)));
glVertexAttribPointer(5, 4, GL_FLOAT, GL_FALSE, sizeof(TextInstance), (void *)(sizeof(Vec4f) * 3 + sizeof(int))); glVertexAttribPointer(5, 4, GL_FLOAT, GL_FALSE, sizeof(GlyphInstance), (void *)(sizeof(Vec4f) * 3 + sizeof(int)));
glVertexAttribPointer(6, 4, GL_FLOAT, GL_FALSE, sizeof(TextInstance), (void *)(sizeof(Vec4f) * 4 + sizeof(int))); glVertexAttribPointer(6, 4, GL_FLOAT, GL_FALSE, sizeof(GlyphInstance), (void *)(sizeof(Vec4f) * 4 + sizeof(int)));
glVertexAttribPointer(7, 4, GL_FLOAT, GL_FALSE, sizeof(TextInstance), (void *)(sizeof(Vec4f) * 5 + sizeof(int))); glVertexAttribPointer(7, 4, GL_FLOAT, GL_FALSE, sizeof(GlyphInstance), (void *)(sizeof(Vec4f) * 5 + sizeof(int)));
glVertexAttribDivisor(4, 1); glVertexAttribDivisor(4, 1);
glVertexAttribDivisor(5, 1); glVertexAttribDivisor(5, 1);
glVertexAttribDivisor(6, 1); glVertexAttribDivisor(6, 1);
@@ -281,7 +296,7 @@ Sizef calculate_text_size(const char *text, int font_size) {
return size; return size;
} }
void draw_text(const char* text, int font_size, UIConstraints constraints, const Color *color, Alignment alignment) { GlyphInstanceList get_glyph_instance_list_from_text(const char *text, int font_size, UIConstraints constraints, const Color *color, Alignment alignment) {
use_shader(font_shader); use_shader(font_shader);
Color text_color = { 0, 0, 0, 1.f }; Color text_color = { 0, 0, 0, 1.f };
if (color) { if (color) {
@@ -333,7 +348,7 @@ void draw_text(const char* text, int font_size, UIConstraints constraints, const
float xpos = (x + (ch.bearing.width - first_char_bearing_w)); float xpos = (x + (ch.bearing.width - first_char_bearing_w));
float ypos = (text_size.height - ch.bearing.height - (text_size.height - max_bearing_h)); float ypos = (text_size.height - ch.bearing.height - (text_size.height - max_bearing_h));
TextInstance instance = { GlyphInstance instance = {
.position = (Vec4f){xpos, ypos, ch.size.width, ch.size.height}, .position = (Vec4f){xpos, ypos, ch.size.width, ch.size.height},
.tex_coords_index = (int)text[c] - 32, .tex_coords_index = (int)text[c] - 32,
.color = text_color, .color = text_color,
@@ -348,12 +363,18 @@ void draw_text(const char* text, int font_size, UIConstraints constraints, const
c++; c++;
} }
return glyph_instance_list;
}
void draw_text(const char* text, int font_size, UIConstraints constraints, const Color *color, Alignment alignment) {
GlyphInstanceList glyph_instance_list = get_glyph_instance_list_from_text(text, font_size, constraints, color, alignment);
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, zephr_context.font.atlas_texture_id); glBindTexture(GL_TEXTURE_2D, zephr_context.font.atlas_texture_id);
glBindVertexArray(font_vao); glBindVertexArray(font_vao);
glBindBuffer(GL_ARRAY_BUFFER, font_instance_vbo); glBindBuffer(GL_ARRAY_BUFFER, font_instance_vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(TextInstance) * glyph_instance_list.size, glyph_instance_list.data, GL_DYNAMIC_DRAW); glBufferData(GL_ARRAY_BUFFER, sizeof(GlyphInstance) * glyph_instance_list.size, glyph_instance_list.data, GL_DYNAMIC_DRAW);
glDrawElementsInstanced(GL_TRIANGLES, 6, GL_UNSIGNED_INT, NULL, glyph_instance_list.size); glDrawElementsInstanced(GL_TRIANGLES, 6, GL_UNSIGNED_INT, NULL, glyph_instance_list.size);
@@ -362,3 +383,27 @@ void draw_text(const char* text, int font_size, UIConstraints constraints, const
free(glyph_instance_list.data); free(glyph_instance_list.data);
} }
void draw_text_batch(GlyphInstanceList *batch) {
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, zephr_context.font.atlas_texture_id);
glBindVertexArray(font_vao);
glBindBuffer(GL_ARRAY_BUFFER, font_instance_vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(GlyphInstance) * batch->size, batch->data, GL_DYNAMIC_DRAW);
glDrawElementsInstanced(GL_TRIANGLES, 6, GL_UNSIGNED_INT, NULL, batch->size);
glBindVertexArray(0);
glBindTexture(GL_TEXTURE_2D, 0);
free(batch->data);
}
void add_text_instance(GlyphInstanceList *batch, const char* text, int font_size, UIConstraints constraints, const Color *color, Alignment alignment) {
GlyphInstanceList glyph_instance_list = get_glyph_instance_list_from_text(text, font_size, constraints, color, alignment);
extend_glyph_instance_list(batch, &glyph_instance_list);
free(glyph_instance_list.data);
}
+5 -2
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@@ -19,14 +19,17 @@ typedef struct TextInstance {
int tex_coords_index; int tex_coords_index;
Color color; Color color;
float model[4][4]; float model[4][4];
} TextInstance; } GlyphInstance;
typedef struct GlyphInstanceList { typedef struct GlyphInstanceList {
TextInstance *data; GlyphInstance *data;
int size; int size;
int capacity; int capacity;
} GlyphInstanceList; } GlyphInstanceList;
void new_glyph_instance_list(GlyphInstanceList *list, uint capacity);
int init_fonts(const char *font_path); int init_fonts(const char *font_path);
Sizef calculate_text_size(const char *text, int font_size); Sizef calculate_text_size(const char *text, int font_size);
void draw_text(const char* text, int font_size, UIConstraints constraints, const Color *color, Alignment alignment); void draw_text(const char* text, int font_size, UIConstraints constraints, const Color *color, Alignment alignment);
void add_text_instance(GlyphInstanceList *batch, const char* text, int font_size, UIConstraints constraints, const Color *color, Alignment alignment);
void draw_text_batch(GlyphInstanceList *batch);