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https://github.com/IllusionMan1212/cudoku.git
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finish game logic implementation. we now have a working game
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@@ -1,5 +1,6 @@
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#pragma once
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#include "cudoku.h"
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#include "shader.h"
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typedef struct Size {
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@@ -17,5 +18,5 @@ typedef struct Character {
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int init_fonts(const char *font_path);
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void prepare_font(unsigned int *vao, unsigned int *vbo);
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Size calculate_text_size(const char *text, float scale);
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void draw_number(Shader shader, int text, int row, int column, float scale,unsigned int vao, unsigned int vbo, float* transform);
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void draw_number(Shader shader, Cell cell, int row, int column, float scale,unsigned int vao, unsigned int vbo, float* transform);
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void draw_text(Shader shader, const char *text, Size text_size, float scale, unsigned int vao, unsigned int vbo, float *transform);
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