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redid the win overlay
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@@ -30,7 +30,6 @@ unsigned int prepare_bg(bool use_texture, unsigned int *texture);
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void draw_bg_grid_shader(Shader shader, unsigned int vao, float* transform, float resolution);
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void draw_bg_grid_texture(Shader shader, unsigned int vao, unsigned int texture, float* transform);
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void draw_numbers(Shader shader, unsigned int vao, unsigned int vbo, float *transform, Cell board[9][9]);
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unsigned int prepare_win_overlay();
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void draw_win_overlay(Shader win_shader, Shader font_shader, unsigned int vao, unsigned int font_vao, unsigned int font_vbo, float *transform, Cudoku *game);
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void prepare_selection_box(unsigned int *vao, unsigned int *vbo);
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void draw_selection_box(Shader shader, unsigned int vao, unsigned int vbo, int x, int y, float *transform, Color color);
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@@ -55,4 +54,4 @@ void draw_help_overlay(
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Timer *timer
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);
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void draw_timer(Shader shader, unsigned int vao, unsigned int vbo, float *projection, Timer *timer, int win_width);
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void draw_win();
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void draw_win(Cudoku *game);
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